Can we ge bright versions of the darkness sets powers now please?


Cheetatron

 

Posted

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Originally Posted by Dechs Kaison View Post
do the math without Dark Regeneration. I've still got as much defense and more resistance than most other sets, coming out ahead.
Are you counting your IO set bonuses again?


 

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Originally Posted by Lycanus View Post
that's the power-simulator in the costume creator showing what siphon life looks like on that character...

Calico exists in two versions MA/Dark scrapper and Dark/Shield scrapper

Oh. I don't have Siphon Life.

EM/DA brute. Still, nice screenshots, and thanks for the input.


 

Posted

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Originally Posted by Haetron View Post
Are you counting your IO set bonuses again?
I am.

But to make you happy, let's compare a DA tank on SOs with no tohit to an invuln or shield tank on SOs without endurance.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

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Originally Posted by Von Krieger View Post
*gets popcorn*
hehe

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Originally Posted by Stone Daemon View Post
Excellent!

Now awhile ago I suggested light melee and blast sets to balance out the dark sets years later they introduce a kinetic melee set which I like so I think they should create a kinetic blast set that has -dmg as it's secondary effect now that doesn't help the suggestion in this thread but since it seems highly unlikey light/dark treatment can be done maybe this suggestion can ease the pain


 

Posted

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Originally Posted by Dechs Kaison View Post
I am.

But to make you happy, let's compare a DA tank on SOs with no tohit to an invuln or shield tank on SOs without endurance.
Because Dark Armor on SOs never runs out of endurance, and isn't a complete endurance hog, right?

I know, you're sold on the fact Dark Armor has end resist drain, and I agree, it's a great benefit, but end drain isn't really that common, compared to reduced accuracy/to hit, which occurs, well, any time you fight anything higher level.

You know what, this isn't the forum or the thread for this. Give me some time to look over the numbers and I'll just do a break down of what I dislike about dark armor in comparison to other sets, and then you can pick it apart and everyone else can eat just massive bags of popcorn.

Edit: And I just realized, you're comparing tanks, and Im always complaining about brutes. I actually think Dark Armor tanks on SOs might be alright to play, Im just wary of attempting it after the experience on my level 50 brute. To the tank version's advantage, it does get slightly higher base resist and a slightly bigger pool of HP to work with, thus allowing for a larger margin for error in Dark Regen usage.


 

Posted

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Originally Posted by Haetron View Post
Because Dark Armor on SOs never runs out of endurance, and isn't a complete endurance hog, right?
If it's played and slotted well, yes, that is correct.

Quote:
Originally Posted by Haetron View Post
I know, you're sold on the fact Dark Armor has end resist drain, and I agree, it's a great benefit, but end drain isn't really that common, compared to reduced accuracy/to hit, which occurs, well, any time you fight anything higher level.
Tohit debuffs are as common as end drain or less. The reduced tohit of attacking higher level mobs is negligible with even minor accuracy enhancement.

Quote:
Originally Posted by Haetron View Post
Edit: And I just realized, you're comparing tanks, and Im always complaining about brutes. I actually think Dark Armor tanks on SOs might be alright to play, Im just wary of attempting it after the experience on my level 50 brute. To the tank version's advantage, it does get slightly higher base resist and a slightly bigger pool of HP to work with, thus allowing for a larger margin for error in Dark Regen usage.
It actually doesn't matter what AT we compare it on, as the modifiers within the ATs will keep things proportional. I have a more recent Claws/DA brute, who is on the same budget as my tank, which includes using only SOs until level 37. He has considerably less defense and resistance, but I dare say the two are equal in survival, thanks in no small part to the extra damage of Fury and mitigation through Shockwave. With but a small purple inspiration, the brute was able to solo one of the Pylons in an Apex TF. My tank had trouble with that, even with a few red inspirations.

EDIT to address:

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Originally Posted by Haetron View Post
You know what, this isn't the forum or the thread for this.
Perhaps it isn't, but the thread has already served its purpose. The suggestion is not something that's possible with the way the powers were coded.

Quote:
Originally Posted by Haetron View Post
Give me some time to look over the numbers and I'll just do a break down of what I dislike about dark armor in comparison to other sets, and then you can pick it apart and everyone else can eat just massive bags of popcorn.
Fair enough.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.