No more stuck bosses.


Gunbunny

 

Posted

Now and then a NPC gets stuck. Lately with AM in Keyes and we failed to complete the trial because of that.

It used to happen a lot more but while much rarer these days, when it happens it is a pain. We could try to talk to a DEV or restart the mission but would it not be better to have a command like:

/unstuck target?

This would give the target a very small teleport a few feet away to avoid misuse by players so that they can go on finishing the task.


 

Posted

Sounds like that could be used to either grief your team, or separate the AV from it's mob (in the case of Dr. Vahz in the Posi #2 tf).

Either way, ignoring the weird bugs of the Keyes trial for the moment, the issue really doesn't come up often enough to need such a function. And for any mob under AV class, there are other ways around that, such as PBAoE's and knockback abilities.