FF Help!


Hyperstrike

 

Posted

Hi all,

This will be my second attempt asking help and i kinda need it now. Ill post my build at the bottom of this post but i was wondering if anyone can help me fix her to be ...well useful. My slotting and stuff is kinda meh and shes a fresh 50, still has my cruddy no idea what i was doing bbuild lol and not too sure what Alpha to even go for.

Any help would be awesome. I you could avoid purples that would be nice, recently io's out a domi and recovering inf from that.

Useful in teams, maybe could solo something bigger than a paper bad and no purple builds thats what im looking for.

Thanks again! Kao~

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Fender: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Personal Force Field -- DefBuff(A), RechRdx(46)
Level 1: Pistols -- Acc(A), Acc(3), Dmg(9), Dmg(21), Dmg(33)
Level 2: Dual Wield -- Acc(A), Acc(3), Dmg(5), Dmg(19), Dmg(31)
Level 4: Empty Clips -- Acc(A), Acc(5), Dmg(7), Dmg(21), Dmg(31)
Level 6: Deflection Shield -- EndRdx(A), DefBuff(7), DefBuff(11), DefBuff(31)
Level 8: Insulation Shield -- DefBuff(A), EndRdx(9), DefBuff(11), DefBuff(25)
Level 10: Swap Ammo
Level 12: Dispersion Bubble -- EndRdx(A), EndRdx(13), DefBuff(13), DefBuff(25), DefBuff(43)
Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 16: Bullet Rain -- Acc(A), Acc(17), Dmg(17), Dmg(33), Dmg(33)
Level 18: Repulsion Field -- EndRdx(A), EndRdx(19)
Level 20: Suppressive Fire -- Acc(A), Acc(34), Hold(42), Hold(43), Range(43)
Level 22: Force Bolt -- RechRdx(A), KBDist(40)
Level 24: Maneuvers -- EndRdx(A), DefBuff(40)
Level 26: Repulsion Bomb -- Acc(A), Acc(27), Dmg(27), Dmg(34), RechRdx(34), RechRdx(50)
Level 28: Executioner's Shot -- Acc(A), Acc(29), Dmg(29), Dmg(37), DefDeb(37)
Level 30: Assault -- EndRdx(A)
Level 32: Force Bubble -- EndRdx(A)
Level 35: Piercing Rounds -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(37)
Level 38: Hail of Bullets -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(50)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45), ResDam(46)
Level 47: Aid Other -- Heal(A), Heal(48), Heal(48), IntRdx(48), IntRdx(50)
Level 49: Vengeance -- DefBuff(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 1: Vigilance
Level 2: Rest -- Heal(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(46)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 4: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition


 

Posted

Below is the build I run on my FF/DP. Very reasonable build, softcapped to ranged and AOE, not quite softcapped to melee, but he's only in melee for Hail of Bullets.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Lux Invictus: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation

Hero Profile:
Level 1: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(7), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46)
Level 1: Pistols -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40)
Level 2: Dual Wield -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(33), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33)
Level 4: Empty Clips -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(5), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx/Rng(15), FrcFbk-Rechg%(31)
Level 6: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(50)
Level 8: Hover -- Ksmt-ToHit+(A), DefBuff-I(11), DefBuff-I(43)
Level 10: Swap Ammo
Level 12: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(13), EndRdx-I(13), RedFtn-Def/EndRdx(15)
Level 14: Fly -- EndRdx-I(A)
Level 16: Bullet Rain -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Det'tn-Dmg/Rchg(17), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/EndRdx/Rng(23), FrcFbk-Rechg%(23)
Level 18: Repulsion Field -- FrcFbk-Rechg%(A), KBDist-I(19), EndRdx-I(19), EndRdx-I(21)
Level 20: Personal Force Field -- Krma-ResKB(A)
Level 22: Boxing -- Dmg-I(A)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(25), RedFtn-Def/EndRdx(31)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/EndRdx/Rng(29), FrcFbk-Rechg%(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), RedFtn-Def/EndRdx(42)
Level 32: Recall Friend -- EndRdx-I(A)
Level 35: Piercing Rounds -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(37), RechRdx-I(37)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Force Bubble -- EndRdx-I(A), EndRdx-I(48)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- DefBuff-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition



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Posted

I would still advise finding a spot for the Med Pool in your build. Aid Self and PFF works great when things are getting dangerous. It doesn't even require that many slot either, in mine I have the default one in Other and two in Self. About the same green numbers in both with that slotting, and it means I can affort to carry fewer greens in my insp tray.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Here's a softcap template. I'm sure I'd tweak the build considerably before building it, but it's a starting point based on a proven build.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Apologies. For some reason my Mids isn't dumping the links as well.

While not DP, here's a basic FF Fender that can be tweaked for pretty much ANY secondary. Better yet, it does NOT rely on the PVP TP/+3% def IO (though it has the Steadfast).


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All I'd do for this build to upgrade it (and make it correspondingly stupid-expensive) is two-slot Enzymes in all the personal defenses. Though, if I got my hands on a PVP IO it wouldn't hurt either.

You'd wind up with something like this:

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Posted

Thanks for all the replies, yall have helped tremendously !