Looking for claws/elec feedback


Delerious

 

Posted

This is the first build I've ever made completely from scratch. I have ZERO experience with claws or electric armor, so any feedback would be greatly appreciated. As far as goals go, I'm looking to try and make an all around character. I have 'a farmer' so I'm not really concerned with doing that. TFs, missions, and incarnate content is basically what I'm going for. A few areas I'm specifically concerned with:

-Power selections: Like I said, I have no experience with claws. Is eviscerate worth getting? If so, what should I drop to get it? I was also debating grounded vs. power surge. I'm not a huge fan of powers that leave you completely drained, but I know it looks cool and is actually a very good power. Any thoughts on that?

-Focus slotting: It doesn't seem like the best idea to slot a ranged attack with a full taunt set, but the bonuses are too good. Would I be better off just taking taunt here instead?

-Epic power pool: In a perfect world, I'd like to take soul. Gloom, dark oblit, and darkest night are all very appealing. I just couldn't figure out how to get them to work slot wise to stay soft capped and be effective. Maybe if I'm blatantly missing something I could switch to that over Mu?

Anyway, any general advice/suggestions would be very much appreciated. I can probably work in purple sets, but one thing that is still a bit out of my reach is the +3% def all PvP set piece, so that's out of the question. Thanks for the help!

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Conductive Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Focus -- Mocking-Taunt(A), Mocking-Rchg(27), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(36)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dam%(37), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam/EndRdx(50)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(48)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7)



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Posted

I think this is a very reasonable build to make just doing your 5 tip missions every day and even faster if you do some AE ticket farming and flashbacks.

Short and sweet version this build provides:

2068hp
47.4 hp regen per second
across the board typed defenses around 21-22%

I'm sure there are a few guys on this build that are insanely good at creating builds that can do better, but you asked for an all around build. Popping a single luck brings all your defenses to around 33-34%. Combined with your resists and hp regen you really have no weaknesses at all and there will not be a single enemy group that will likely pose more problem to you than the next. A more expensive build could probably soft cap or get close to soft capping s/l defense since that does seem to actually defense against most attacks because very few attacks don't have a smashing or lethal component to them, but I think the build wouldn't quite be as versatile.





Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Lightning Field -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Spin -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(50)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Follow Up -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17)
Level 18: Focus -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(19), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Energize -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(29), Mrcl-EndRdx/Rchg(29), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Shockwave -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(50)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Superior Conditioning -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(48)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)