Choosing secondary power


Amy_Amp

 

Posted

I played this a game a lonnnnng time ago, and I've recently gotten the urge to come back. I know I want to make a Martial Arts Scrapper, but I can't decide on a Secondary Power.

I looked through a bunch of guides, and they seem to imply that Regeneration is king with Martial Arts. Not that the other powers aren't viable, but they say Regen is consistently great, while the others take time to get good. The other two powers I was considering were Willpower and Super Reflexes. Could anyone tell me how they compare to Regeneration?


 

Posted

Quote:
Originally Posted by Chromanin View Post
I played this a game a lonnnnng time ago, and I've recently gotten the urge to come back. I know I want to make a Martial Arts Scrapper, but I can't decide on a Secondary Power.

I looked through a bunch of guides, and they seem to imply that Regeneration is king with Martial Arts. Not that the other powers aren't viable, but they say Regen is consistently great, while the others take time to get good. The other two powers I was considering were Willpower and Super Reflexes. Could anyone tell me how they compare to Regeneration?
The guides are old. /regen loses out in the IO department compared to other sets. Not that it's bad, but that somebody tends to get the "least benefit from IOs" and for scrappers that's /regen. /regen does start being good early. I would say it's amazing 1-35 and then it tappers off as other sets take over. 40-50 I felt like /regen was starting to really be lacking, or it was the fact that I just got tired of the feeling I was being beta tested for a voodoo doll.

My highest WP is a level 29 brute and I really like the set there. I have a level 50 Kat/sr and I find I like /sr 1-35 better than most, but post that it's a lot more enjoyable as a set to play versus /regen. With /sr, you can jump in and use inspirs as needed. With /regen, I feel like I have to pop inspirs, and then jump in. Once you factor in IOs and can get decent if not soft capped def to S/L on a /regen then things because easier for the set since that's where the bulk of the damage will be incoming from.


 

Posted

Fire Armor!

Not only does it add to MA's lacking AOE, but it enhances MA already awesome ST.

Squishie feeling for sure, invest in IOs.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Fire Armor!

Not only does it add to MA's lacking AOE, but it enhances MA already awesome ST.

Squishie feeling for sure, invest in IOs.
The only issue with taking FA on a scrapper is that it's far better on a brute. /Dark does will with MA due to the stacking stuns. You won't pump out as much AoE, but you do get a damage aura.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
The only issue with taking FA on a scrapper is that it's far better on a brute. /Dark does will with MA due to the stacking stuns. You won't pump out as much AoE, but you do get a damage aura.
This is true! However, Brutes don't currently have Martial Arts as an option.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Many thanks for the advice, all. You've cleared up a few things for me. I'm starting to lean toward Super Reflexes. I'll keep Fire Armour in mind, too.


 

Posted

Quote:
Originally Posted by Chromanin View Post
Many thanks for the advice, all. You've cleared up a few things for me. I'm starting to lean toward Super Reflexes. I'll keep Fire Armour in mind, too.
A happy medium between the two would be MA/shield. It has a clean look like MA/sr does, but boosts the damage compared to /sr while /sr will be a little bit more sturdy. /shield does get a rather strong taunt aura as where /sr has none, so that might be a factor, one way, or another.


 

Posted

Yeah, alas, most guides are very old. We've just kind of stopped making them.

Willpower will be a very smooth ride. It offers consistent, effortless survivability 1-50.

Super Reflexes is very nice, and is also pretty effortless, but it's a late-blooming set.

When IO'd to the gills, Shield Defense can basically do everything Super Reflexes does, plus pump out more damage, so is worth considering. It's also not that bad for leveling, plus I love having an aggro aura. Some people hate it, though.

If you're leaning towards Super Reflexes, though, you might as well go for it. It's a classic combination, with nicely-meshing concepts, even if there's no specific and amazing synergy in the sets themselves.

Basically, there are no bad Scrappers. All combinations are good. Some are just better at doing this thing over here, while others are better at doing that thing over there. Martial Arts/Super Reflexes will have reasonable single-target damage, low AoE damage, and can achieve very high levels of survivability in the end game for very little expense. I soft-capped my Claws/SR at level 36 with a single IO and everything else with SOs before inherent fitness. Not that you SHOULD do that - I was proving a point to myself about cheap and playable survivability - but the point is that you can have massive end game survivability with very little effort.

Once you get a multi-billion influence budget on a level 50, Super Reflexes starts to fall behind some other options. But it's great at lower levels of expense.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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