Dm/Da/Dark questions
Dark Armor is my fav melee armor because of its active and controllerish nature.
I have a 50 dm/da scrapper I justrerolled onto a Brute. Now since I don't like Oppressive Gloom on Brutes (no mobs attacking, no fury) I'll be taking Cloak of Fear (also because I want her to be a Fear-focused build, that's why I took ToF as well), and that severely impacted my slotting and I had to go to Body Mastery for all my end consumption. OG is fine with an acc enhancement alone (or an acc/mez HO, that's what I have on my scrapper). The general endmods in the body mastery powers are there to simulate the recovery I'd get from a Perf Shifter proc.
And be prepared for endurance woes even with OG, I'm leveling a claws/DA Brute, claws being the lightest on your blue bar, and by level 20 I have 5 toggles (the three shields, death shroud and cloak of darkness)
I made this build now in 10 minutes, think it's pretty good, I could have capped s/l if I used a Kinetic Combat set in Midnight Grasp:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
BubbleGum Girl Brute: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Rchg(15), Erad-Acc/Dmg/Rchg(15), C'ngBlow-Dmg/EndRdx(17), EndRdx-I(17)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/EndRdx(31), Theft-+End%(33)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Efficacy-EndMod/Rchg(34)
Level 20: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Run+(34), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 22: Touch of Fear -- HO:Endo(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-ToHitDeb(40), EndRdx-I(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Run+(42), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Run+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 24.3% Defense(Smashing)
- 24.3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 16.1% Defense(Energy)
- 16.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.4% Defense(Melee)
- 9.56% Defense(Ranged)
- 4.56% Defense(AoE)
- 7.2% Max End
- 47.5% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 9% FlySpeed
- 179.9 HP (12%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 20% Perception
- 12.5% (0.21 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 31.5% RunSpeed
- 2% XPDebtProtection
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Hello all,
I've been on the road for a few things and was thinking a bunch about playing a DM/DA/Dark while driving. I was leveling a DM/FA, which I understand would be a faster leveling toon, but I am wondering if a DM/DA/Dark would be a better build (combination of damage, survivability and fun). So, would anyone please give me a run down as to how the combo plays? I have a DM/WP/Blaze scrapper and really like DM/
Also, if someone has a build for some ideas and maybe even know of a good leveling map you advice would be greatly appreciated.
Thanks in advance