dm/fa build help
I would slot Dark Consumtion with damage since you have Consume.
You know Fly requires a pre requisite power (Hover/AS) unless you have the vet reward?
I would use a 4th Eradication in Blazing Aura for the HP.
looks good!
I'm tryin to make a DM/FA with my preferences to compare/contrast..I'm not liking defense on this build..seems like you'd have to give up alot, including buying over priced Kin Combats.
With the fast recharge of Healing Flames and Siphon Life in your attack chain, I would just build for recharge and +HP.
hmm..not happy with this build either.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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still not happy: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc-I(A)
Level 1: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(5), ImpSkn-Status(27), ImpSkn-ResDam/EndRdx/Rchg(43), ResDam-I(46)
Level 2: Blazing Aura -- Erad-Dmg(A), EndRdx-I(3), Erad-Acc/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(9)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(13), C'ngBlow-Acc/Dmg(13)
Level 6: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Acc/Heal(19), Mako-Acc/Dmg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 12: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 18: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 20: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Air Superiority -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 26: Fly -- Zephyr-ResKB(A)
Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 32: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Zinger-Acc/Rchg(34)
Level 35: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/Rchg(37)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
Level 44: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), UndDef-Rchg/EndRdx(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Rise of the Phoenix -- Dmg-I(A), Dmg-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40), Numna-Heal/EndRdx(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40)
perma jump is ---> /up 1
yea i have the vet reward. i didnt go with the 4th eradication so i could get teh def bonuses from each
building a dm/fa build focused on survivability with some recharge. new to mids. was looking for advice on this one. its essentially a chopped up version of a couple of builds i saw on the forums. only quirks about it is currently dont want to use purples and fly needs to remain in the build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Horaizn.: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Endurance
- (46) Steadfast Protection - Knockback Protection
- (46) Steadfast Protection - Resistance/+Def 3%
Level 2: Blazing Aura- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (3) Eradication - Chance for Energy Damage
- (13) Cleaving Blow - Damage/Endurance
- (42) Cleaving Blow - Accuracy/Damage
- (43) Eradication - Damage
- (43) Cleaving Blow - Damage/Recharge
Level 4: Healing Flames- (A) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
Level 6: Stealth- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
Level 8: Siphon Life- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Damage/Recharge
- (13) Touch of the Nictus - Healing
- (15) Crushing Impact - Damage/Endurance
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 12: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Boxing- (A) Empty
Level 16: Plasma Shield- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Dark Consumption- (A) Efficacy Adaptor - EndMod
- (19) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
Level 20: Consume- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
Level 22: Tough- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Soul Drain- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Burn- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
Level 30: Temperature Protection- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Midnight Grasp- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Recharge Reduction IO
Level 41: Superior Conditioning- (A) Efficacy Adaptor - EndMod
Level 44: Laser Beam Eyes- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
Level 47: Physical Perfection- (A) Endurance Modification IO
Level 49: Taunt- (A) Trimuphant Insult - Taunt
- (50) Trimuphant Insult - Taunt/Recharge
- (50) Trimuphant Insult - Chance to Disorient
Level 0: Born In BattleLevel 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina