Weapon switching


ClawsandEffect

 

Posted

It'd be so nice if using our sub-powers didn't force us to put away the weapons related to our main powers. It just doesn't feel right that my Blaster puts her pistols away every time she uses Mental Assault powers.

I'm sure there are Assault Rifle, Sword, Twin Blade, Katana, Axe, and Mace users who feel the same way.


 

Posted

Once upon a time, BABs said he was doing just that. He was working to ensure that we would only ever play the weapon draw animation if we couldn't use a power at the moment, and if we tried to use a weapon-based power without the weapon drawn, we'd jump straight to the power's animation with the weapon magically appearing in our hands. He made some headway, but had problems with Shield Defence and then said he'd finish it after Going Rogue.

And then he left.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Pesky View Post
It'd be so nice if using our sub-powers didn't force us to put away the weapons related to our main powers. It just doesn't feel right that my Blaster puts her pistols away every time she uses Mental Assault powers.

I'm sure there are Assault Rifle, Sword, Twin Blade, Katana, Axe, and Mace users who feel the same way.
Yep, it's been this way forever.

The former lead animator almost figured out a way to get rid of redraw, but it broke Shield Defense in bad ways.

It's not as simple as just adding an animation. It has to do with the fact that each weapon set is in a different combat stance than the other powers you are using.

The reason it is so difficult and time-consuming is you can't just add one "weapon out" animation to the powers you want to remove redraw from, you have to add one for each combat stance. So, if you want to remove redraw from Regeneration powers, you have to add a separate animation for Katana/Reconstruction, Broadsword/Reconstruction, Dual Blades/Reconstruction, Claws/Reconstruction, and Spines/Reconstruction. And that's just ONE power. They would have to do the same thing for every other power in the game, just to remove redraw from one set.

Same goes for your blaster. They would have to add a new animation for each power NOT in Dual Pistols. That means new animations for every secondary set AND every pool power.

Then you have to do the same for every other weapon using set in the game.

It is not a small task. The devs told us a while back that the most complicated power in the game in terms of animation is actually Brawl, just because there is so many different versions of it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I guess I didn't think about the animation intensity quite so much. At least they gave pistols a cool draw animation. But I can't help but feel that other powerset combinations like Fire/Fire and such have an advantage over powers that don't have a complimentary secondary power.

Ah well.