Earth/kin or Elec/Rad


Amy_Amp

 

Posted

I just got both of these builds to level 20, and i'm having an INSANELY har time deciding which one to keep on playing as. I only want to continue leveling up one and I need help deciding which one would be best for AV soloing, team play, and farming. please help me make a decision, and build price won't matter when i'm 50.


 

Posted

Neither is a particularly amazing farmer or AV soloer but in general use I would tend to rate Earth/Kin over Elec/Rad. Both have their niches though.


 

Posted

Define farming? Farming as in getting tickets can be done on a number of builds since the cap for a map is 1.5K. Both of those builds would be ok at best at doing it for the tickets. Farming in terms of being able to PL others and you are looking elsewhere. I good AV, team, ticket muncher would be a Fire/rad. Between the two listed, I would think Elec/rad is a better build. Outside of Earth's -def, there isn't as much synergy between Earth and Kin as there is with Elec and Rad.


 

Posted

Quote:
Originally Posted by jhonny3232 View Post
I just got both of these builds to level 20, and i'm having an INSANELY har time deciding which one to keep on playing as. I only want to continue leveling up one and I need help deciding which one would be best for AV soloing, team play, and farming. please help me make a decision, and build price won't matter when i'm 50.
I've played them both . . . and neither is well suited for AV soloing or farming. For Team Play, I would rank Earth/Kin well over Elec/Rad. While Earth and Kinetics don't have all that much synergy, Earth Control is the best ranged AoE control set. Kinetics can provide massive buffs to a team. Together, you can control foes and then make it easy for the team to wipe out large groups of foes.

Elec/Rad is . . . OK. It gets far better once you are able to layer up the various control powers, with Synaptic Overload, Static Field, Chain Fences, Choking Cloud and the aura draining endurance . . . but it works best as a very slow solo toon or on a small team. On large teams, especially if there is another controller, the DoT tends to mess up Static Field, the team moves too fast for EndDrain to have any effect, the team moves too fast for Synaptic Overload to have much of an effect, the -Knockback in other powers ruins any value to Jolting Chain.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control