Need some Build Advice Fire Melee/Elec Armour


GinZen

 

Posted

[Edit] before you read I accidentally posted in scrapper forums, I meant for the brute forums.

So, thinking of a new character to make a /Electric armour seems pretty fun and great on endurance to fit in spiritual and some recharge for a good attack chain.

I've also never tried Fire Melee out properly and seems pretty good since I've got plenty of SS/* Chars and don't want another DM/* toon at the moment.

I went Soul Mastery for some Gloomy Goodness and Dark Obliteration, which is slotted for tohit de buff can could still be useful to toss out there especially in iTrials and amongst Defence De buffs for abit of mitigation.

Planned Attack chain with Spiritual T4 (Most likely settle on T3 for awhile) has a slight 0.139 second gap for;
Gloom -> Incinerate -> Greater Fire Sword
1.32+1.848=3.168 but need 3.307 to meet GFS recharge.

Seems tolerable having an ever so slight gap since I don't see that ever getting eliminated without throwing purples into the equation and other expensive goodies.

Planning Spiritual, Probably Reactive, Rebirth +Regen and Some cool new lore pet in 20.5 For incarnate powers.

S/L is softcapped with 45.1% defense, E/NE/F/C is fairly negligible but not too concerned about Energy damage due to Hardcapped defense and Energize being
up every 32.9 Seconds which is pretty decent but would be used whenever possible to cover endurance costs and the regeneration is fairly useful especially once i get Rebirth up near perma aswell giving me some pretty good Regeneration.

Power Sink, hopefully won't be needed too often with Energize only down near 3 seconds but with it taunt slotted for set bonuses but still up whenever I need, with energize Net Endurance Gain is 1.7 so quite respectable.

Anyway here is the build;

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(3), RctvArm-ResDam(5)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(37)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(50), C'ngImp-Acc/Dmg/Rchg(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Boxing -- Acc-I(A)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 26: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(27), Oblit-Dmg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 35: Power Sink -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(42), Zinger-Dam%(42)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Dark Obliteration -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(46), SipInsght-Acc/Rchg(46), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-ToHitDeb(48)
Level 47: Taunt -- Zinger-Taunt/Rchg(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(19), P'Shift-EndMod(37)
Level 4: Ninja Run



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