AR/Fire/Soul - The oddity
Just wanted to ask, since he is at 35 at this point, if Soul would be worth getting or if anyone has tried this combination before even. I realize other builds could be slightly more optimal but overall, any impressions or advice?
While I am not a fan of Soul, its cones could mesh well with Rifle, just remember they are VERY narrow (smaller than Buckshot, think Full Auto, but without the great range). The immob in tents is useful as well.
Your build looks fine and while I do not like the snipes, it sounds like you use them as intended and enjoy it, which makes it worth it in my book (and I think the Rifle sniper is my 2nd favorite snipe visually). I think you have a good handle on this and should trust your own judgment.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You've got 13 attacks, I would drop at least one..maybe grab Beanbag?
Also, since you have so many click powers, you could easily drop Hasten (alot of theme based toons don't like the Hasten Hands). Then you could grab Hover.
Hero Plan by Mids' Hero Designer 1.942
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Esoteric Detective: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
perma jump is ---> /up 1
You've got 13 attacks, I would drop at least one..maybe grab Beanbag?
Also, since you have so many click powers, you could easily drop Hasten (alot of theme based toons don't like the Hasten Hands). Then you could grab Hover. Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Esoteric Detective: Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Fire Manipulation |
I do have to wonder why do people like beanbag so much? I haven't tried it and since it was single target it just doesn't seem all that impressive to me with the rest of the set having so much more aoe potential. The only reason I can see having beanbag is 6 slotting it with Stupify for the Def % but I just can't justify that loss of other slots for it.. Ill look into it again and see but maybe someone can give me another reason heh. With my newest build, I could replace superspeed with it, but again, the slots would be missing. I only added superspeed for the stealth component since I am probably one of the few players that hate (loathe is more like it) it but thats just me.
Now, when I posted this, he was around lvl 28 and now that I have him up to 42, I am beginning to rethink a bit overall on his build. For one thing, I am noticing that with my playstyle, I am losing endurance like a fiend and even consume isn't helping him all that much. With all the toggles going, I ended up adding a 4th stamina slot just so I don't crash so often and have to re-toggle everything back up. (though planning on yet respec possibly)
I realize with enough recovery, that won't be that much of an issue later (presently, aside from a few of the lower-end sets, he is running all SO's) but with consume taking so long to recharge, I have went with a slightly altered build. This one gives me slightly better defense, resistance increases are minimal and increased recovering with only a 3% decrease in recharge..
So I suppose I am asking now is will I need that 4th stamina still after this? Would replacing SS with beanbag make that much of a difference? Granted I would have to fit in that -kb somewhere else but if beanbag really worth it, I can try.
Hero Plan by Mids' Hero Designer 1.942
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Esoteric Detective: Level 50 Science Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 1: Ring of Fire -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(17)
Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 4: Buckshot -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(29)
Level 6: M30 Grenade -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(9), ExStrk-Dam%:20(11)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 10: Fire Sword Circle -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg:30(13), Erad-Dmg/Rchg:30(13), C'ngBlow-Acc/Dmg:50(21), C'ngBlow-Dmg/EndRdx:50(29), C'ngBlow-Dmg/Rchg:50(31)
Level 12: Sniper Rifle -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(15), ExtrmM-Acc/ActRdx/Rng:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(21), ExtrmM-Dmg/EndRdx/Rchg:50(23), ExtrmM-Acc/Rng/Rchg:50(31)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Kick -- Acc-I:50(A)
Level 20: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
Level 26: Super Speed -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(50)
Level 28: Flamethrower -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(39)
Level 30: Consume -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Dmg/Rchg:30(40), P'Shift-EndMod:50(40)
Level 32: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(42)
Level 35: Full Auto -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45), RechRdx-I:50(45)
Level 38: Burn -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(46)
Level 41: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(46), RctvArm-EndRdx:40(46), S'fstPrt-ResDam/Def+:30(48)
Level 44: Soul Tentacles -- GravAnch-Acc/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(48), GravAnch-Hold%:50(48)
Level 47: Night Fall -- DisWord-ToHitDeb:20(A), DisWord-ToHitDeb/Rchg:20(50), DisWord-ToHitDeb/Rchg/EndRdx:20(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(33), P'Shift-EndMod/Acc:50(33)
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Ok.. so I guess I was a bit confused on the tentacles as well as the resistance. He is now at 45 and not only extremely squishy still but also and end hog. (and why oh why are my beautiful tentacles pink??) so.. I decided to go a different route..
Strato, I read a post you did before about AR/Fire and looked at my build a bit closer. I have come up with something I think I will be much more survivable as well as plenty of recovery/regeneration. My only concern is not having much in the way of fire/cold resist or defense but I think my S/L and Range more then make up for it.
Any one have any thoughts on this build? I know I took out a slot in ignite but 1. I needed a bit more in stamina and I just can't 1 slot it.. it hurts my sensibilitys and 2. I rarely use it and I already have quite a bit of recharge. I have spread out a few slots to compensate and I think overall this build gives me more durability without sacrificing anything but a few percents here and there.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Esoteric Detective V5: Level 50 Science Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(42)
Level 4: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(9)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Acc/Dmg(33), C'ngBlow-Acc/Rchg(46)
Level 12: M30 Grenade -- ExStrk-Acc/KB(A), ExStrk-Dmg/KB(17), ExStrk-Dam%(17)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 16: Assault -- EndRdx-I(A)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(40)
Level 20: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(21), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(43)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 24: Boxing -- Acc-I(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(48)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42)
Level 44: Web Envelope -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45)
Level 47: Summon Spiderlings -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(50), RechRdx-I(50)
Level 49: Build Up -- RechRdx-I(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34)
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 29.3% Defense(Energy)
- 29.3% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Melee)
- 26.4% Defense(Ranged)
- 5.5% Defense(AoE)
- 5.4% Max End
- 57% Enhancement(Accuracy)
- 48.8% Enhancement(RechargeTime)
- 22% FlySpeed
- 22.6 HP (1.87%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 1.1%
- 23.5% (0.39 End/sec) Recovery
- 58% (2.91 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 22% RunSpeed
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I realize this is not exactly the most optimal build but I wanted to make something that was both fun to play, powerful in its own right and with a theme. I am just needing advice on a few places.
First, I decided to skip travel powers due to not needing them really in late game. I am considering changing combat jump to hover later but for the theme, I have decided to ground this particular toon.
Second, I wanted a good or at least decent mix of defense and offense with a bit more sturdiness when I inevitably go in melee range. I can't afford much in the way of purples and though this toon is only at 26, I figure now is a good time to plan for later.
Also, while I know many disagree with Snipe, I have found, at least on corruptors/defenders that snipes are situational but I enjoy them for various tasks from picking off left overs to pulling.
Any advice would be appreciated, including changing the pool/patron, though for the theme I am going for, soul works best.
Note: ignore the Spiritual Alpha slot.. since I prefer having my stamina early and with this build, I can probably get away with Musculature
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Esoteric Detective: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(19)
Level 4: Slug -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(42)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Zephyr-ResKB(A)
Level 10: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Rchg(46), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/EndRdx(48)
Level 12: M30 Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/Rchg(46), Det'tn-Dmg/EndRdx/Rng(50)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(50)
Level 20: Sniper Rifle -- Mantic-Dmg/ActRdx/Rchg(A), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/EndRdx/Rchg(29), Mantic-Dmg/EndRdx(43), Mantic-Acc/Dmg(43)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(45)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(40)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Night Fall -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(42)
Level 44: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45), ResDam-I(46)
Level 47: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-Acc/Rchg(34)
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Set Bonus Totals:
When being a hero isn't enough...