Bots/FF Build - More Offensive This Time?
Please post data chunks with your build. Build lists are fine when your not at home but please include the data chunk as well.
Your build looks fine given your stated goal but I offer you this build. I am planing to slot this some time next week when she hits 50. Still needs a Kismet and more recharge IMO but its a work in progress.
Of course I don't worry about knockback the way most other people do.
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I edited to include the data chunk. I am *not* in the habit of not including it, but I was on a different pc at home, and it was unchecked, sorry.
I am looking at your build to extract the key concepts, and will see what I can slipstream in. I like the concept of 3 attack powers from the APP/PPP.
The pet purps are easy to get, but those other purple sets are outside my price range right now, so I may do an "orange" version of some of your slotting ideas.
I edited to include the data chunk. I am *not* in the habit of not including it, but I was on a different pc at home, and it was unchecked, sorry.
I am looking at your build to extract the key concepts, and will see what I can slipstream in. I like the concept of 3 attack powers from the APP/PPP. The pet purps are easy to get, but those other purple sets are outside my price range right now, so I may do an "orange" version of some of your slotting ideas. |
To be honest there outside of my "normal" price range as well. I am waiting for I20.5 to see how this toon plays with the buffs. IF I think its worth it I'll do it. MM's are something the dev's are being highly reluctant to work on, with, around in terms of end game systems. I don't want to pour a lot of cash into this toon only to see it sit on the selection screen collecting dust.
The stun purple set is "cheep" Apoc and Rag.... no so much. However the only reason those sets are in there is to balance out the END drain when running ALL the toggles. Endurance issues are killing this toon right now both figuratively and literally. It should be ranged and AOE caped with the bots out.
The last non purple build I had for this toon was this.... a lot has changed since then tho.
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This is a fusion of our approaches built for less purple
-Purple pets, but no other purple sets. With PB bubble: Range capped, AOE is 44.4. (32.7 + 7.5 * 1.56)
-Keeps both the damage and build up procs in AB from my build
-Keeps 2nd slot in Force Bubble to fight its horrible end
-Medicine retained from my build
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If you wanted to you could get rid of photon grenade. I mean I know why you have it in there but the redraw would bother me. Maybe take repair and move 3 slots to repulsion bomb and have 3 recharge IO's in repair. But you do have a lower global recharge so you may want to keep photon.
Just comes down to what you want in the build.
Good catch on redraw.... looking at the powers, that would be the *only* thing with a weapon, so that would get annoying.
For giggles, I threw together what you suggested
- Repair swapped for Photon Grenade
- Slots parsed out to Repair, Repulsion Bomb and Super Jump (to compensate for a set bonus change from below)
- I price checked, and as you mentioned a few back, the price of stun purps are not too bad, so went for purple on Repulsion Bomb
- Also, since you mentioned global recharge seeming low, rejiggered things a bit to get it up to 65% from 50%, not earth shattering, but something
- I lost kismet 6% acc in this, however
- Range still capped, AOE to 44.6, but still at 43% acc.
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Looks good I messed around trying to take Numnas out of aid self so you could put the unique in health but I couldn't find any thing better.
Unless... you put 5 Serendipity in Dispersion Bubble. That brings up your AOE DEF to 34% but you lose the damage and recharge bonus.
Up to you tho.
If any one cares this is build I now have slotted on live. It's working great so far Endurance usage is surprisingly manageable. However I do have to pace my attacks if everything is running. However I think Ageless will solve that problem once I get it to T3. PFF and FON work well together for geting out of doge and living to tell the tale. Provoke is in there so I don't have to drop body guard just to get my pets to attack in iTrials. The high recharge is damn nice too.
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Obviously, Bots/FF is a more defensive combo than some. I know that I am trading offense for defense, but I really do like FF in general, so I am trying to balance it out.
I have been slowly re-working my build to introduce a better balance of offense and defense based on playing with it in game and also some very much appreciated forum feedback so far!
Here is the latest round...
- I have range to cap with a protector bubble, but not the other positionals, this is my biggest concern.
- I would like to lower end use with everything up including Force Bubble even more, but that may have to wait for cardiac, which I am assuming will be my alpha.
- Based on my thread on bot slotting, I am happy with the bots
Any thoughts appreciated!Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
More Offense: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg(5), SvgnRt-PetResDam(5), EdctM'r-PetDef(7)
Level 1: Force Bolt -- FrcFbk-Acc/KB(A)
Level 2: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9)
Level 4: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17)
Level 10: Photon Grenade -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(21), Stpfy-KB%(23)
Level 12: Protector Bots -- BldM'dt-Dmg(A), S'bndAl-Dmg/EndRdx(23), BldM'dt-Acc(25), HO:Enzym(25), HO:Enzym(27)
Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29)
Level 16: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(33)
Level 18: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34), Ksmt-ToHit+(36), LkGmblr-Rchg+(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 26: Assault Bot -- S'bndAl-Build%(A), ExStrk-Dam%(37), S'bndAl-Dmg(39), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Dmg/Rchg(39), S'bndAl-Acc/Rchg(40)
Level 28: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/Rchg(40)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Repulsion Bomb -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-Acc/EndRdx(45), Posi-Dam%(48)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(45)
Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dam%(46), Posi-Acc/Dmg/EndRdx(46)
Level 44: Electrifying Fences -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(48), TotHntr-Acc/EndRdx(48), TotHntr-EndRdx/Immob(50), TotHntr-Immob/Acc(50), TotHntr-Acc/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Repair -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(11), EndMod-I(11)