MA/NIN looking for big money build


American_Dynamo

 

Posted

Don't know how else to put it but basically would like the optimal build and for the most part inf is no object.

This is what I have so far, but feel there is much that can be done to improve it

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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Nobody has a pimped out build to post?


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

You DO know that the Fitness pool is inherent now, right?


 

Posted

I thought I'd add my own for comparison. It has more end usage and less recovery, but comparable damage (As far as I can tell), resistance values, softcapped, slightly higher recharge. Also Placate has Heavy recharge so it can be used ASAP. Hasten is near perma. Caltrops is decked out with 2 damage procs and the knockdown proc making it a damage dealer AND better mitigation. It also includes Smoke Flash as an extra Placate and Crippling Axe Kick for more damage. The toon will use Ninja Run paired with Sprint as a travel power.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadow Spoiler: Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(17)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(19)
Level 6: Assassin's Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(40)
Level 8: Crippling Axe Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
Level 10: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(13), GSFC-Build%(27), GSFC-ToHit/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33), Krma-ResKB(37), Zephyr-ResKB(40), LkGmblr-Def/EndRdx(43)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Cobra Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
Level 20: Kuji-In Sha -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(42)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(29), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(43)
Level 28: Caltrops -- Ragnrk-Knock%(A), ImpSwft-Dam%(42), Posi-Dam%(43)
Level 30: Smoke Flash -- RechRdx-I(A)
Level 32: Eagles Claw -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(34), Hectmb-Dmg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36)
Level 35: Blinding Powder -- Cloud-Acc/EndRdx/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/ToHitDeb(46), Cloud-Acc/Rchg(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Shuriken -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Exploding Shuriken -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by DoctorWhat View Post
You DO know that the Fitness pool is inherent now, right?
?He does not, an apparently he thinks Acrobatics will do something useful in a build that already has 3 -KB IOs (since if you're a 'srs bsns' pvper you'd put 35-41 points of KB, not 18, 19, whatever the number is for Acro)


 

Posted

Quote:
Originally Posted by Kioshi View Post
?He does not, an apparently he thinks Acrobatics will do something useful in a build that already has 3 -KB IOs (since if you're a 'srs bsns' pvper you'd put 35-41 points of KB, not 18, 19, whatever the number is for Acro)
Yeah, for PvE my understanding is -4 KB protection (1 IO) will handle 75-85% of the problems and -12 protection (3 IOs) is roughly standard with most sets and will handle 95-99% of the problems.

I actually had to remake my build when I saw this thread because I forgot Nin has no build in KB protection.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Yeah, for PvE my understanding is -4 KB protection (1 IO) will handle 75-85% of the problems and -12 protection (3 IOs) is roughly standard with most sets and will handle 95-99% of the problems.

I actually had to remake my build when I saw this thread because I forgot Nin has no build in KB protection.
Yup that's about right, I'd say -4 is enough for 85%. I don't bother with more than one KB IO on my Stalkers (they're not Tankers who are surrounded by mobs all the time, bein KB-ed once in a while is okay for me). On Scrappers, I put one if the build is too tight (Dark Armor). Brutes get -12 as well as Tankers if I played them.