Earth/FF Critique please


Local_Man

 

Posted

Hamdon III was born tonight. I love the costume. All purple with blue, green, and yellow Mitos all over him. PFF and my big bubbles serve as my plasm. Beautiful. Anyways, I am far off from this build as I am only level 13 atm. Its never to early to start buying though. So what do you think?

Hero Plan by Mids' Hero Designer 1.942
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Hamdon III: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(7), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(11), HO:Perox(23), Dmg-I:50(23)
Level 1: Personal Force Field -- RechRdx-I:50(A)
Level 2: Stone Cages -- GravAnch-Hold%:50(A), GravAnch-Immob/Rchg:50(3), GravAnch-Acc/Immob/Rchg:50(3), GravAnch-Acc/Rchg:50(5), GravAnch-Immob/EndRdx:50(5), Posi-Dam%:50(7)
Level 4: Deflection Shield -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(25)
Level 6: Quicksand -- RechRdx-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Insulation Shield -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31)
Level 12: Stalagmites -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Stun/Rchg:50(13), Amaze-Acc/Rchg:50(19), Amaze-EndRdx/Stun:50(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), HO:Cyto(15)
Level 16: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), HO:Cyto(17)
Level 18: Earthquake -- Achilles-ResDeb%:20(A), Achilles-DefDeb/Rchg:20(34), UndDef-DefDeb/Rchg:50(36), UndDef-DefDeb/Rchg/EndRdx:50(36)
Level 20: Dispersion Bubble -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), HO:Cyto(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(25), RctvArm-ResDam:40(40), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), HO:Cyto(27)
Level 28: Volcanic Gasses -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(29), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31)
Level 30: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(34), ExRmnt-+Res(Pets):50(34)
Level 35: Repulsion Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(37)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 41: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(48), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam/Rchg:40(50)
Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(39)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(39), EndMod-I:50(39)
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 4.25% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3.63% Defense(Fire)
  • 3.63% Defense(Cold)
  • 13.9% Defense(Energy)
  • 13.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.6% Defense(Ranged)
  • 4.25% Defense(AoE)
  • 86.3% Enhancement(RechargeTime)
  • 70% Enhancement(Accuracy)
  • 4% FlySpeed
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 26.5% (0.44 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 20.7% Resistance(Fire)
  • 20.7% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 4% RunSpeed



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Posted

Before pulling the build up in Mids, I saw a few little things:

Fossilize: I would replace the Perox with a Nucleous, since Fossilize is often an Alpha attack that you use before you have cast all your Defense Debuff.

Earthquake: Earth Control already has tons of Defense Debuff. Quicksand alone is 25%. You would do best to slot Earthquake for Recharge and ToHit Debuff.

Volcanic Gasses: If you can, fit in the Damage proc from Unbreakable Constraint. The multiple guysers that the psuedo pet spawns result in lots of chances for the proc to hit.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control