New player (1month) posting a fire/dark attempt for advice
>cap means you can only have 5 of that set bonus you have 6.
3 slots left I'd throw two into Hasten and one into aim. All as recharge reduction generic IOs
I'd swap the Absolute Amazement proc for the other piece you didn't use. The proc is broken in PVE and has been as long as I can remember.
Looks pretty good to me, I'll assume you've either read some guides or checked other builds.
ah i see. so i have to many 2.5 rec bonuses. got it. I can take the miracle heal out, or one of the resistance set encs out of shadow fall... hmm. What about 2 sloted hexatomb in brawl with that now saved slot? I assume recovery is as important as recharge for fire/dark (pretty end hoggy so far as i've been playing.)
Hi and welcome,
I thought I would post my build, just to give you a few thoughts. It has soft cap S/L of 45% and almost soft cap Energy defense (third most important after S/L) of 42.3%
It also has perma-hasten (with Spiritual core) which helps your powers recharge super fast, and pretty nice endurance recovery. It's like having your cake and eating it too!
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
FireDark: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(5), Dev'n-Hold%(5), Decim-Build%(33)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), Ragnrk-Knock%(46)
Level 4: Tar Patch -- RechRdx-I(A), Slow-I(13)
Level 6: Darkest Night -- HO:Enzym(A), HO:Enzym(7)
Level 8: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Dmg/EndRdx(17), Posi-Dam%(19)
Level 10: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(19), Posi-Dmg/Rchg(21), Posi-Dam%(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), HO:Enzym(27), Ksmt-ToHit+(29), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(31)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), Fear-I(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(27)
Level 26: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(37)
Level 28: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-Acc/Rchg(33), BasGaze-Acc/Hold(39)
Level 30: Flares -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(42)
Level 32: Inferno -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42)
Level 35: Tactics -- HO:Enzym(A)
Level 38: Dark Servant -- Cloud-%Dam(A), Cloud-Acc/ToHitDeb(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-ToHitDeb(43), Acc-I(45), TotHntr-Dam%(45)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(45)
Level 44: Web Envelope -- Acc-I(A), GravAnch-Hold%(46)
Level 47: Summon Disruptor -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), S'bndAl-Acc/Dmg/Rchg(50), SvgnRt-PetResDam(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Flares and Inferno are great places for set bonuses, even if you never use those powers. I went with Manuevers rather than Boxing/Tough/Weave, as it let me soft-cap without having to take two other powers I didn't need. It also will give defense to team members if you join a team.
I took tactics just in case you might need it, though I think the accuracy on the powers in this build is pretty good. I wouldn't run it often, and if you think you don't need it, you could always take Assault instead for a bit more damage.
Vengeance I took to slot fhe fifth Luck of the Gambler, which helps you get perma(nent) Hasten. It's also a great power if you team.
I've read on the boards here that the Summon Disruptor is the best Patron pet for Corruptors, and that it makes a great tank as it comes with nice resistances. I added more resistance to him (your Dark Servant will benefit from it also) for even more tanky goodness. As you can see, instead of being up for four minutes and down for eleven minutes, he's actually only down for about one second
The Stealth IO in Sprint gives you full Invisibilty with your Shadow Fall, when you want it.
By the way, you have done an AWESOME job for only playing one month!! You rock!!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Acc/Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/EndRdx(9), Dev'n-Hold%(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 2: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), CtlSpd-EndRdx/Rchg/Slow(9)
Level 4: Fire Ball -- Posi-Dam%(A), Ragnrk-Knock%(13), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21), DarkWD-ToHitDeb(23)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 12: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(45), Amaze-Acc/Rchg(46)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Blaze -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(33), Apoc-Acc/Rchg(33), Apoc-Dmg(43), Apoc-Dmg/Rchg(45)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-%ToHit(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 24: Shadow Fall -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(39), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx(45)
Level 28: Petrifying Gaze -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(46)
Level 30: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Def/EndRdx(40)
Level 35: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Acc/Dmg(37)
Level 38: Dark Servant -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(46), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(42), GftotA-Def(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(50)
Level 47: Summon Disruptor -- Empty(A)
Level 49: Web Cocoon -- Empty(A)
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), Efficacy-EndMod(11)
------------
Set Bonus Totals:
I have 3 slots left, and i don't really know where to put em. I have most of this build bought except for the purples (im lvl 41 now) and apart from not knowing where to put my last 3 slots (or last couple power picks really..) i had noticed a in Mids it said i had to much recovery somehow?
"Miracle
(Health)
2.5% (0.04 End/sec) Recovery >Cap
I don't understand how that is possible, but ok... Also i do have one to many 9% accuracy mods from one siphon set, but i had wanted the extra s/l. I suppose i could use a different set in fearsome or the pet, i would assume the fearsome should get the siphon set as to hit debuff is more important then fear duration yes?
I also noted that i have 4 Global recharges and i was told 5 is the max? not sure i have a place for another.
Recently finished black scorp ppp to get my shield, which when running with weave/CJ/Shadowfall/ shows me at 36.72 S/L (this is without any siphon insight sets yet implemented)
I was also uncertain about tough, should i be running that toggle also? is it viable to keep running if im also using Darkest night?
Thanks to anyone who provides feedback, again, i am new (1 month or so now) so im stilling distilling all this data.