Help with Mercs/Traps


plainguy

 

Posted

I've had this mercs/traps mastermind sitting around for a while and I decided to dig him up and plan out his build in Mids. He's only level 29 right now so I haven't even got to the tactical upgrade. I know almost nothing in regards to slotting masterminds. Can anyone give me some advice on my build?



NOTES

  • I have no idea how to slot Spec Ops other than the defense boost and Achilles.
  • I'm trying to keep Burst and Slug.
  • I don't really want Provoke like i've seen some masterminds taking. I'd rather take Aid Other and boost my medic's healing. I find it a lot more fun managing my pet's health oddly.
QUESTIONS
  1. What happens when you slot a pet for recharge? Does it only improve the recharge on the summon or does it improve the pet's recharge on their abilities?
  2. Does the commando's chance for build affect his damage or mine?
  3. I got a lot of sets for DamageBuff (All). Is this a good way to help even out Mercs low damage?
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Hawk-Eye: Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Field Mastery
Villain Profile:



Level 1: Soldiers
  • (A) Sovereign Right - Resistance Bonus: Level 50
  • (3) Damage Increase IO: Level 50
  • (3) Achilles' Heel - Chance for Res Debuff: Level 20
  • (5) Damage Increase IO: Level 50
  • (5) Healing IO: Level 50
  • (7) Healing IO: Level 50
Level 1: Web Grenade
  • (A) Immobilisation Duration IO: Level 50
Level 2: Burst
  • (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (7) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (9) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
  • (9) Analyze Weakness - Accuracy/Recharge: Level 50
  • (11) Undermined Defenses - Defense Debuff: Level 50
  • (11) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
Level 4: Slug
  • (A) Apocalypse - Damage: Level 50
  • (13) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (13) Apocalypse - Damage/Recharge: Level 50
  • (15) Apocalypse - Accuracy/Recharge: Level 50
  • (15) Apocalypse - Damage/Endurance: Level 50
  • (21) Explosive Strike - Chance for Smashing Damage: Level 20
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO: Level 50
  • (40) Endurance Reduction IO: Level 50
Level 8: Triage Beacon
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Numina's Convalescence - Heal: Level 50
  • (27) Numina's Convalescence - Heal/Recharge: Level 50
  • (27) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (45) Numina's Convalescence - Endurance/Recharge: Level 50
  • (45) Numina's Convalescence - Heal/Endurance: Level 50
Level 10: Hover
  • (A) Flight Speed IO: Level 50
Level 12: Fly
  • (A) Flight Speed IO: Level 50
Level 14: Acid Mortar
  • (A) Achilles' Heel - Defense Debuff: Level 20
  • (29) Achilles' Heel - Chance for Res Debuff: Level 20
  • (29) Analyze Weakness - Accuracy/Recharge: Level 50
  • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (31) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
  • (31) Analyze Weakness - Defense Debuff: Level 50
Level 16: Spec Ops
  • (A) Edict of the Master - Defense Bonus: Level 40
  • (17) Achilles' Heel - Chance for Res Debuff: Level 20
  • (17) Achilles' Heel - Defense Debuff/Recharge: Level 20
  • (19) Empty
  • (19) Empty
  • (21) Empty
Level 18: Force Field Generator
  • (A) Red Fortune - Defense: Level 50
  • (23) Red Fortune - Endurance: Level 50
  • (33) Red Fortune - Defense/Endurance: Level 50
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (43) Red Fortune - Defense/Recharge: Level 50
Level 20: Caltrops
  • (A) Ragnarok - Chance for Knockdown: Level 50
  • (37) Ragnarok - Damage: Level 50
  • (39) Ragnarok - Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Recharge: Level 50
Level 22: Poison Trap
  • (A) Gladiator's Net - Recharge/Hold: Level 50
  • (23) Gladiator's Net - Accuracy/Recharge: Level 50
  • (25) Lockdown - Recharge/Hold: Level 50
  • (46) Lockdown - Endurance/Recharge/Hold: Level 50
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
Level 24: Assault
  • (A) Endurance Reduction IO: Level 50
Level 26: Commando
  • (A) Soulbound Allegiance - Chance for Build Up: Level 50
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (33) Soulbound Allegiance - Damage/Recharge: Level 50
  • (34) Soulbound Allegiance - Damage: Level 50
  • (34) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (34) Soulbound Allegiance - Damage/Endurance: Level 50
Level 28: Aid Other
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (36) Panacea - Heal: Level 50
  • (36) Panacea - Hea/Recharge: Level 50
  • (36) Panacea - Heal/Endurance/Recharge: Level 50
  • (48) Panacea - Endurance/Recharge: Level 50
Level 30: Stimulant
  • (A) Recharge Reduction IO: Level 50
Level 32: Maneuvers
  • (A) Karma - Defense/Endurance: Level 30
  • (37) Karma - Defense/Recharge: Level 30
  • (50) Karma - Knockback Protection: Level 30
Level 35: Tactics
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (39) Adjusted Targeting - Endurance/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 38: Seeker Drones
  • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (40) Absolute Amazement - Stun: Level 50
  • (42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (42) Absolute Amazement - Stun/Recharge: Level 50
Level 41: Trip Mine
  • (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
  • (42) Fury of the Gladiator - Damage/Recharge: Level 50
  • (48) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
  • (48) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
Level 44: Tactical Upgrade
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 47: Power Blast
  • (A) Energy Manipulator - Chance to Stun: Level 20
  • (50) Damage Increase IO: Level 50
Level 49: Temp Invulnerability
  • (A) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
------------



Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy



Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (45) Endurance Modification IO: Level 50


 

Posted

Not my current build, but it will suffice what your looking to do. Just swap out robots for mercs and pick what ever epic you want as it has not effect on your defenses. I would suggest picking up Soul Mastery for Oppressive Gloom as it works extremely well for masterminds. Between Oppressive Gloom, Poison Trap with Lock down Proc. and Caltrops you will have more then enough soft control to keep mobs in place while the pets pound away at them. This also allows you enough control and freedom to place Trip mines at will also.

This also works for Mercs since from what I understand Merc pets do not offer defense bonuses as Protector bots do. So your defense capped without your pets assistance which is what you need. You could literally solo without the pets with this build.

http://boards.cityofheroes.com/showthread.php?t=252688


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives