Potential WP/DB Build - comments welcome
Do you not use the combos at all? I really can't see skipping Typoon's Edge and Sweep, since that's most of your AoE damage. I'm also not sure why you'd take the Energy Pool on a WP tank; between QR and Stamina you should have plenty of recovery.
Here's my WP/DB, which takes everything in the primary and secondary, but not Maneuvers, Hover or an epic pool. S/L is soft-capped, E/NE is very close to it. F/C def is quite a bit lower than yours, but I don't consider F/C def to be a high priority.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Rashemaar Ranger: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam:40(42)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 2: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(7), Numna-Regen/Rcvry+:50(9), Numna-Heal:50(34)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 6: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(11), Ksmt-ToHit+:30(13)
Level 8: Rise to the Challenge -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal:40(9), Mrcl-Heal/Rchg:40(13), Mrcl-Heal/EndRdx/Rchg:40(15)
Level 10: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 12: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:50(17), P'Shift-End%:50(17)
Level 14: Fly -- Flight-I:50(A)
Level 16: Typhoon's Edge -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 18: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg:50(39), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(46)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 24: Heightened Senses -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(25), LkGmblr-Def:40(27), LkGmblr-Rchg+:40(27)
Level 26: Combat Jumping -- LkGmblr-Def:50(A), DefBuff-I:50(31)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 32: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Sweeping Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(39), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 38: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 47: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(50), LkGmblr-Def:40(50), LkGmblr-Rchg+:40(50)
Level 49: Resurgence -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(45)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 28.6% Defense(Smashing)
- 28.6% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 18.6% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 5.4% Max End
- 27% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 27.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 288.1 HP (15.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.1%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 74% (5.78 HP/sec) Regeneration
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Do you not use the combos at all? |
I'm also not sure why you'd take the Energy Pool on a WP tank; between QR and Stamina you should have plenty of recovery. |
Of course I'm not actually at the end of that build yet -- by the time I get there the extra recovery might be superfluous. At the moment, though...
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.
Just a quickie I think ya might have 6 bonuses the same.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hm. There are 5 LotG and 5 Numinas, but I don't see any that go to six...
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.
read the actual bonuses, some bonuses exist on other types of IOs too.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
If you open "Sets and Bonuses" in the Windows menu, it'll show that you have a sixth 1.88% HP bonus. Not a huge deal, but you might want to replace either a Performance Shifter or a Numina in Physical Perfection with a common IO.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
D'oh -- I was thinking sets and not bonuses. Right. But if it's a hp bonus thing, then wouldn't it be better to place the IO in High Pain Tolerance, since that would theoretically give me a boost in HP to compensate for the loss of the 1.88%? I think Physical Perfection is a regen/heal.
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.
D'oh -- I was thinking sets and not bonuses. Right. But if it's a hp bonus thing, then wouldn't it be better to place the IO in High Pain Tolerance, since that would theoretically give me a boost in HP to compensate for the loss of the 1.88%? I think Physical Perfection is a regen/heal.
|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
A while back ClawsandEffect worked up a potential WP/DB build for me on another post. The only problem I had with it was that it was a combat jumping build, and Sky Commando is built on fly. So I took that basic build and started tweaking it in Mids so that I could get sort of the same effect but keep hover and fly (what can I say, I'm a slave to concept).
What I came up with isn't as good, but it comes close. Was wondering what you all thought of it, or if you had any suggestions for improvement.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sky Commando: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
Level 1: Nimble Slash- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (29) HamiO:Nucleolus Exposure
Level 2: Mind Over Body- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Ablating Strike- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) HamiO:Nucleolus Exposure
Level 6: Fast Healing- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
Level 8: Indomitable Will- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
Level 10: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (11) Efficacy Adaptor - EndMod/Recharge
- (11) Efficacy Adaptor - EndMod/Accuracy
Level 12: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
Level 14: Hover- (A) Luck of the Gambler - Recharge Speed
- (29) Flight Speed IO
Level 16: Taunt- (A) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Recharge Speed
Level 20: Blinding Feint- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Recharge Reduction IO
Level 22: Boxing- (A) HamiO:Nucleolus Exposure
Level 24: Fly- (A) Flight Speed IO
Level 26: Tough- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Weave- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Recharge Speed
Level 30: Vengeful Slice- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (40) HamiO:Nucleolus Exposure
Level 32: Strength of Will- (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Sweeping Strike- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Recharge
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: One Thousand Cuts- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Focused Accuracy- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (42) Endurance Reduction IO
Level 44: Physical Perfection- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (45) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 49: Maneuvers- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaOne thing I am considering is doing away with One Thousand Cuts. I could theoretically manage without it (though I do like switching to it on occasion) and I could use the extra slots to put two taunt enhancements in RTTC, and... I don't know, two taunts somewhere else. But I imagine I can manage without the taunt field by leaning heavily on taunt in combat, since it recharges every 4-5 seconds now.
Also ignore the Hami-O in Boxing. There's no reason for that to be there, I'm just too lazy to take it out.
Scrapper Jack (SJ/WP Brute), Sky Commando (WP/SJ Tanker), Curveball (Rad/DP Defender), and a bunch more.