Gamasutra chatted with lead systems designer Matt "Positron" Miller and lead producer Nate "Second Measure" Birkholz in a recap of City of Heroes' seven years of filling the MMO space with the best super-powered massively multiplayer game out there.
From the earliest days when Positron used to write the XP tables himself, to today with the Incarnate endgame, read the Gamasutra interview, "After Seven Years, City Of Heroes Still Flies," for a great look at the ideas and design behind seven years of content.
You can discuss this interview with the community here.
Gamasutra chatted with lead systems designer Matt "Positron" Miller and lead producer Nate "Second Measure" Birkholz in a recap of City of Heroes' seven years of filling the MMO space with the best super-powered massively multiplayer game out there.
From the earliest days when Positron used to write the XP tables himself, to today with the Incarnate endgame, read the Gamasutra interview, "After Seven Years, City Of Heroes Still Flies," for a great look at the ideas and design behind seven years of content.
You can discuss this interview with the community here.