One-on-One vs Giant Monster
Personally, I prefer the methodology which exists now, which is to have Giant Monsters show up as Archvillains in instanced missions, and then scale down into Elite Bosses if your difficulty is set up for it. That's already the case with the Kronos Titan, Psychic Babbage, Baphomet and probably others I'm forgetting.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This would be in addition to, not in lieu of, current methodology.
I watched my friend solo a bunch of GM's on his rad/elec defender, and another friend on his ice/rad corruptor .. Are you just trying to come up with a way to make it easier to take them down solo without playing a debuffing set, or thinking it's not currently possible?
I'm trying to come up with an excuse and method to make heroes sixty feet tall stomping around Paragon City without impacting the rest of the game.
Obviously we can't have a growth power set, and there wouldn't be much for a hero who was big all the time to do. But we can come up with a fairly simple way to let any hero in the game enjoy the experience of being a giant at least once just by creating new set-pieces.
If fighting the existing GMs upsets our sensibilities, we can always come up with new GMs, like an Emperor Rikti and a giant plant-creature that engulfs a building (ooh, new idea!) and a stolen military battlemech.
It's also a new way to fight GMs.
Nobody seems to fight GMs anymore, and there has never been any real incentive to do so once you have the badge. By creating a new mission, with new sights to see, and a new badge, maybe GMs will get some more play.
And if your hero isn't the right build, or optimized to take on elite bosses, or maxed out at level 50, here's a potential way to solo a GM.
If they'd just remove the bloody 'run like an utter pansy' feature from Monsters and GMs, then I could fight them as is. But no, no speed debuffs work on them so they run around all over the shop ****ing pansies....
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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This would be in addition to, not in lieu of, current methodology.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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When I was a younger, inexperienced hero, I tried to take on a GM all by myself.
That lasted for about two seconds.
I'm older, but not too much smarter, because I still want to take on a GM on my own. But now I have a plan.
All I need is for one of the sciency corporations in Paragon City (or some mad genius with a really big garage workshop) to let me borrow a giant robot (power suit), and I'll be able to take on Babbage robo-a-robo. The robot's power tray would replace my own while I was in the pilot's seat, so a quick shake-down mission would help me figure out the controls, and then I could take Eochai downtown. Of course, if such a giant robot strayed into the Rogue Isles, there's no telling what the villains there would do to it.
Or, I could have a scientist or a wizard use their growth ray/spell on me, so I could take on Lusca hand to hand to hand to hand to hand.
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These would be instanced outdoor missions in which Giant Monsters (new or existing) could be fought by individuals or teams. The environment would be reduced relative to the heroes' size, and might be destructible for extra fun (and influence penalties?).
The giant robot option might also make a decent GM to unleash on the Rogue Isles. (Apologies if there is already something like that, I don't play CoV.) There might also be an Ouroboros mission with a steam-punk robot; the "robot" in a Croatoa mission might actually be a giant wicker man driven my magic; and so on.
I think this could be a lot of fun.