Fire/Fire Build Critique


Ineffable_Bob

 

Posted

I've been meaning to rebuild my 50 fire/fire even since the invention system came out, and never have got around to it. Not surprisingly, therefore, her performance is somewhat lagging the times.

That said, I've not built a fire/anything since the invention system, so would appreciate a look see and any and all feedback. I am sort of set on Keeping SJ as my travel, and keeping her a fire/fire/pyre. Otherwise, I'm open to changing anything.

My goals were lots of AOE, High S/L/E Def, High S/L Res, Recharge, End Efficiency. Of course, more HP, Regen, and all the other goodies were nice, but you can only squeeze so much into a build. I wanted to avoid the use of Purps/PVP IOs, or lots of the really expensive Hamis. If I spend that kind of Inf, I'd rather it be on an alt I play more than 4 hours a year.

Well, take a look and let me know how I cna improve it. I feel like I made a lot of comprises that might not have been needed if I could get more creative..

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-%Dam:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), C'ngBlow-Dmg/EndRdx:50(40), C'ngBlow-Acc/Dmg:50(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(34), S'fstPrt-ResKB:10(34)
Level 4: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal/EndRdx:50(43), Dct'dW-EndRdx/Rchg:50(43), Dct'dW-Heal/Rchg:50(46), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 8: Combustion -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Dmg/Rchg:30(45)
Level 10: Taunt -- Zinger-Taunt:40(A), Zinger-Taunt/Rchg:40(11), Zinger-Taunt/Rchg/Rng:40(11), Zinger-Acc/Rchg:40(13), Zinger-Dam%:40(13), Zinger-Taunt/Rng:40(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), HO:Enzym(29)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-EndRdx:40(21)
Level 18: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(21)
Level 20: Burn -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Dmg/Rchg:30(37), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(39), C'ngBlow-Acc/Rchg:50(39)
Level 22: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 24: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(27)
Level 26: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Dmg/Rchg:30(46)
Level 30: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(33)
Level 32: Fiery Embrace -- RechRdx-I:50(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Hasten -- RechRdx-I:50(A)
Level 41: Char -- BasGaze-Acc/Rchg:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Hold:30(42), BasGaze-Rchg/Hold:30(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dam%:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 26.75% Defense(Smashing)
  • 26.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 25.5% Defense(Energy)
  • 25.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 14.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 7.2% Max End
  • 18% Enhancement(Accuracy)
  • 38.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 196.78 HP (10.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 14.3%
  • MezResist(Terrorized) 4.95%
  • 20% Perception
  • 11.5% (0.192 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)



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Posted

OK, I know the build can't be perfect within the limitation/stipulations I made. Can it? Not a single suggestion?

[Bump]


 

Posted

It's a horribly, terrible, lousy build for an ice/ice tank! er wait....

I'm sure someone will comment on it. I haven't had time to poke my nose at it yet.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Here's a quick tweak of your build. I also toggled on the 4 accolades I love getting; Atlas Medallion, Freedom Phalanx, Portal Jockey and Task Force Commander. They're great for the +hp and +end bonuses.

My biggest concern for you is this; even with the changes I've made I think you'll find yourself chewing through endurance without a touch more end redux in your attacks. If you're going with the Cardiac Alpha slot that will help, but any time you're exempt I'm not 100% sure how this will perform.

You mentioned not spending a lot on IO etc. Last time I checked the Enzyme Exposure Hami was going for over 400 million, and you're not getting a huge amount of Def bonus ( a touch under .5%) using it in CJ. Since a few of your attacks are using Kin Combats, which are weak in +acc, I changed the Enzyme to the Kismet unique giving you a better to-hit total.

Also, if you're planning on using this tank for Hamidon raids you should not be part of the Yellow Aggro team. You're fine on taunt and taunt range, but without having over 10 pts of kb protection you'll get bounced a lot by the Yellow Mitos. Stick to the Yellow dmg, or Green teams.

Anyway, take a look. It's not perfect, but it might give you ideas. I'll post my current Fire/Fire/Pyre build shortly. And by current I mean I'll probably tweak it again in the next few months as I'm a bit OCD that way.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(43)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 2: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(45)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(11), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(13), Zinger-Dam%(13), Zinger-Taunt/Rng(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), Ksmt-ToHit+(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx(21)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Burn -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Dmg/Rchg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39)
Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(42), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg/EndRdx(46)
Level 30: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(33)
Level 32: Fiery Embrace -- RechRdx-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Ok. This is my current build. I went for a bit more of a Scranker-ish build. I've already got at least one change on this planned, if not two. When I get around to it I'll be changing out Air Sup for Hover and throwing in the Karma -kb IO. I'll probably grab a slot from Fiery Embrace and also add that to Hover and drop the Kismet +acc in there as well. Once I get City Traveler at the end of the year, I'll make that Combat Jumping instead of Hover so that I can leave it on.

Additionally, in team situations I'll use Barrier quite often. Although the +def,+res drops after a bit, it's still +5% to def at it's weakest. That still gets me close enough to where a small purple will soft cap me to s/l. If nothing else, when Barrier is up it's great for taking Alphas and keeping other squishies less squishy.

Again, this is just personal preference on this tank, but it might give you some ideas.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Ko Oni II: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(15)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Rchg(17)
Level 6: Air Superiority -- Acc-I(A)
Level 8: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(21)
Level 10: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31)
Level 18: Burn -- RechRdx-I(A)
Level 20: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-Build%(33), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit(34), GSFC-ToHit/Rchg/EndRdx(34)
Level 22: Boxing -- Acc(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 28: Fire Sword Circle -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 32: Taunt -- Range-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mocking-Taunt/Rchg(42), Mocking-Acc/Rchg(43)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg(45)
Level 41: Char -- Acc(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(50), GftotA-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(46), P'Shift-EndMod/Rchg(48)
Level 1: Gauntlet
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks a lot for having a look at it Rangle, and for posting your fire/fire/pyre, too. I'm looking it all over and then I'll probably tweak a bit more myself. So far, though, I agree with your concerns expressed (I was worried about the same things, just didn't have any ideas) and I like a lot of the thngs you did and/or suggested.



That being said, I don't mind suggestions from others out there, either.


 

Posted

Thought I'd post my current build for another comparison point. It wasn't horribly expensive to put this build together since I used hero merits for the expensive unique IOs, though some pieces aren't exactly cheap (Kinetic Combat, I'm looking at you).

Build isn't quite capped to anything (except Fire resist) but it's pretty high on S/L def, S/L resist, and Melee def. I rarely have any trouble with non-Incarnate content. Haven't spent a lot of time in Incarnate trials with him yet, but I expect with some team buffage he should do pretty well.

Endurance usage is a concern, but with Cardiac alpha it's not bad. When I'm playing below 50 I'll usually be in a small team and can afford to drop a toggle or two (the Leadership toggles are typically the first to go). If in a large team, there's usually a Kin or Emp to help out the End, or I simply attack less to keep the End usage down.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Me: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(19)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(21)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Taunt/Rng(25)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dam%(34)
Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(34), RechRdx-I(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 35: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(40), DefBuff-I(40)
Level 38: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 41: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(42), NrncSD-Acc/EndRdx(43), NrncSD-Hold/Rng(43), NrncSD-Acc/Hold/Rchg(43), NrncSD-Dam%(45)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(45), DefBuff-I(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 50: Cardiac Partial Radial Revamp
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(46), Mrcl-Rcvry+(46)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(46), EndMod-I(48)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 24.9% Defense(Smashing)
  • 24.9% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 1.8% Max End
  • 2% Enhancement(Held)
  • 35% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 5% FlySpeed
  • 161.6 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed



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