Feedback Advice on Energy/Energy
Dont have mids at work, but I think Recovery might be low, you may need to boost that via Alpha. I have a build for soft capped Range and Energy, but if you blap, S/L maybe be better. I think you will have to have Clarion in the end game as a blapper, unless you keep the players # you play at small. Lots of stuns are melee based, energy may rip you apart in the end game.
I dont think Power boost is going to help your defense, as scorpion, weave, mauevers are toggle based not clicks, so unless Im wrong like often, it will only boost you for 10 seconds.
I would take Conserve Energy over Assault. Its damage boost is almost unnoticable when I tried it, and though most poo poo conserve energy, it helps against drainers, and after Nova, by popping a couple blues, then Conserve Power and off you go.
You may miss your second AOE. They can be used together to both hit the spawn, by queing the second one up as you fire the first.
Blapping is a tough road, some still promote it, but I have yet to play with a blapper, who either stays with it, or excells with it in the later game.
Without mez protection, S/L as your protection would scare me, some of the most devastating mezzers use psy or energy, and once your mezzed in Melee, its goodnight sweet Irene, or atleast thats my experience.
Gl
Ello all! I was seeking some feedback on my current blaster build before I started investing the money into her and not like what I see or maybe find something better. Normally I play Scrappers or controllers and usually just build around defense or recharge. Since this is my first blaster I wasnt sure where to start. My husband build a damage build but its very squishy outside of teams and not sure really how it compares to any other builds.
After running around with the search function I finally got a plan together for a defense build and I managed to get Smashing/Lethal/Range over 35%. I am not sure if that is good or not but it seems to be the general figure people aim for. And with power boost I can cap those easily enough. I play mostly as a blapper so Im hoping this will work fine in the game as it looks on paper.
The second question I was wondering was what Alpha Incarnate enchancement would work in her. I was going to go with more damage but Im unsure.
Thanks for any advice either way!
http://www.cohplanner.com/mids/downl...C3F8074CE2D32E
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Knight Incarnate: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Power Bolt -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(50)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(50)
Level 4: Energy Punch -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Power Burst -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(25), Thundr-Acc/Dmg(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34)
Level 8: Sniper Blast -- Mantic-Dmg/EndRdx(A), Mantic-Acc/Dmg(9), Mantic-Dmg/ActRdx/Rchg(9), Mantic-Dmg/EndRdx/Rchg(13), Mantic-Acc/ActRdx/Rng(19)
Level 10: Bone Smasher -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 12: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(48)
Level 14: Fly -- Flight-I(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(43), RechRdx-I(46)
Level 18: Energy Torrent -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Build%(25)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(33)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40)
Level 38: Total Focus -- Mako-Dmg/Rchg(A), Mako-Dmg/EndRdx(39), Mako-Acc/Dmg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Summon Spiderlings -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Rchg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(48), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Rchg(43), P'Shift-End%(43)
True Justice is the defense of the weak, the lonely, the homeless, the widowed, the abused, the poor, the hopeless, children, and those who cannot do for themselves. True Justice fights injustice, it fights evil. Its easy to talk about Justice, it is not however easy to talk about True Justice. The important question is, what are you willing to do? -- Lady Zealot