Anyone have a Fire/Earth build I can look at ??
Below I've given a copy of my build. It's a general purpose/frankenslot build, and is quite effective, but if you're looking for something particularly high-end for Defense or Recharge, it may not be an exact fit for you.
A few notes on it (and Earth in general):
~Stone Spears is admittedly a rather...sub-optimal power, but it's just so cool that I use it anyway. Since I know I'm going to be using it, I slotted it to get the most mileage I could out of it. If you do not intend to have a similarly scandalous love affair with it, those slots are probably better spent elsewhere.
~Hot Feet + Mud Pots sounds cool, but in practice, isn't so much. The range on Mud Pots is just too small for really effective synergy.
~I don't really recommend Hurl Boulder. Unlike your other powers, it knocks enemies back, rather than down, and you generally want them close to you for effective smashing and melting. The -Fly is nice, but Ring of Fire also will provide that, and is overall a bit more effective as an attack. I'd caution over using either immobilize power more than necessary though, as enemies you can't knockdown are enemies that can more easily punch you in the face, and that's bad.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Volcaniquette: Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold/Rchg(9), Lock-EndRdx/Rchg/Hold(9), Lock-Rchg/Hold(11), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg/EndRdx(29)
Level 1: Stone Spears -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx(7), Ruin-Acc/Dmg/Rchg(7)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), F'dSmite-Acc/Dmg/Rchg(15)
Level 4: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(17), C'ngBlow-Acc/Rchg(19), M'Strk-Acc/Dmg/EndRdx(19)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dmg/EndRdx(21), TmpRdns-Acc/Dmg/Slow(23), TmpRdns-Dmg/Slow(23), TmpRdns-EndRdx/Rchg/Slow(25)
Level 10: Super Jump -- Jump-I(A)
Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(25), Rope-Acc/Stun(27), Rope-EndRdx/Stun(27)
Level 14: Smoke -- ToHitDeb-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(37)
Level 18: Cinders -- EoCur-Acc/Hold(A), EoCur-Acc/Hold/Rchg(29), G'Wdw-Acc/Hold/Rchg(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Rchg/Hold(31)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33), F'dSmite-Acc/Dmg/Rchg(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx(34)
Level 26: Super Speed -- Run-I(A)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx(39), F'dSmite-Acc/Dmg/Rchg(39), Lock-EndRdx/Rchg/Hold(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), BldM'dt-Dmg/EndRdx(42), BldM'dt-Acc/Dmg(42)
Level 35: Ring of Fire -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(36)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(45), Rope-Acc/EndRdx(45)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam/EndRdx(46)
Level 44: Soul Drain -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg(46), Sciroc-Dmg/Rchg(48), C'ngBlow-Acc/Rchg(48), C'ngBlow-Dmg/Rchg(48)
Level 47: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(50)
Level 49: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
I am thinking about a new Dom because that is my favorite AT. I have never played Earth Assault so that would be new for me. The ability to stack Hot Feet and Mud Pots on a Melee centric toon looks interesting. I will probably take /Fire as an ancillary for thematic reasons.
Anyone have a build they would be willing to share or advice on what is skippable from Earth Assault ( right now it looks like Hold Bolder and maybe Tremor, because of the slow animation)
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-