Demorecord Question : what's the MOV animation for being KnockBack
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Er...
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Wouldn't Knockback be purely a result of the physics engine and not a movement nor animation?
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Yeah, getting knocked back requires a whole string of character positional adjustments and include some ragdoll animations.
Best way I've been able to pull it off (and I don't have any of that direct information to share right now), is to go and set yourself up against some low level enemy... face the East/West/North/South direction that you intend to use within the demo record... /demorecord you using a knockback power against the low level enemy.
Then grab JUST the MOV (If I'm remembering correctly, there are some ragdoll commands) and POS files of the enemy you sent flying...
Put them in place for whatever character you wanted to be knocked back in your demo file...
And convert the string of coordinates to the exact numbers needed for the character's required starting position.
It's been a while since I did this, but (after working out a few kinks) this method seemed to work.
I think I may have used one of the Player-Made Demo Editors to do a POS conversion...
But I also recall doing a manual adjustment.
I only needed a straight East to West trajectory (along with up and down), so the numbers were simple to convert (albeit, a bit time consuming).
Best of luck. And I'll see if I can find any of my demo files and things I used to make it happen.
In fact... this reminds me that I still had one shot I never did finish... Maybe I'll make the time and finally finish that.
I do remember things getting a bit screwy and taking more work and time than I had.
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Hickman, Hickman, hick Er... Dark Respite, Dark Respite, Dark Respite |
Why would you assume I don't know this one?
Y'see, the answer to this one involves...well, the...uh...
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Hi all,
just wanna ask whats is the demorecord, how to i simulate the character demorecord to be knockedback, by editing the file?
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