Cold/Earth Assault build help?


ElysianValkyrie

 

Posted

My main question is if it is a good idea to put procs in World of Confusion, Mud Pots, and Arctic Air? I figured this idea might be fun but being relatively new to these two sets I don't know if it would work out well. Does anyone have any experience with something like this?

Villain Plan by Mids' Villain Designer 1.94
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Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(5)
Level 1: Stone Spears -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Dmg/EndRdx(7)
Level 2: Stone Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx(13)
Level 4: Tremor -- Oblit-Acc/Rchg(A), Oblit-Dmg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 6: Arctic Air -- Abys-Dam%(A), CoPers-Conf%(39), Mlais-Dam%(39), C'phny-Dam%(39), ImpSwft-Dam%(40), Mlais-EndRdx/Conf(40)
Level 8: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(17), TmpRdns-Acc/Slow(19)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Stealth -- LkGmblr-Rchg+(A)
Level 20: Heavy Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(25), FtnHyp-Acc/Rchg(27), FtnHyp-Sleep/EndRdx(27)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 28: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 30: Fly -- Empty(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(43)
Level 35: Mud Pots -- Sciroc-Dam%(A), Erad-%Dam(36), Oblit-%Dam(36), Armgdn-Dam%(36), ImpSwft-Dam%(37), Sciroc-Dmg/EndRdx(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(50)
Level 41: Link Minds -- LkGmblr-Rchg+(A)
Level 44: World of Confusion -- Sciroc-Dam%(A), Oblit-%Dam(45), Erad-%Dam(45), Mlais-Dam%(45), C'phny-Dam%(46), Mlais-EndRdx/Conf(46)
Level 47: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-Psi/Status(50)
Level 49: Indomitable Will -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(23)
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 5.938% Defense(Fire)
  • 5.938% Defense(Cold)
  • 7.813% Defense(Energy)
  • 7.813% Defense(Negative)
  • 7.5% Defense(Melee)
  • 11.88% Defense(Ranged)
  • 7.188% Defense(AoE)
  • 72.5% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 68.67 HP (6.752%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 10.75%
  • MezResist(Immobilize) 11.3%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 13.5% (0.225 End/sec) Recovery
  • 32% (1.359 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.1% Resistance(Fire)
  • 14.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection



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Posted

In toggles (e.g. Arctic Air, Mudpots, and World of Confusion) proc IOs only have a chance to fire every 10 seconds that the target is in range. I could see a Controller choosing comparable slotting. Dominator's don't have problems generating damage. These two reasons alone are why I think this slotting is a waste.

Regardless all three toggle powers need more End Redux slotted (Unless you plan on going Ageless and/or Cardiac). With your current slotting your net endurance recovery is abysmal. Even with /Earth Assault Melee powers being as endurance efficient as they are, I believe you proposed toggle slotting will be enough to cripple the build.