Make up my mind for me...


Hindenburg

 

Posted

Hey folks--

Rolling a new blaster. My main (and favorite) toon is NRG/Fire (yeah, yeah, I know...) and I want to remake her. She's occult / hellfire themed in my head, so here are my two choices:

Fire/Fire -or-
Fire/NRG.

Looking for team-based PVP effectiveness and fun. Played a lot of blasters, but neither of these combos yet. Opinions?


 

Posted

fire/nrg no questions.... energy manipultion has boost range which is huge for team based pvp. fire/fire is a beast in pve, but I doubt you will really find a good use for it in pvp.


 

Posted

yup, energy manip's tha best.

but for chits n giggles I made a "occult / hellfire" based fire/fire

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

with Cardiac alpha: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(45), HO:Centri(46), Empty(46)
Level 1: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Immob/Rchg(40), GravAnch-Acc/Rchg(43)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), HO:Centri(36), Empty(43)
Level 4: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dam%(9)
Level 6: Rain of Fire -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(7)
Level 8: Fire Ball -- JavVoll-Dam/End/Rech(A), JavVoll-Acc/Dmg(9), Ragnrk-Dmg(25)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Armgdn-Dam%(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A), Zephyr-ResKB(23)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(17), Zephyr-ResKB(50)
Level 18: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(19), ULeap-Stlth(19), Jump-I(21), Zephyr-ResKB(21)
Level 20: Acrobatics -- Empty(A)
Level 22: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(23)
Level 24: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 26: Blaze -- GJ-Acc/Dmg(A), GJ-Acc/End/Rech(27), HO:Centri(33), HO:Centri(33), HO:Centri(34)
Level 28: Stealth -- SW-Def/EndRdx(A), SW-EndRdx/Rchg(29), SW-Def/Rchg(29), LkGmblr-Rchg+(31), Krma-ResKB(31), Ksmt-ToHit+(33)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Assault -- Empty(A)
Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Char -- GJ-Dam/Rech(A), GJ-Acc/Dmg(42), GladNet-Acc/Hold(42), GladNet-Acc/Rchg(42), GladNet-Dam%(46), HO:Centri(50)
Level 44: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(48), RechRdx-I(48), ShldBrk-Acc/EndRdx/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), Efficacy-EndMod(27), Efficacy-EndMod/Acc(34)
------------
Set Bonus Totals:

  • 15% DamageBuff
  • 60% Enhancement(RechargeTime)
  • 40% Enhancement(Range)
  • 48% Enhancement(Accuracy)
  • 153.6 HP (12.7%) HitPoints
  • Knockback (Mag -32)


perma jump is ---> /up 1