Nb/nin PvE Kenjutsu Shinobi
Nice build. I just made a NB/nin stalker, first stalker i've ever played, i'm enjoying him quite a bit. I might have to try your build out
@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.
Nifty. I keep thinking I need to overhaul my ancient NB/Nin stalker to i20 standards. Does good damage and is fairly purpled-out but lacks decent AoE defense. Using your build though I know I'd miss Dark Blast and Soul Storm. Amazing how much use I get out of those. I'd have to keep Dark Blast at the very least. It's pretty nasty with a full set of Apocalypse in it.
Also, Ragnarok:Knockdown is hilarious in Caltrops. Love throwing them down and seeing people "trip" on them. That's gotta hurt landing on your backside in caltrops.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
I thought blinding powder was a placate power you have your's slotted with the purple confuse set. Is placate just really week confuse in game mechanics like KD is to KB?
I thought blinding powder was a placate power you have your's slotted with the purple confuse set. Is placate just really week confuse in game mechanics like KD is to KB?
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The set also packs a hefty 5% range defense bonus among other things.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
You're thinking of Smoke Flash. Blinding Powder has several effects: Mag 2 sleep. 50% Mag 2 Confuse. 7.5% tohit debuff. Perception debuff. The Contagious Confusion proc in the purple set is really good here because every affected enemy has a chance to proc a small area confuse around it, meaning you can get many overlapping confuses and turn BP from a power that can only confuse minions to one that can sometimes get LTs and bosses. In general, it makes the confuse effect much more likely to land even on just the minions
The set also packs a hefty 5% range defense bonus among other things. |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
new respec, got 5 purple sets, still have 45% def and max HP
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Soke Meh: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Sting of the Wasp
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (3) Mako's Bite - Damage/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Kismet - Accuracy +6%: Level 10
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (9) Luck of the Gambler - Defense/Recharge: Level 50
- (9) Luck of the Gambler - Defense: Level 50
- (11) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Defense/Recharge: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (A) Hecatomb - Damage: Level 50
- (15) Hecatomb - Damage/Recharge: Level 50
- (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (17) Hecatomb - Accuracy/Recharge: Level 50
- (17) Hecatomb - Damage/Endurance: Level 50
- (19) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 14
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (27) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (29) Numina's Convalescence - Heal/Recharge: Level 50
- (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Accuracy IO: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (31) Steadfast Protection - Resistance/+Def 3%: Level 30
- (31) Steadfast Protection - Knockback Protection: Level 30
- (33) Steadfast Protection - Resistance/Endurance: Level 30
- (A) Force Feedback - Damage/Knockback: Level 50
- (33) Force Feedback - Accuracy/Knockback: Level 50
- (33) Force Feedback - Recharge/Knockback: Level 50
- (34) Force Feedback - Recharge/Endurance: Level 50
- (34) Force Feedback - Damage/Endurance/Knockback: Level 50
- (34) Force Feedback - Chance for +Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Ragnarok - Damage: Level 50
- (36) Ragnarok - Damage/Recharge: Level 50
- (36) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (36) Ragnarok - Damage/Endurance: Level 50
- (37) Ragnarok - Chance for Knockdown: Level 50
- (A) Armageddon - Damage: Level 50
- (37) Armageddon - Damage/Recharge: Level 50
- (37) Armageddon - Accuracy/Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Recharge: Level 50
- (39) Armageddon - Damage/Endurance: Level 50
- (39) Armageddon - Chance for Fire Damage: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (40) Performance Shifter - EndMod/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
- (42) Performance Shifter - Chance for +End: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 38
- (A) Coercive Persuasion - Confused: Level 50
- (42) Coercive Persuasion - Confused/Recharge: Level 50
- (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (43) Coercive Persuasion - Accuracy/Recharge: Level 50
- (43) Coercive Persuasion - Confused/Endurance: Level 50
- (43) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Gravitational Anchor - Immobilize: Level 50
- (45) Gravitational Anchor - Immobilize/Recharge: Level 50
- (45) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (45) Gravitational Anchor - Accuracy/Recharge: Level 50
- (46) Gravitational Anchor - Immobilize/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 10
- (46) Miracle - +Recovery: Level 20
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Recharge: Level 50
- (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (50) Performance Shifter - Accuracy/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
Level 4: Ninja Run
------------
Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 17.25% Defense(Ranged)
- 14.75% Defense(AoE)
- 6% Enhancement(Heal)
- 4% Enhancement(Confused)
- 78% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 20% FlySpeed
- 171.7 HP (14.26%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -16)
- Knockup (Mag -16)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 6.6%
- MezResist(Terrorized) 2.75%
- 29% (0.48 End/sec) Recovery
- 42% (2.11 HP/sec) Regeneration
- 10.08% Resistance(Fire)
- 10.08% Resistance(Cold)
- 10% Resistance(Toxic)
- 20% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Sting of the Wasp)
- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Hide)
- 7.5% Enhancement(RechargeTime)
(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Danger Sense)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Assassin's Blade)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Divine Avalanche)
- MezResist(Immobilize) 3.3%
- 18.07 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Kuji-In Sha)
- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 18.07 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Soaring Dragon)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Caltrops)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Golden Dragonfly)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Kuji-In Retsu)
- Knockback (Mag -4), Knockup (Mag -4)
(Blinding Powder)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Web Grenade)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;656;1312;HEX;| |78DA65946B53126114C79F6597108484104191240C45081475BA5F5E68351510BA5| |66F2ADAC94741197000A77A975DBE40D72F90A5DD3E915FA1CB1768B623E7CF6586| |9D617E3CFFF33FFB9C3DE7D9CD3E5D74FEBCBE734528AE85B251AF17F48651DE943| |55BCE686CD78CB22A84E8D3AB9B329C95451B2D866128646559CA54AE54D9300AFA| |936A6D35D08A2CCA3559A973ACD4A86F7B6E548AB2262B8D54EB8F335FAD9653196| |96C952AEBAEE6E25A69BDD8E859399A2B7D4BCAD5E0D5ADD2E3D43DCAA9560A59A3| |DE90B567AD6A035458947EBB7681CBB48A35425A139675B0C8D44AE006F3C826F35| |62757113E8563FF6869D74486620AC754C5CDB13E0F38C87420274B5E155E155E07| |BC4E789DF0EE91D78A7AAD1396A67674128C31DD53609C792CC1DCA75C1B726D9F1| |0DB650E7E06BF3087F6C07DA69F12F9714D613F20CDA589AF24F443EB4F704F86C8| |E782E642CDB7C937803E0DC01700BF51CCD3EC94A97AD0FF00FA3D827E8FA0DF79F| |27AD127EF1DBEF7A80EAE308F2F312D54870F75F846385F25CD8F7CFFACCA7E3FF9| |43C400333CC4FC4E7B0DA357C3CFB907E11DF005F3C44BF015F89AA9D13E41EC1D4| |40F7274BF106B5A68967DE373E03C789A79F20CF307E58CA186B1B3889D03CF3327| |2E8017C14BCC98478808F68BBC616DF22DF80EFCC09CFAC8D4EDFC4E1CD61D3D9C7| |15413CBA4C55043EC3EFC0FC087CC78017C041AB83FD590400D893C6BA796C06550| |6726579811EA5D0A67258533320D8E536C06F5CD1CB07F546BBF834260CEF3DD9A4| |99788F728E91E65AE47C9742B2AEF97D7DAEFB55050D72F47979664ED77B71663ED| |4F47B3289795E677227993E825DEE573F2B7E3B12A98DB34E6368DB9A5DF83985F1| |AF30B76EA35677A9EC6EE6E7F65CCFF6509D078| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Soke Meh: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Sting of the Wasp
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (3) Mako's Bite - Damage/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Hide- (A) Defense Buff IO: Level 50
- (7) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Ninja Reflexes- (A) Defense Buff IO: Level 50
- (9) Luck of the Gambler - Defense/Recharge: Level 50
- (9) Luck of the Gambler - Endurance/Recharge: Level 50
- (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Danger Sense- (A) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (15) Luck of the Gambler - Defense/Recharge: Level 50
- (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (17) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Assassin's Blade- (A) Hecatomb - Damage: Level 50
- (19) Hecatomb - Damage/Recharge: Level 50
- (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (21) Hecatomb - Accuracy/Recharge: Level 50
- (21) Hecatomb - Damage/Endurance: Level 50
- (23) Hecatomb - Chance of Damage(Negative): Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 12: Placate- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 14
Level 16: Kuji-In Rin- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
Level 18: Divine Avalanche- (A) Mako's Bite - Accuracy/Damage: Level 50
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Chance of Damage(Lethal): Level 50
- (31) Luck of the Gambler - Defense/Recharge: Level 50
- (33) Luck of the Gambler - Endurance/Recharge: Level 50
- (33) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Kuji-In Sha- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Kick- (A) Accuracy IO: Level 50
Level 24: Tough- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (36) Steadfast Protection - Resistance/+Def 3%: Level 30
- (36) Steadfast Protection - Knockback Protection: Level 30
Level 26: Soaring Dragon- (A) Force Feedback - Damage/Knockback: Level 50
- (37) Force Feedback - Accuracy/Knockback: Level 50
- (37) Force Feedback - Recharge/Knockback: Level 50
- (37) Force Feedback - Recharge/Endurance: Level 50
- (39) Force Feedback - Damage/Endurance/Knockback: Level 50
- (39) Force Feedback - Chance for +Recharge: Level 50
Level 28: Weave- (A) Defense Buff IO: Level 50
- (39) Defense Buff IO: Level 50
Level 30: Caltrops- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (40) Ragnarok - Damage: Level 50
- (40) Ragnarok - Damage/Recharge: Level 50
- (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (42) Ragnarok - Damage/Endurance: Level 50
- (42) Ragnarok - Chance for Knockdown: Level 50
Level 32: Golden Dragonfly- (A) Armageddon - Damage: Level 50
- (42) Armageddon - Damage/Recharge: Level 50
- (43) Armageddon - Accuracy/Damage/Recharge: Level 50
- (43) Armageddon - Accuracy/Recharge: Level 50
- (43) Armageddon - Damage/Endurance: Level 50
- (45) Armageddon - Chance for Fire Damage: Level 50
Level 35: Blinding Powder- (A) Coercive Persuasion - Confused: Level 50
- (45) Coercive Persuasion - Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (46) Coercive Persuasion - Accuracy/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Endurance: Level 50
- (46) Coercive Persuasion - Contagious Confusion: Level 50
Level 38: Kuji-In Retsu- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 38
Level 41: Physical Perfection- (A) Endurance Modification IO: Level 50
Level 44: Hasten- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
Level 47: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 49: Recall Friend- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 0: InvaderLevel 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Reactive Radial Interface
Level 50: Musculature Radial Boost
Level 50: Pyronic Core Final Judgement
Level 50: Warworks Core Ally
------------
Level 1: Brawl
- (A) Accuracy IO: Level 50
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Healing IO: Level 50
Level 2: Stamina- (A) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Recharge: Level 50
- (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (50) Performance Shifter - Accuracy/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
Level 1: AssassinationLevel 4: Ninja Run
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Set Bonus Totals:
------------
Set Bonuses:
Mako's Bite
(Sting of the Wasp)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Hide)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Danger Sense)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Hecatomb(Assassin's Blade)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
Mako's Bite(Divine Avalanche)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
Luck of the Gambler(Divine Avalanche)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Kuji-In Sha)
- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Force Feedback(Soaring Dragon)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Ragnarok(Caltrops)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Armageddon(Golden Dragonfly)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Coercive Persuasion(Blinding Powder)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr(Kuji-In Retsu)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Recall Friend)
- Knockback (Mag -4), Knockup (Mag -4)
Performance Shifter(Stamina)
total Defense (while fighting, hide suppresed) - Ranged 51.35 Melee 38.32(after DA 58.10) AoE 45.10 almost always softcapped 3 primaries
HP 1606.3 almost maxed
recall friend for stealth tp speed runs
Barrier Core Epiphany team buff
caltrops and blinding powder for limited control
its a single target AT, but does boss killing damage, Def, and heal... can tank anything, just can't hold aggro to well
(my best hit with team buff/debuffs on ITF's Romulus was for around 2900 or so