Nb/nin PvE Kenjutsu Shinobi


-Perfect_Predator-

 

Posted

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Soke Meh: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Sting of the Wasp

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Hide
  • (A) Defense Buff IO: Level 50
  • (7) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Ninja Reflexes
  • (A) Defense Buff IO: Level 50
  • (9) Luck of the Gambler - Defense/Recharge: Level 50
  • (9) Luck of the Gambler - Endurance/Recharge: Level 50
  • (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Danger Sense
  • (A) Defense Buff IO: Level 50
  • (13) Defense Buff IO: Level 50
  • (15) Luck of the Gambler - Defense/Recharge: Level 50
  • (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (17) Luck of the Gambler - Defense: Level 50
  • (17) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Assassin's Blade
  • (A) Hecatomb - Damage: Level 50
  • (19) Hecatomb - Damage/Recharge: Level 50
  • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (21) Hecatomb - Accuracy/Recharge: Level 50
  • (21) Hecatomb - Damage/Endurance: Level 50
  • (23) Hecatomb - Chance of Damage(Negative): Level 50
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 12: Placate
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 14
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (31) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (31) Luck of the Gambler - Defense/Recharge: Level 50
  • (33) Luck of the Gambler - Endurance/Recharge: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (33) Numina's Convalescence - Endurance/Recharge: Level 50
  • (34) Numina's Convalescence - Heal/Recharge: Level 50
  • (34) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (34) Numina's Convalescence - Heal: Level 50
  • (36) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 22: Kick
  • (A) Accuracy IO: Level 50
Level 24: Tough
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (36) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (36) Steadfast Protection - Knockback Protection: Level 30
Level 26: Soaring Dragon
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (37) Force Feedback - Accuracy/Knockback: Level 50
  • (37) Force Feedback - Recharge/Knockback: Level 50
  • (37) Force Feedback - Recharge/Endurance: Level 50
  • (39) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (39) Force Feedback - Chance for +Recharge: Level 50
Level 28: Weave
  • (A) Defense Buff IO: Level 50
  • (39) Defense Buff IO: Level 50
Level 30: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (40) Ragnarok - Damage: Level 50
  • (40) Ragnarok - Damage/Recharge: Level 50
  • (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (42) Ragnarok - Damage/Endurance: Level 50
  • (42) Ragnarok - Chance for Knockdown: Level 50
Level 32: Golden Dragonfly
  • (A) Armageddon - Damage: Level 50
  • (42) Armageddon - Damage/Recharge: Level 50
  • (43) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (43) Armageddon - Accuracy/Recharge: Level 50
  • (43) Armageddon - Damage/Endurance: Level 50
  • (45) Armageddon - Chance for Fire Damage: Level 50
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Confused: Level 50
  • (45) Coercive Persuasion - Confused/Recharge: Level 50
  • (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (46) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (46) Coercive Persuasion - Confused/Endurance: Level 50
  • (46) Coercive Persuasion - Contagious Confusion: Level 50
Level 38: Kuji-In Retsu
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 38
Level 41: Physical Perfection
  • (A) Endurance Modification IO: Level 50
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 49: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Reactive Radial Interface
Level 50: Musculature Radial Boost
Level 50: Pyronic Core Final Judgement
Level 50: Warworks Core Ally
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 1: Assassination
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 18% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 6% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 63% Enhancement(Accuracy)
  • 77.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 162.6 HP (13.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -20)
  • Knockup (Mag -20)
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 2.75%
  • 22.5% (0.38 End/sec) Recovery
  • 52% (2.61 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 15% RunSpeed

------------
Set Bonuses:
Mako's Bite
(Sting of the Wasp)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Assassin's Blade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Mako's Bite
(Divine Avalanche)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
Luck of the Gambler
(Divine Avalanche)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Kuji-In Sha)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 18.1 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Force Feedback
(Soaring Dragon)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.5 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Ragnarok
(Caltrops)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Armageddon
(Golden Dragonfly)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Coercive Persuasion
(Blinding Powder)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Blessing of the Zephyr
(Kuji-In Retsu)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr
(Recall Friend)
  • Knockback (Mag -4), Knockup (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)



total Defense (while fighting, hide suppresed) - Ranged 51.35 Melee 38.32(after DA 58.10) AoE 45.10 almost always softcapped 3 primaries
HP 1606.3 almost maxed
recall friend for stealth tp speed runs
Barrier Core Epiphany team buff
caltrops and blinding powder for limited control
its a single target AT, but does boss killing damage, Def, and heal... can tank anything, just can't hold aggro to well
(my best hit with team buff/debuffs on ITF's Romulus was for around 2900 or so


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Posted

Nice build. I just made a NB/nin stalker, first stalker i've ever played, i'm enjoying him quite a bit. I might have to try your build out


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

Nifty. I keep thinking I need to overhaul my ancient NB/Nin stalker to i20 standards. Does good damage and is fairly purpled-out but lacks decent AoE defense. Using your build though I know I'd miss Dark Blast and Soul Storm. Amazing how much use I get out of those. I'd have to keep Dark Blast at the very least. It's pretty nasty with a full set of Apocalypse in it.

Also, Ragnarok:Knockdown is hilarious in Caltrops. Love throwing them down and seeing people "trip" on them. That's gotta hurt landing on your backside in caltrops.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

I thought blinding powder was a placate power you have your's slotted with the purple confuse set. Is placate just really week confuse in game mechanics like KD is to KB?


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I thought blinding powder was a placate power you have your's slotted with the purple confuse set. Is placate just really week confuse in game mechanics like KD is to KB?
You're thinking of Smoke Flash. Blinding Powder has several effects: Mag 2 sleep. 50% Mag 2 Confuse. 7.5% tohit debuff. Perception debuff. The Contagious Confusion proc in the purple set is really good here because every affected enemy has a chance to proc a small area confuse around it, meaning you can get many overlapping confuses and turn BP from a power that can only confuse minions to one that can sometimes get LTs and bosses. In general, it makes the confuse effect much more likely to land even on just the minions.

The set also packs a hefty 5% range defense bonus among other things.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

Quote:
Originally Posted by Zem View Post
You're thinking of Smoke Flash. Blinding Powder has several effects: Mag 2 sleep. 50% Mag 2 Confuse. 7.5% tohit debuff. Perception debuff. The Contagious Confusion proc in the purple set is really good here because every affected enemy has a chance to proc a small area confuse around it, meaning you can get many overlapping confuses and turn BP from a power that can only confuse minions to one that can sometimes get LTs and bosses. In general, it makes the confuse effect much more likely to land even on just the minions

The set also packs a hefty 5% range defense bonus among other things.
When I asked that question I was seriously considering rolling up a NB/Nin, now I am certain I will be doing just that, I even have the CC proc. Now to get pl'd to level 50 so I can use it lol


 

Posted

Quote:
Originally Posted by Cheetatron View Post
When I asked that question I was seriously considering rolling up a NB/Nin, now I am certain I will be doing just that, I even have the CC proc. Now to get pl'd to level 50 so I can use it lol
Heh, yeah. Small matter of getting all the way to 50. That's one reason I am less geeked about Blinding Powder than I am about Caltrops. BP is a rather weak control with a longish base recharge and is best used to prep a spawn with -tohit before initiating hostilities. If you are not yet at the defense soft-cap then it can help. But aside from that... meh. Caltrops on the other hand are fantastic right out of the box and only get better from there. Get yourself a choke-point and some caltrops and you can hold off an army.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

new respec, got 5 purple sets, still have 45% def and max HP



Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Soke Meh: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Sting of the Wasp

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Kismet - Accuracy +6%: Level 10
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (9) Luck of the Gambler - Defense/Recharge: Level 50
  • (9) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Danger Sense
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Luck of the Gambler - Defense/Recharge: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Assassin's Blade
  • (A) Hecatomb - Damage: Level 50
  • (15) Hecatomb - Damage/Recharge: Level 50
  • (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Recharge: Level 50
  • (17) Hecatomb - Damage/Endurance: Level 50
  • (19) Hecatomb - Chance of Damage(Negative): Level 50
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 14
Level 12: Placate
  • (A) Recharge Reduction IO: Level 50
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 18: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 20: Kuji-In Sha
  • (A) Numina's Convalescence - Heal: Level 50
  • (29) Numina's Convalescence - Heal/Recharge: Level 50
  • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (31) Numina's Convalescence - Heal/Endurance: Level 50
Level 22: Kick
  • (A) Accuracy IO: Level 50
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Steadfast Protection - Knockback Protection: Level 30
  • (33) Steadfast Protection - Resistance/Endurance: Level 30
Level 26: Soaring Dragon
  • (A) Force Feedback - Damage/Knockback: Level 50
  • (33) Force Feedback - Accuracy/Knockback: Level 50
  • (33) Force Feedback - Recharge/Knockback: Level 50
  • (34) Force Feedback - Recharge/Endurance: Level 50
  • (34) Force Feedback - Damage/Endurance/Knockback: Level 50
  • (34) Force Feedback - Chance for +Recharge: Level 50
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Caltrops
  • (A) Ragnarok - Damage: Level 50
  • (36) Ragnarok - Damage/Recharge: Level 50
  • (36) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (36) Ragnarok - Damage/Endurance: Level 50
  • (37) Ragnarok - Chance for Knockdown: Level 50
Level 32: Golden Dragonfly
  • (A) Armageddon - Damage: Level 50
  • (37) Armageddon - Damage/Recharge: Level 50
  • (37) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Recharge: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Chance for Fire Damage: Level 50
Level 35: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
  • (42) Performance Shifter - Chance for +End: Level 50
Level 38: Kuji-In Retsu
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 38
Level 41: Blinding Powder
  • (A) Coercive Persuasion - Confused: Level 50
  • (42) Coercive Persuasion - Confused/Recharge: Level 50
  • (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (43) Coercive Persuasion - Confused/Endurance: Level 50
  • (43) Coercive Persuasion - Contagious Confusion: Level 50
Level 44: Web Grenade
  • (A) Gravitational Anchor - Immobilize: Level 50
  • (45) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (45) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (46) Gravitational Anchor - Immobilize/Endurance: Level 50
Level 47: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 10
  • (46) Miracle - +Recovery: Level 20
  • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 1: Assassination
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 14.75% Defense(AoE)
  • 6% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 78% Enhancement(Accuracy)
  • 87.5% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 171.7 HP (14.26%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 2.75%
  • 29% (0.48 End/sec) Recovery
  • 42% (2.11 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 20% RunSpeed

------------
Set Bonuses:
Mako's Bite
(Sting of the Wasp)
  • MezResist(Immobilize) 3.3%
  • 18.07 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Assassin's Blade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Divine Avalanche)
  • MezResist(Immobilize) 3.3%
  • 18.07 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Numina's Convalescence
(Kuji-In Sha)
  • 12% (0.6 HP/sec) Regeneration
  • 22.59 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 18.07 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Force Feedback
(Soaring Dragon)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.5 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Ragnarok
(Caltrops)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Armageddon
(Golden Dragonfly)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Blessing of the Zephyr
(Kuji-In Retsu)
  • Knockback (Mag -4), Knockup (Mag -4)
Coercive Persuasion
(Blinding Powder)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)




Code:
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