My Earth dominator
Earth is the semi-phenomenal, nearly-cosmic power! control set (Mind is the phenomenal cosmic power! control set). As such you basicly lay down your controls and lock stuff down then wade in and smash faces with the melee (and Earth has a very satisfying camera shake and smashing sound effect when you lay into something).
Standard control leadoffs are Stalagmites > AoE root and/or Quicksand > Earthquake.
The mallet attacks and Seismic Smash are your big hitters.
Earth's AoE is ok damage but very long activation and rather short range for PBAoE. I suggest supplementing your AoE with your epic pool picks. Fire and Ice do well.
As for Incarnate stuff. Lore and Interface I'd go with personal preference, though you don't need defense debuffing since Earth does that very well already. Alpha the Spiritual will help you get perma hasten while you are still building up to a sustainable perma-dom but Earth/Earth doesn't use Spiritual as much as sets with key powers that have long cooldowns (like Drain Psyche or Carrion Creepers). If you're having end problems and have devoted as many slots to End as you are comfortable with then obviously Cardiac is the way to go, otherwise I'd go Musculature. Destiny you won't need Clarion at all since Domination gives mez protection. Judgement the Dark is PBAoE, you'll already be used to PBAoE from using Earth so its a good choice.
/Earth looks to encourage a melee-centric playstyle. With that in mind, I threw this together. It has perma dom, but you would have to keep an eye on hasten and domination and click them pretty much as soon as they're up to maintain it. Adding purples to the build would remedy this but I'm in a habit of making build without purples, nowadays.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(11), Decim-Dmg/EndRdx(34), Decim-Build%(42), Dev'n-Hold%(48)
Level 1: Stone Spears -- Range-I(A)
Level 2: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(19), Dmg-I(37), Dmg-I(43)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(46)
Level 6: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(7), Oblit-Dmg(34), Oblit-%Dam(40), FrcFbk-Rechg%(48)
Level 8: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(15)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(31), Stpfy-EndRdx/Stun(40), RechRdx-I(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Earthquake -- DampS-Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(19)
Level 20: Heavy Mallet -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), Mako-Acc/Dmg(48)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(46)
Level 24: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(25), EndRdx-I(46)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(31)
Level 28: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(37), Dmg-I(43)
Level 30: Boxing -- Acc-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Mud Pots -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Dmg/Slow(36), TmpRdns-Acc/Slow(36), TmpRdns-EndRdx/Rchg/Slow(36), TmpRdns-Dmg/Slow(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;679;1358;HEX;| |78DA6D93596F12511480EFB048A12050F67DB195B243F4DD98B6264D4A42DBB8C41| |732A12390201018137DB26AFC0DD62EEA9B35FA62AA517F804FBEBAFD096DF5D565| |3C73CE854E324E42BE7BCFBE706B3717ED8C6D9E638273A12B8E468DC5FEF54E4F9| |4FB43734D6C759ACCC2184B4C848D857E4F1EF6BBA5257128B7C7378DFEFC6824DE| |E8CA5CCF6FEEE55E5B1A4A3DB9343ED8EA7D08B23E90A40D3B1E572471D0E9B59CE| |3CB86341CB53B0307DE2F745A6D19B4E1A541A7595A6E4A8D9A3892A5E1ADE36A83| |5066167E2123E39F62660F001966D846D87610A92D44761751DE0754D99663E2C55| |80E45610824F040C24703633166F88498FA8A98F982988DA1798EF0100251058AC9| |5807A4996995B086F0AF238AD7D07C1BCCCD3C895931A8A2137F09BF11A95F888C1| |AB4CACAF7F116858B85BC04CB7341154DBD44A4416CC5AA1583358F296C84938438| |B84EF384D3B7D1C77E8F700711BF8BC86C2272E4E587B00E0A2B387C7008B2EC1FA| |676BF0B0D3879294E3276111290C9CD35EE03AC7BE61D620F7C3C7C461E1A879746| |E5A551F96954659A911B92FB28B9D147C9832EAC2EE54114BD82BA4A0FD80578EF8| |13D839A23B88328A63050122A0A515E6388361AA68D8669A3F1CF8847505F84CF28| |427651B28B72BBFF6D5EB0A832FA0BC5C2284A41C2044F9838C4DE9347849F841F8| |8C790304D959BD2CFB0A7532F084F09B4E4D97DC413309FE3F39B3BC04CA7DF105E| |135E21326F1141D8C23C5FC4FC7B4C98FD80888026CF279BA7C91668B2059A6C812| |66B84D64ABCB55200ED4C20AA70D70AB956C9B54AAE552F226AD23C2C053E965625| |E4A9E474DA8A4E52D549CEE824677592159DA46E9ABC6726A0C4EA9ABC55E59B0DB| |482567B782C11844BD88CEB22E2BBCEF6486B9BA4F74658B5610598E3B2E67C4573| |BEAA39FF03A013F9BE| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I have a level 50 earth/earth dominator that I made and played when earth secondary came out and I stripped it of everything and let it sit. Now with four toons at tier four on all the incarnate stuff the only thing left sitting there is the dominator. I wanna know, what is the basic play style of a earth/earth. I think it is a melee style dom, but I could be wrong. What I am looking for is a good build that I can get an idea of what I need and what incarnates that will help me.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.