incomplete idea: Items
I am amazed that the majority of you guys are just shooting at this. I think this could be a very good system, and even if you disagree, there's no need for such acidic verbal abuse.
/signed.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
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Probably the best idea suggested here. This would fit with a character like mine (The Sentinel F13) who I had originally intended to RP as less of an AR character and more using weapons in general. Getting access to the utility belt would allow him to to use temps as those extra guns.
Lol, I actually read this thread. The arguments brought up are pretty lame, IMO. We don't need 'itemization/lewt' when we already do? These powers aren't *MY* powers? It just blows my mind how people so adamantly bark about their own opinion and the set that opinion of theirs as some sort of rule that the game must abide by...like others don't have opinions or play the same game...
Anyway, OP, I'll just say that I don't like your first idea. We already have temp powers and a system for creating them. Why not just 'enhance' that system to make said temp powers more usable? Something like that. I had an idea for a 'Utility Belt' pool that basically did something like the above. Personally, I'd probably break up the powers in another way with different restrictions: tier 1: Passive +ToHit and ToHit debuff resistance (a passive power that's useful for anyone but more importantly, it makes using temp powers a bit easier to use) tier 2: Inspired, a long recharging click that lets you 'use' an inspiration but does not burn it tier 3: Utility Belt 3 or 4 'slots' that allow you to permanently choose to fill with temp powers and they won't be burned away. But their recharge and endurance cost would depend on the belt, not the power. The fast recharge/cheapy endurance cost of something like a Malta Cryo pistol or Eldritch rune of power that comes with the temporary version would be replaced by the set recharge and cost of the slot you put it in. tier 4: Re-equip, since whatever you put in the slot is permanent and only changeable through respec, this long recharging click lets you delete a power from your slots on the fly so you can replace it with another. My similar idea basically tries not to penalize any build for this utility. With 2 power slots, you can get 3 actual powers. With 3 powers, you get more flexibility with a wide array of extra powers and it'd be up to the player if such flexibility is worth 2-3 power choices. |
In response to the OP saying these powers would change your appearance, if you want something like that go play WoW. The costume creater follows the same rules as Saints Row 2, you can be as ridculous as you want without any consequences on the game. Clowns who use devices and throw fire? Check. 8ft tall robot throwing radiation and forcefields? Check. When you said you wanted a middle ground, there is no middle ground.
I would make this a plot device in two mission arcs.
In the first mission arc, you get the item as a display for the base or a badge for the soloist.
In the second mission arc, anyone who (se supoergroup) has the item can get a temporary power or a free enhancement or possibly a new/temporary visual effect (standard to bright, bright to dark) for the arc or the finale.