earth/rad Troller


brick_black

 

Posted

Just looking for some feed back. Will be used mainly for higher end tf/sf/trials, wanted some +rech and surviability. I am not a master builder so this is what i came up with and now im asking the masses. Thanks!

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Candy Cave: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1: Stone Prison Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(34)
Level 2: Fossilize Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(31), Decim-Build%(33), HO:Ribo(50)
Level 4: Stone Cages GravAnch-Immob/EndRdx(A), GravAnch-Immob(5), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(15)
Level 6: Radiation Infection HO:Enzym(A), HO:Enzym(7), HO:Enzym(7), Achilles-ResDeb%(9)
Level 8: Accelerate Metabolism RechRdx-I(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(37)
Level 10: Boxing Acc-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Stalagmites Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(21), Amaze-Stun(43), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45)
Level 16: Tough HO:Ribo(A)
Level 18: Earthquake Achilles-ResDeb%(A), LdyGrey-DefDeb/EndRdx(19), LdyGrey-DefDeb(19), UndDef-DefDeb/EndRdx(25), UndDef-DefDeb(29)
Level 20: Lingering Radiation RechRdx-I(A), RechRdx-I(21), TmpRdns-EndRdx/Rchg/Slow(36)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), EndRdx-I(31)
Level 24: Enervating Field EndRdx-I(A), EndRdx-I(34)
Level 26: Volcanic Gasses BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), Posi-Dam%(42)
Level 28: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 30: Maneuvers LkGmblr-Rchg+(A), EndRdx-I(46)
Level 32: Animate Stone ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(37)
Level 35: Tactics AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(43)
Level 38: Quicksand RechRdx-I(A), TmpRdns-EndRdx/Rchg/Slow(39)
Level 41: Indomitable Will HO:Membr(A), HO:Membr(42), HO:Membr(42), LkGmblr-Rchg+(50)
Level 44: Mental Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fallout Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl Hectmb-Dmg(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), Numna-Heal(31)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(39)



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Posted

i added my thoughts to yer build. It's about 3bil cheaper and just as good. :P

oh and btw, its unusual to skip your epic sheild (Mind over Body). You might drop Mental Blast for it.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Candy Cave altered: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(34)
Level 2: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Build%(21), Decim-Acc/EndRdx/Rchg(31)
Level 4: Stone Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(5), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(15)
Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(7), LdyGrey-DefDeb/EndRdx(7), LdyGrey-Rchg/EndRdx(9), Achilles-ResDeb%(31)
Level 8: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(37), Efficacy-EndMod(46), Efficacy-EndMod/Acc(50)
Level 10: Boxing -- Acc-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(21), Amaze-Stun(43), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 18: Earthquake -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(19), LdyGrey-DefDeb/Rchg(19), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(29)
Level 20: Lingering Radiation -- RechRdx-I(A), Acc-I(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/Rchg(31)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(34)
Level 26: Volcanic Gasses -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40), Lock-%Hold(40), Lock-Acc/Rchg(42)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(37)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(43)
Level 38: Quicksand -- RechRdx-I(A)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(50)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fallout -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(48), Cloud-ToHitDeb/EndRdx/Rchg(48), Cloud-Acc/EndRdx/Rchg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(39)


perma jump is ---> /up 1

 

Posted

I dont have mind over body on my ill/rad either...ill play with thi tho and see if it gives me better survivibility since this toon wont have perma PA to distract the bad guys. Thanks fot he input!


 

Posted

Take a look at my Earth/Rad guide. It is a little old, but has a lot of great info in there to help you with this build. My view is that Earth/Rad is a ranged AoE controller who should generally be letting the tank or other melee teammates get the aggro before unleashing his AoE controls. As a result, there isn't that big of a need for all that Defense. Although you may faceplant once in a while, your main job is to provide lots of AoE control to help the team take less damage and kill stuff faster.

I'm not saying that Defense is necessarily bad, but it should be a much lower priority than making your controls effective and up frequently. The defense from your build is fairly minimal . . . 9% - 11% from Maneuvers and Weave -- not worth 4 power picks. If you really want to build for Defense, you have to go for it . . . take a Defense-based shield and slot for s/l Defense. My personal opinion is that aiming for high defense will make you a less effective controller.

The order of taking powers makes a difference if you ever exemp to do lower level TFs or missions. In my guide, I have a suggested leveling up build. The guide was written before inherent Fitness, so there is a lot more room to add a few other powers.

Stone Prison: Chosing this for damage is OK if you want to solo, but it is skippable on a team controller. You have slotted the Decimation set here, which is good. I notice that you have Fossilize slotted with the Decimation set too. (We'll talk about Fossilize in a minute.) Why the Chance for Build Up in Fossilize (with an 8 second recharge) rather than Stone Prison (with a 4 second recharge)?

Fossilize: If you are slotting for Recharge, try 4 Basilisk Gaze, and then finish out slots 5 and 6 with an Acc/Dam Hami-O and a common Damage IO.

Stone Cages: Replace that Immobilize with the Chance for Hold proc. That proc is wonderful in a fast-recharging AoE Immob.

AM: The Perf Shifter proc belongs in Stamina, not AM. I prefer to slot AM for 6 Efficacy Adapter for Recharge and other great bonuses. If you aren't near to perma AM and Hasten, you can use 5 Efficacy Adaptors and a common Recharge in the 6th slot.

I would move Quicksand much earlier and have Stalagmites at 12. I use Quicksand underneath all my other AoE controls for the wonderful slow+25% Defense Debuff. Quicksand is a great power than can be used strategically.

I'm not a fan of the Fighting Pool for an Earth/Rad controller. 3 power pics for a fairly small amount of defense. Not worth it unless you have a lot of other defense to stack.

Earthquake: No need to slot Earthquake for Defense Debuff . . . you have Quicksand and other Earth powers already doing huge amounts of Defense Debuff and more has almost no benefit because of the limits on ToHit/Accuracy. Earthquake should be slotted for Recharge. You could do damage procs, or you could slot it for ToHit Debuff. (The Dark Watcher set has another 5% recharge bonus for 4.)

Ling Rad: If you have enough Global Recharge, you only need to slot a single Accuracy in Ling Rad. (It requires a hit roll.) Add a Recharge if not perma. The main benefit of Ling Rad is the -Recharge and -Regen, neither of which can be enhanced. No need to slot it for Slow since Quicksand + Ling Rad is way, way over the slot cap of 90%.

Volcanic Gasses: It needs to be slotted for Hold duration and Recharge, due to the unique nature of the pseudopets it spawns. You want this up as much as possible. Add the Lockdown +2 Mag proc and/or other damage procs if you can.

Animate Stone: Rocky has high Resistance. Adding more Resistance will make him nearly unkillable. I like to use 4 Expediant Reinforcement (including the Resist proc), the other Resist proc from Sovereign Right, and then an Acc/Dam Hami-O to cap out his damage. That makes him nearly invulnerable and hit really hard.

Tactics is a wasted pick on an Earth/Rad. You have so much Defense Debuff from all your earth powers and RI, that you should always be at the 95% to hit cap.

Psi Pool? It's OK, but you really shouldn't need Indom Will if you are playing with the right strategy. Fire, Ice or maybe one of the PPP sets.

If you skip the Fighting Pool, you should be able to fit in some nice situational powers, like EM Pulse (one of the best AoE Holds in the game) and Mutation. You can take Fallout earlier and have another epic power pick.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Made a few adjustments.....

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Candy Cave: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Stone Prison Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(34)
Level 2: Fossilize BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(11), BasGaze-Acc/Rchg(11), BasGaze-EndRdx/Rchg/Hold(31), HO:Nucle(50)
Level 4: Stone Cages GravAnch-Immob/EndRdx(A), GravAnch-Immob(5), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(15)
Level 6: Radiation Infection HO:Enzym(A), HO:Enzym(7), HO:Enzym(7), Achilles-ResDeb%(9)
Level 8: Accelerate Metabolism RechRdx-I(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(37)
Level 10: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(39)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Stalagmites Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(21), Posi-Dam%(33), Amaze-Stun(43), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45)
Level 16: Super Speed EndRdx-I(A)
Level 18: Earthquake Achilles-ResDeb%(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitDeb(19), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(29)
Level 20: Lingering Radiation RechRdx-I(A), TmpRdns-EndRdx/Rchg/Slow(36)
Level 22: Mutation RechRdx-I(A)
Level 24: Enervating Field EndRdx-I(A), EndRdx-I(34)
Level 26: Volcanic Gasses BasGaze-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40)
Level 28: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), Krma-ResKB(36)
Level 30: Quicksand P'ngTtl-Acc/EndRdx(A)
Level 32: Animate Stone ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(36), SvgnRt-PetResDam(37), HO:Nucle(37)
Level 35: Assault EndRdx-I(A)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(43), Lock-%Hold(46)
Level 41: Fissure Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dam%(46), Ragnrk-Knock%(46), Posi-Acc/Dmg/EndRdx(50)
Level 44: Rock Armor LkGmblr-Rchg+(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Fallout Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl Hectmb-Dmg(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), Numna-Heal(31)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(39)



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Posted

Quote:
Originally Posted by Local_Man View Post
Psi Pool? It's OK, but you really shouldn't need Indom Will if you are playing with the right strategy. Fire, Ice or maybe one of the PPP sets.
I still haven't gotten around to planning out my Earth/Rad coherently, and have mostly been frankenslotting. So I haven't yet solidified my opinions.

But, if you can live without the status protection from Psionic Mastery, I like Stone Mastery for the good attacks, which Earth/Rad could certainly use, and Earth's Embrace has some potential as well. The thematic match to Earth is an added bonus.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog