Please help me with this build
Hello Blake7, welcome to the world of CoX PVP.
I would strongly suggest you roll another /regen scrapper (if it must be a regen). I suggest Fire Melee, Electric Melee, Dark Melee or at least a Katana before trying to roll a Broad Sword because it is difficultly SLOW to get what you will for satisfactory in PVP, especially if its zones. Broad Sword deals Lethal Damagewhich is easily resisted. Elecric Armor can be as good too or better, but not as great as a really, really good regen.
Fire damage has great damage and it is not resisted as easily like BS/.
Electric Melee can be great for landing high damage to targets too. It may even hit harder than Fire Melee.
Dark Melee hits fairly well and has -ToHits to target/s (causes them to miss during the duration time) it hits and has a Healing power.
Katana hits much faster than BS but it deals Lethal Damage too. There are players that know their scrappers well and know how to tweak them to their benefit for they have been learning thru establishing more experience as they progress. Learning the curve in every aspect to what fits their personal playstyle by enhancing what is necessary, picking powers needed to do what fits their playstyle and to better survive accordingly as well. This may include the type or personal favorite Incarnate Abilities as well.
Now most importantly ... after reviewing your build on Mids. You have over slotted powers way pas the necessary. Hasten only needs 2 slots. If you 3 slot Hasten you will see when you mouse over the power that its buffed in Red meaning it is overkill. For instance, 2 slot Hasten and you will see the enhanced type "Recharge" is vauled at 83.32% in Green. This is the propper way of enhancing the powers abilities to its true form. Try to understand the mistakes you have made on your build. That will help you better understand how Mids can be used to greater detail to better your toon or AT. So rework your build and post it again thats if you still want to roll a Broad Sword to PVP.
i rolled a completely diffrent build with this one hope its better.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(3)
Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(7), Aegis-Psi/Status(9)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13)
Level 4: Lightning Field -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-%Dam(15), Sciroc-Acc/Dmg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dmg/EndRdx(46)
Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 10: Static Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(37), ImpArm-EndRdx/Rchg(40), ImpArm-ResPsi(42)
Level 12: Stealth -- LkGmblr-Rchg+(A)
Level 14: Invisibility -- LkGmblr-Rchg+(A)
Level 16: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27), ImpArm-ResPsi(27), ImpArm-ResDam/Rchg(29), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-EndRdx(43)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(31), Dct'dW-Rchg(31), RechRdx-I(31)
Level 22: Super Speed -- Run-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/Rchg(43)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Super Jump -- Jump-I(A)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx(42)
Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
Hi blake7,
Check this thread out. I think It has a lot to offer.
http://boards.cityofheroes.com/showthread.php?t=217177
-L1
BS/REGEN is just fine for zone pvp - you are a regen...and headsplitter is the shiz..plus crits - this one has phase and hiber - you should never die and outlive anyone except another regen.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(40)
Level 1: Fast Healing -- Heal-I(A), Heal-I(21), Heal-I(23)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(23)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9), Zephyr-ResKB(9)
Level 10: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11)
Level 12: Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dam%(13)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15), Zephyr-ResKB(15), Run-I(21)
Level 16: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(17), ULeap-Stlth(17), Zephyr-ResKB(19)
Level 18: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(19)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Acrobatics -- RechRdx-I(A)
Level 24: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(25), Mrcl-Heal/Rchg(25), H'zdH-Heal/Rchg(34), RgnTis-Heal/Rchg(37)
Level 26: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(34)
Level 28: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 30: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31)
Level 32: Instant Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 35: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(46)
Level 38: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Moment of Glory -- Krma-Def/Rchg(A), Ksmt-Def/Rchg(42), RedFtn-Def/Rchg(42), TtmC'tng-ResDam/Rchg(42), Aegis-ResDam/Rchg(43), ImpArm-ResDam/Rchg(43)
Level 44: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 47: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(43)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 57.5% Enhancement(RechargeTime)
- 16% Enhancement(Heal)
- 30% Enhancement(Accuracy)
- 15% FlySpeed
- 281.11 HP (20.99%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -20)
- Knockup (Mag -20)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 8% (0.134 End/sec) Recovery
- 50% (2.795 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 10% Resistance(Toxic)
- 15% RunSpeed
Thanks fur_nes for sharing your build. Its nice to see how other players slot their powers for PvP.
I see in your build you have dedicated 5 slots to -KB IOs.
Doesn't Integration alone provide more KB Res than you can encounter from an enemy's attack? In other words, with Integration running, don't you have more KB safety than you need?
-L1
im also wondering if defense is useless in pvp?
Defense based characters are commonly viewed as 'not the best' in PvP.
As with any rule you wish to apply to this game, the above has an exception. The exception here would be +DEF on a MM's henchmen. When a MM is engaged in zone PvP, he fights the zone's NPC as much, if not more, than other players.
-L1
thanks for the help
Nothing wrong with broadsword infact it surpasses katana and electric melee is crap if your not a stalker
Ive recently gotten into PvP and i made this bs/regen scrapper, I dont know much about PvP, but Im wondering if this will serve me well, please let me know if this is a sturdy build or not.Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (5) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fast Healing- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Reconstruction- (A) Steadfast Protection - Resistance/+Def 3%
- (13) Steadfast Protection - Knockback Protection
- (13) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal
Level 4: Quick Recovery- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod/Accuracy/Recharge
- (19) Performance Shifter - Accuracy/Recharge
- (19) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
Level 6: Build Up- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - Recharge
Level 8: Boxing- (A) Empty
Level 10: Dull Pain- (A) Harmonized Healing - Heal
- (23) Harmonized Healing - Heal/Recharge
- (25) Harmonized Healing - Endurance/Recharge
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 14: Tough- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance
- (33) Impervium Armor - Psionic Resistance
- (33) Impervium Armor - Resistance/Recharge
Level 16: Integration- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance
Level 18: Super Speed- (A) Celerity - RunSpeed
Level 20: Resilience- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Slash- (A) Pounding Slugfest - Accuracy/Damage
- (34) Pounding Slugfest - Damage/Recharge
- (43) Pounding Slugfest - Damage/Endurance
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 26: Disembowel- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
Level 28: Instant Healing- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Healing IO
Level 30: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 32: Phase Shift- (A) Recharge Reduction IO
Level 35: Head Splitter- (A) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
Level 38: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 41: Conserve Power- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Super Jump- (A) Jumping IO
Level 49: Weave- (A) Red Fortune - Defense
- (50) Luck of the Gambler - Recharge Speed
- (50) Red Fortune - Endurance
- (50) Red Fortune - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
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