Architect Ultimate Challenge: Into the Darkness
http://boards.cityofheroes.com/showthread.php?t=254736
Had a nice bit of discussion about things that can be done. Different people have different opinions on what is a good design and what isn't. It also pointed out that you need different variables to challenge different kinds of characters.
Could stand a little bumping since it's not really that old.
Well, us gearheads in the Scrapper forum decided to build a challenge map.
I had an old team challenge map from a couple of years back. (The writing is bad, I know already, gimme a break.) Sveral people have run this already at settings I frankly am astonished at.
The bad guys in this are designed, on purpose, to be tough but not abusive. No mastermind swarms or maps full of corruptors with every power.
My question is, has anyone here got any feedback on better/smarter ways to build a 'challenge map'? IR, one to wring out a very, VERY top-end combat build in a fair and comprehensive way?
Thanks for any constructive input!
Here's the thread I started about it:
http://boards.cityofheroes.com/showthread.php?t=262469
There's also some discussion in the last pages of the Rikti Pylon Thread, if anyone is interested.