Best secondary for Kinetic melee?... KM/Nin stalker worth it?
good question i'd like to find out as well (Bump)
Sets with damage auras benefit the most from Kinetic Melee, but since Stalkers don't have any of those Ninjitsu is the best simply because it's Ninjitsu.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
There are a lot of ways you can take advantage of KM's damage self-buff/enemy debuff. The three "best", in my opinion only, are the following, for the following reasons.
KM/Willpower - KM's damage debuffs stack incredibly well with the regen in Rise to the Challenge to make enemies unable to drop this combo. Not only that, but Quick Recovery will help handle the slightly high endurance cost of the primary. Solid protection and low downtime, but, unfortunately, no bonus to damage. This won't let you kill as quickly as the other two, but you won't need to IO it to crazy extents in order for it to do a great job.
KM/Elec - While the damage aura isn't as nice as /Fire, this build offers more protection, added recharge, more steady recovery/regeneration via Energize, and a T9 that will let you stand toe to toe with an AV for its duration, and then ends with a mini-nuke. It won't be as protected as a KM/Willpower, but you'll find yourself dealing more damage and still being able to hold your own.
KM/Shield - This is the ultimate, high octane build for a KM character, in my opinion. Let's see what we've got here:
-Defense you can softcap with IO's? Check.
-Resistance for the 5% of enemy attacks you can't dodge? Check.
-Damage debuffs to lower the 5% of enemy attacks you can't dodge, effectively boosting your resistance? Check.
-Health boost so that you can take more weakened enemy punches when they DO get through your defense AND resistance? Check.
-Self damage boost in the form of Siphon Power? Check.
-Self damage boost in the form of Against All Odds, a toggle that stacks with Siphon Power to turn you into a kinetic cannon? Check.
Yep. While this combination lacks a heal, it has extremely hard hitting attacks thanks to the combination of Against All Odds and Siphon Power, and can take a major beating with the layered defenses of /Shield. Make your build to softcap defense, and then focus on recovery and recharge. If you can stand the one-handed KM animations (the shield is in the other hand), you'll have a scrapper that hits like a truck while shrugging off almost everything the game can throw its way.
KM/SR and KM/Regen are also great combos, but if I had to lay my top three down, the three I've described in detail would be my suggestion, especially KM/Shield (for those of you with deep enough pockets to give it the IO'ing it needs to become fully rounded).
Too many alts to list.
There are a lot of ways you can take advantage of KM's damage self-buff/enemy debuff. The three "best", in my opinion only, are the following, for the following reasons.
KM/Willpower - KM's damage debuffs stack incredibly well with the regen in Rise to the Challenge to make enemies unable to drop this combo. Not only that, but Quick Recovery will help handle the slightly high endurance cost of the primary. Solid protection and low downtime, but, unfortunately, no bonus to damage. This won't let you kill as quickly as the other two, but you won't need to IO it to crazy extents in order for it to do a great job. KM/Elec - While the damage aura isn't as nice as /Fire, this build offers more protection, added recharge, more steady recovery/regeneration via Energize, and a T9 that will let you stand toe to toe with an AV for its duration, and then ends with a mini-nuke. It won't be as protected as a KM/Willpower, but you'll find yourself dealing more damage and still being able to hold your own. KM/Shield - This is the ultimate, high octane build for a KM character, in my opinion. Let's see what we've got here: -Defense you can softcap with IO's? Check. -Resistance for the 5% of enemy attacks you can't dodge? Check. -Damage debuffs to lower the 5% of enemy attacks you can't dodge, effectively boosting your resistance? Check. -Health boost so that you can take more weakened enemy punches when they DO get through your defense AND resistance? Check. -Self damage boost in the form of Siphon Power? Check. -Self damage boost in the form of Against All Odds, a toggle that stacks with Siphon Power to turn you into a kinetic cannon? Check. Yep. While this combination lacks a heal, it has extremely hard hitting attacks thanks to the combination of Against All Odds and Siphon Power, and can take a major beating with the layered defenses of /Shield. Make your build to softcap defense, and then focus on recovery and recharge. If you can stand the one-handed KM animations (the shield is in the other hand), you'll have a scrapper that hits like a truck while shrugging off almost everything the game can throw its way. KM/SR and KM/Regen are also great combos, but if I had to lay my top three down, the three I've described in detail would be my suggestion, especially KM/Shield (for those of you with deep enough pockets to give it the IO'ing it needs to become fully rounded). |
Well, Cheetatron, I'd say it's a strong combo for Stalkers and Scrappers for the same reasons. Why some people like the set for Stalkers is because KM's long animation times lend itself poorly to overall DPS, despite the high power of its attacks. Also, it lacks somewhat in AoE when compared to a Fire/Shield Scrapper, for example. It's just part of the set.
If you hate the animations of a KN/Shield so much that it ruins your fun with the character AND you want to swap to a stalker, I'd would probably go for either /WP or /Nin.
Too many alts to list.
Im about to create a new character, it will be a ninja with Wind powers, and I think kinetic melee got the looks for it. Siphon power covers you in a kinetic tornado... Its nice.
So I dont want shield as secondary since it takes away the fluid animations.
I got no clue about the secondary, I dont understand sinergies and always came with weird combos nobody uses like MA/FA or BS/WM...
Any advice? Thanks in advance.