NoML TSc Nightwidow Challenge
Here's my attempt:
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59% in all positionals - check.
Managable endurance - +2.4eps (averaging perf shifte rproc) with all toggles on, should be alright for regular play. For long fights without external endurance buffs, would probably toggle both tactics off and possibly the pool Assault.
Decent attack chain - can run FU Slash Lunge Strike Swipe with a 0.05s gap.
Playable - wut. Er, I mean, yes?
The one weakness is the lack of a selfheal, but personally on a widow I go for Destiny Rebirth and call it a day.
That doesn't seem like such a bad build. I might go for something like that, just for kicks. Thanks for the idea.
Nihilii
Quite intriguing, great first submission. I look forward to seeing some other takes. But, nearly 75% in all positionals with Mind Link up... That's all kinds of nasty. Stack a Vengeance on that and you're over a hundred. I think you have just redefined the term insane defense...
Alright Mids' fans, here is the challenge. Try to put together a Widow build following these criteria:
No Mind Link Soft-Capped for Trials (59% in all positionals) Managable Endurance Decent attack chain Playable That's basically it. I'm interested in what you come up with... |
Second comment, I can't say what you intended, but often when I see "challenges" like this, it really reads to me as "build my character for me cause I don't want to" especially when it's a complicated build like this with heavy requirements. I don't know that you intended that or not, but I expect you would/will get more responses if you posted a build you had put together.
Mind Link takes a while to cast and that's why I don't care if it's perma or not. I'll use it when I feel I need it.
Even if you don't need Mind Link's defense, Mind Link provides very rare Psionic resistance 30% base for the team, which is very amazing.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Vysires,
No, I have been working on the third version of the build, it came up in another thread and I thought it would be interesting. I see challenges like this as a way to see how other players find novel ways to solve problems. Let's face it, when we build in Mids' we tend to have certain patterns that we stick to out of habit more than necessity.
If you want my build, here it is come and get it...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
NoML TSc: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Poison Dart
- (A) Decimation - Damage/Endurance: Level 40
- (11) Decimation - Damage/Recharge: Level 40
- (11) Decimation - Accuracy/Endurance/Recharge: Level 40
- (13) Decimation - Accuracy/Damage/Recharge: Level 40
- (13) Decimation - Chance of Build Up: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (15) Crushing Impact - Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Red Fortune - Defense: Level 50
- (19) Red Fortune - Defense/Endurance: Level 50
- (19) Red Fortune - Defense/Recharge: Level 50
- (21) Red Fortune - Defense/Endurance/Recharge: Level 50
- (21) Red Fortune - Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (23) Aegis - Resistance/Recharge: Level 50
- (31) Aegis - Resistance/Endurance/Recharge: Level 50
- (31) Aegis - Psionic/Status Resistance: Level 40
- (39) Aegis - Endurance/Recharge: Level 50
- (A) Hecatomb - Damage/Recharge: Level 50
- (31) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Recharge: Level 50
- (33) Hecatomb - Damage/Endurance: Level 50
- (33) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (34) Scirocco's Dervish - Damage/Endurance: Level 50
- (34) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (25) Mako's Bite - Chance of Damage(Lethal): Level 50
- (46) Mako's Bite - Damage/Endurance: Level 50
- (50) Mako's Bite - Damage/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Red Fortune - Defense/Endurance: Level 50
- (36) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (37) Red Fortune - Defense: Level 50
- (37) Red Fortune - Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Damage/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) HamiO:Golgi Exposure
- (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (43) Red Fortune - Endurance/Recharge: Level 50
- (43) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense: Level 50
- (45) Red Fortune - Endurance: Level 50
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 30
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (45) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Defense: Level 50
- (46) Red Fortune - Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (48) Endurance Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Accuracy IO: Level 50
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth: Level 50
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (3) Miracle - +Recovery: Level 40
- (5) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod/Accuracy: Level 50
- (9) Performance Shifter - EndMod: Level 50
- (9) Performance Shifter - EndMod/Recharge: Level 50
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 15.1% Defense(Fire)
- 15.1% Defense(Cold)
- 12.3% Defense(Energy)
- 12.3% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 18.5% Defense(Ranged)
- 19.4% Defense(AoE)
- 2.25% Max End
- 78.8% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 10% FlySpeed
- 92.4 HP (8.62%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 17.1%
- 9% (0.16 End/sec) Recovery
- 62% (3.32 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 6.25% Resistance(Negative)
- 3% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Decimation
(Poison Dart)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Strike)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Follow Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Indomitable Will)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Lunge)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Spin)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Slash)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Mask Presence)
- 7.5% Enhancement(RechargeTime)
(Mask Presence)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Foresight)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foresight)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Eviscerate)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Health)
- 12% (0.64 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
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Edit: as I posted the last build I saw a solution to bring AoE up from .3 below cap to having all positionals capped while decreasing endurance cost.
btw: Tough is not meant to be used in this build.
Alright Mids' fans, here is the challenge. Try to put together a Widow build following these criteria:
No Mind Link
Soft-Capped for Trials (59% in all positionals)
Managable Endurance
Decent attack chain
Playable
That's basically it. I'm interested in what you come up with...