Back after 2 years, help me with my lvl 50 MA/SR!
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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
Hello lades and gents. I've never really spent too much time on the forums, but after a prolonged absence I thought maybe it was best to appeal to COH minds better than mine. I've got a few toons at 50 who haven't seen play for about 800 days, so when I went to review the builds I didn't really remember what I was looking at.
Now, some of the later powers are just empty and looking at my inf, I think I just ran out of money mid build.
That said, I've never been a great min/maxer anyway. Help and opinions would be greatly appreciated!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Chance of Damage(Negative)
- (15) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense
- (17) Red Fortune - Endurance
Level 2: Focused Senses- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (19) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (21) Red Fortune - Defense/Endurance/Recharge
Level 4: Agile- (A) Red Fortune - Defense
Level 6: Focus Chi- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Crane Kick- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
Level 10: Practiced Brawler- (A) Endurance Reduction IO
Level 12: Boxing- (A) Empty
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Endurance
- (33) Steadfast Protection - Resistance/+Def 3%
Level 16: Combat Jumping- (A) Red Fortune - Defense
Level 18: Aid Other- (A) Empty
Level 20: Aid Self- (A) Miracle - Heal
- (33) Doctored Wounds - Heal
- (33) Numina's Convalescence - Heal
- (34) HamiO:Golgi Exposure
- (34) Healing
- (34) Healing
Level 22: Quickness- (A) Empty
Level 24: Weave- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Endurance
- (40) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance/Recharge
Level 26: Dragon's Tail- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Damage
Level 28: Dodge- (A) Kismet - Accuracy +6%
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
Level 30: Super Jump- (A) Unbounded Leap - Endurance
- (31) Unbounded Leap - +Stealth
- (31) Unbounded Leap - Jumping
Level 32: Eagles Claw- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (46) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Evasion- (A) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Endurance
- (50) Red Fortune - Defense
Level 38: Crippling Axe Kick- (A) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (40) Hecatomb - Damage/Endurance
- (42) Hecatomb - Chance of Damage(Negative)
Level 41: Caltrops- (A) Empty
Level 44: Shuriken- (A) Empty
Level 47: Exploding Shuriken- (A) Empty
Level 49: Web Grenade- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Health- (A) Numina's Convalescence - Heal
- (42) Panacea - Heal
- (42) Doctored Wounds - Heal
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (43) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run