Mind/Psi/Ice IO and Perma ?'s


Infini

 

Posted

Hello fellow Doms, I recently came back to the game shortly after the release of I20. I was away from right around I16 to now.

I have been working on my Mind/Psi Dom which I love to play. One of my goals with her is to achieve Perma Dom/Hasten and get Drain Psyche to as close to Perma as possible while still having a playable team and solo build.

I have two Mids builds to share. The first is my planned build that includes some purple sets and other high priced IOs. The second is my current live build. In the live build you will notice that I don't have any LotG's yet, I'm still working on getting the cash and merits together to get all these things for the planned build.

My overall biggest concern is, with the "Rule of 5" concerning how many IO set bonus types you can have activated at once, is my planned IO build possible? With 4 LotG +Rech, 2 Basilisk, and 1 Manticore all giving +7.5% Rech, am I wasting slots on bonuses that wont activate? I had been reading the Perma Dom guide at the top of the forums, but it was a bit dated. The author ahd stated that Hold powers don't have a +Rech set, and at the time, I guess Basilisk didnt exist.

Also, from expirienced ?/Psi Doms, do you feel the need to have Numina or Miracle IOs in your set while using Drain Psyche? If my planned IO build holds up, I have a 31.4 Recharge time on DP which is so very close to perma, I may consider dropping the Numina and Miracle uniques. Thoughts?

Live Build 6/2/2011

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Rumina3: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Damage/Endurance
Level 1: Psionic Dart
  • (A) Range IO
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Recharge/Hold
  • (43) Damage Increase IO
  • (45) Damage Increase IO
Level 4: Telekinetic Thrust
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Damage/Endurance
Level 6: Confuse
  • (A) Confuse Duration IO
  • (7) Confuse Duration IO
  • (13) Confuse Duration IO
  • (37) Accuracy IO
  • (45) Recharge Reduction IO
Level 8: Mass Hypnosis
  • (A) Sleep Duration IO
  • (9) Sleep Duration IO
  • (9) Sleep Duration IO
  • (34) Accuracy IO
  • (42) Recharge Reduction IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hover
  • (A) Defense Buff IO
  • (46) Kismet - Accuracy +6%
  • (46) Flight Speed IO
Level 14: Fly
  • (A) Endurance Reduction IO
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Range
Level 18: Total Domination
  • (A) Hold Duration IO
  • (19) Hold Duration IO
  • (19) Hold Duration IO
  • (34) Accuracy IO
Level 20: Drain Psyche
  • (A) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Heal/Endurance
  • (25) Accuracy IO
Level 22: Maneuvers
  • (A) Endurance Reduction IO
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (27) Glimpse of the Abyss - Fear/Range
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Subdue
  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Accuracy/Damage/Recharge
  • (29) Devastation - Damage/Endurance
  • (31) Devastation - Chance of Hold
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Damage/Endurance
Level 30: Combat Jumping
  • (A) Defense Buff IO
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Accuracy/Confused/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (40) Malaise's Illusions - Confused/Range
Level 35: Psionic Lance
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
Level 38: Psychic Shockwave
  • (A) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Damage
Level 41: Sleet
  • (A) Recharge Reduction IO
  • (42) Undermined Defenses - Recharge/Endurance
  • (42) Touch of Lady Grey - Recharge/Endurance
Level 44: Frozen Armor
  • (A) Defense Buff IO
  • (50) Defense Buff IO
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Vengeance
  • (A) Range IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Healing IO
  • (7) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 43% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 55% Enhancement(RechargeTime)
  • 2.5% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 76.3 HP (7.5%) HitPoints
  • MezResist(Immobilize) 2.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)



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Planned Finished IO Build

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Rumina2: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Damage/Endurance
Level 1: Psionic Dart
  • (A) Range IO
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Recharge/Hold
  • (43) Damage Increase IO
  • (45) Damage Increase IO
Level 4: Telekinetic Thrust
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Damage/Endurance
Level 6: Confuse
  • (A) Coercive Persuasion - Accuracy/Confused/Recharge
  • (7) Coercive Persuasion - Accuracy/Recharge
  • (13) Coercive Persuasion - Confused/Recharge
  • (37) Coercive Persuasion - Confused/Endurance
  • (45) Coercive Persuasion - Contagious Confusion
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (9) Fortunata Hypnosis - Accuracy/Recharge
  • (9) Fortunata Hypnosis - Sleep/Recharge
  • (34) Fortunata Hypnosis - Sleep/Endurance
  • (42) Fortunata Hypnosis - Chance for Placate
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Kismet - Accuracy +6%
  • (46) Flight Speed IO
Level 14: Fly
  • (A) Endurance Reduction IO
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Range
Level 18: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Recharge/Hold
Level 20: Drain Psyche
  • (A) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Heal/Endurance
  • (25) Accuracy IO
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (27) Glimpse of the Abyss - Fear/Range
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Subdue
  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Accuracy/Damage/Recharge
  • (29) Devastation - Damage/Endurance
  • (31) Devastation - Chance of Hold
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Gravitational Anchor - Chance for Hold
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Mass Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Accuracy/Confused/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (40) Malaise's Illusions - Confused/Range
Level 35: Psionic Lance
  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
Level 38: Psychic Shockwave
  • (A) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Damage
Level 41: Sleet
  • (A) Achilles' Heel - Chance for Res Debuff
  • (42) Undermined Defenses - Recharge/Endurance
  • (42) Touch of Lady Grey - Recharge/Endurance
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 5.94% Defense(Energy)
  • 5.94% Defense(Negative)
  • 4.38% Defense(Ranged)
  • 6.5% Enhancement(Confused)
  • 120% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 2.75% Enhancement(Terrorized)
  • 58% Enhancement(Accuracy)
  • 5% FlySpeed
  • 76.3 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 2.2%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 19.5% (0.33 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 5% RunSpeed



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All thoughts critiques and concerns of either build will be highly appreciated. cost is not an issue for me. I am a patient person and will build the planned build over time. Thank you all in advance.


Rumina - Lvl 50 Mind/Psi/Ice Dom - Virtue
La Petite Flamme - Lvl 50 Fire/Kin/Earth - Troller - Virtue
Digital Fallout - Lvl 40+ Ill/Rad - Troller - Virtue
Dementia Seraph - Lvl 50 - Dark/Regen - Scrapper - Champion
Side-FX - Lvl 40+ - Bots/FF - MM - Champion

 

Posted

The 7.5% bonuses from LotG stack with the 7.5% from Bask Gaze, Manticore, Kinetic Crash etc. The game considers them different bonuses.

The 7.5% from Bask Gaze, Manticore, Kinetic Crash etc., ARE all considered the same bonus by the game and can only be stacked 5 times.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

You're planned build is exactly like mine (only exceptions are travel power and slotting of health/stamina). So, I can tell you that it is very solid. Toss in Spiritual for your Alpha slot and you should have perma DP.

In terms of using the heal set uniques, while DP can cap your regen/recovery with max targets, a minor goal is to achieve that with less. In other words you want to get a hefty amount, even with just 1-2 mobs (such as AV fights). I personally don't use the unique IOs. I just use 2 common heal IOs in health and 2 common endmods in stamina. Recovery caps with 6 mobs and regen caps with 8.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Thank you Milady for explaining that. It's because the unique IO properties of LotG +Rech that make it seperate from the overall bonuses?

Infini, thank you for confirming I am on the right track. I really like this build a lot, and really want to step it up to the next lvl. Spiritual is also the one I was looking at. I figured that will give me more +Rech than I can even use.


Rumina - Lvl 50 Mind/Psi/Ice Dom - Virtue
La Petite Flamme - Lvl 50 Fire/Kin/Earth - Troller - Virtue
Digital Fallout - Lvl 40+ Ill/Rad - Troller - Virtue
Dementia Seraph - Lvl 50 - Dark/Regen - Scrapper - Champion
Side-FX - Lvl 40+ - Bots/FF - MM - Champion

 

Posted

I just realized another difference in our builds. You have TK Thrust while I have Mind Probe. I used to use TK Thrust because it did better damage in PvP. Since PvP is less than enjoyable nowadays for me, I opted for MP for more PvE damage.

As a result, I don't have any smashing damage to make easier work with Robots (another reason I had TK Thrust), but Sleet and Ice Storm help make up for it.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Jaeger_NA View Post
Thank you Milady for explaining that. It's because the unique IO properties of LotG +Rech that make it seperate from the overall bonuses?
They are differently named so the game sees them as different bonuses even though they are the same numerically.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson