Kin/psi Finally slotting my first 50


Adeon Hawkwood

 

Posted

For the last 3 years I have been toying with builds for this toon. I have several other 50s at this point that are all very nicely slotted. However with this toon I never found any that really offered everything i wanted, mainly due to the lack of mez protection. In fact the lack of mez protection in defenders is the main reason I still only have one. Now however I find that with the new incarnate abilities I can gain the mez protection I seek... at least part of the time. So now I have finally come up with a build that I think I might actually enjoy playing and has everything I was looking for.

Softcapped S/L, and Nrg def. Perma hasten and enough Acc and Tohit to make missing anything a challenge. Oh and the good stuff... Mez Protection!!!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(43), Nictus-Acc/Heal(43), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Acc/EndRdx/Rchg(46)
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9)
Level 6: Siphon Speed -- RechRdx-I(A), RechRdx-I(50), Acc-I(50)
Level 8: Boxing -- Empty(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Tough -- S'fstPrt-ResKB(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(43)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Inertial Reduction -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Zephyr-Travel(19)
Level 20: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 26: Transference -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod(40)
Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Acc-I(33), Acc-I(34), Acc-I(34)
Level 35: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 50: Nerve Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Radial Final Judgement
Level 50: Seers Radial Superior Ally
Level 50: Clarion Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)



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Posted

Wow... a whole day and no one has come along to slander my build.... Thats gotta be a first.


 

Posted

That looks like a pretty decent build to me. One thing I would suggest in your Positron's Blast sets is replacing the Dam/Range with the Proc. Positron's is overslotted for damage so losing the damage won't help you and the extra range isn't much use (it's somewhat useful for cone powers but even there you really need other range bonuses to make it useful).

I also wouldn't softcap Fulcrum shift for Accuracy. Between Acc set bonuses and Tactics you should be at 95% to hit even with a single Acc IO.


 

Posted

ok so i realized that with animation time Siphon Speed wasnt actually perma*3 so I added a Slot to it and also One to Siphon power to make the debuff up more. also added the proc to the Posi sets. Thx for the input.


 

Posted

Quote:
Originally Posted by KingLeo07 View Post
mainly due to the lack of mez protection. In fact the lack of mez protection in defenders is the main reason I still only have one.
Oh and the good stuff... Mez Protection!!!
I have to ask the easy question here. Since you are a kin and have a self heal you really don't need to carry many respites, you have fulcrum shift and siphon power so you really don't need to carry any enrages, you have transferrence so you don't need catch a breaths....is it really to hard to have a bunch of break frees in your tray?....tada instant mez protection.


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Posted

Quote:
Originally Posted by Psyrene View Post
I have to ask the easy question here. Since you are a kin and have a self heal you really don't need to carry many respites, you have fulcrum shift and siphon power so you really don't need to carry any enrages, you have transferrence so you don't need catch a breaths....is it really to hard to have a bunch of break frees in your tray?....tada instant mez protection.
The fact is that on this toon I either never need the mez protection against certain enemies or I have to eat them like candy and run out by the time I get half way through the mish. Its just my personal preference.


 

Posted

Quote:
Originally Posted by Psyrene View Post
I have to ask the easy question here. Since you are a kin and have a self heal you really don't need to carry many respites, you have fulcrum shift and siphon power so you really don't need to carry any enrages, you have transferrence so you don't need catch a breaths....is it really to hard to have a bunch of break frees in your tray?....tada instant mez protection.
You also have no defence or resistance to speak of while your heals and debuffs draw huge group agro. So you really do need to carry a bunch of Lucks, too. (At least until you can get a good IO-based defence up.)

My main character is a kin/psy defender, who I think I started in issue 3. It was often the case that I would have to leave a (solo) mission half-way through to completely restock my inspiration tray with Break-frees (or before them, Disciplines). It was extremely tedious. The AoE sleep and the ST hold from the Psychic APP made an immense difference for soloing, but mezzing was still a huge problem in teams — for whatever reason, Transfusion and Fulcrum Shift seem to be the defender's equivalent of Taunt. I used to leave standing orders at Wentworth's for cheap Emerge inspirations and keep up to 16 of them in the tray.

I say used to, because of Clarion

The impact of the Psychic APP on survivability is so great, that I hate exemplaring down below level 45. It's just too painful. In retrospect, I'm amazed I stuck it through levels 23 to 41 — I know that there were at least six months in there where I rage-quit CoH entirely. My next toon was a scrapper :7


 

Posted

Quote:
Originally Posted by halfflat View Post
You also have no defence or resistance to speak of while your heals and debuffs draw huge group agro. So you really do need to carry a bunch of Lucks, too. (At least until you can get a good IO-based defence up.)

My main character is a kin/psy defender, who I think I started in issue 3. It was often the case that I would have to leave a (solo) mission half-way through to completely restock my inspiration tray with Break-frees (or before them, Disciplines). It was extremely tedious. The AoE sleep and the ST hold from the Psychic APP made an immense difference for soloing, but mezzing was still a huge problem in teams — for whatever reason, Transfusion and Fulcrum Shift seem to be the defender's equivalent of Taunt. I used to leave standing orders at Wentworth's for cheap Emerge inspirations and keep up to 16 of them in the tray.

I say used to, because of Clarion

The impact of the Psychic APP on survivability is so great, that I hate exemplaring down below level 45. It's just too painful. In retrospect, I'm amazed I stuck it through levels 23 to 41 — I know that there were at least six months in there where I rage-quit CoH entirely. My next toon was a scrapper :7
-This-

I went though exactly the same scenario except my next toon was a Tank.... Wat bugs me the most even now is if someone starts spamming "SB plz" I actually removed SB in a respec for a time just so I could tell ppl to shut it cuz i dont have it I cant wait for SB to be AoE....