Reading the newspaper and ...
The link on your post is broken, so we can't pull up your build. Not that it would matter since I don't have Mids right now, but I was going to pull up the build last night and I couldn't. The links break when you edit a post, so I have been trying to post the datachunk in addition to the listing.
Overall, looks very good. Since I can't access the build, I can't see what your actual numbers are for Recharge and Defense for a build that goes for Defense within the context of a Perma-PA build. Your posted defense numbers aren't very high, but I presume that's because some of the toggles aren't on. You gave up some of the little utility powers that I like (Recall Friend, Mutation, travel power) to take Fighting and Maneuvers. You chose to use the Earth APP. Personally, If I were going for a defense build, I would take the Ice APP because it still has the fast Ice Blast. Ice Blast allows for the same Blind-SW-Blast-SW attack chain that I like so much for the reasons I explained in my guide. Even with the choice you made, there might be a few little things you can do here and there.
AM looks underslotted. I assume even underslotted that it is perma? To fully slot it with the Efficacy Adapter set, you'd have to find 4 more slots, which will be hard. I don't know that I would change that if you are satisfied with what you have.
You went with GI -- which is fine. I find it irritating to have to continually re-cast. But GI is a valid choice. I rely heavily on Invis instead of Defense. As a result, I use Deceive a lot, and try to let Phantom Army grab the aggro before I start attacking. As a result, I run SI almost all the time and have to have it well-slotted for EndRdx. I used the same slotting in SI that you appear to have used in Weave and Maneuvers.
In Blind, can you replace one of the Damage IOs with a Nucleous (Acc/Dam) Hami-O? You lose a very small amount of damage for a substantial increase in Accuracy, and Blind is a power that you really want to Hit.
If you are looking to free up a slot, the last slot could be pulled out of EM Pulse. EM Pulse does not have the Accuracy penalty of other PB AoE holds like Blind. Depending on how often you use EM Pulse and how much you use Phanty, you might want to consider moving that slot to Phantasm to add some more Acc and Dam to Phanty.
To free up a slot at the cost of a small amount of endurance, you could replace two slots in Rock Armor with the LotG Defense.
How much do you use Earth's Embrace? If rarely, would a travel power be used more often? Just something to think about. You could go with Fly; I often use Fly/Hover to stay out of melee range. You could add Super Speed with a Stealth IO for continual Invis. You could add Recall Friend or Mutation if you want.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Stupid broken data link build.. thing! Yes, Earth's Embrace is permanent. I planned on using it whenever it was up. As is thingmabober, I mean, AM. By 10 seconds or so. I updated my build some, so let me see if it'll go...
(Also, I like being in melee. Whee!)
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There. If you can't see it, 47.4% s/l defense, 21% to pretty much everything else, 213.3% global recharge, 3.99 recovery/sec, and 1.48 end usage from all toggles, including debuffs. The only thing that might drive me nuts is CLICKING EVERYTHING. But I also might like that, I do play a dominator extensively. HASTENDOMINATIONEIGHTYATTACKSANDCONTROLSAHHHH.
I don't have access to Mids, and expect to be busy for the next day or so where I may not have a chance to look at the build. But overall it looks like a very good build with the goals you had in mind.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
It had the most interesting headline. "Local Man inspires hundreds of people to play illusion/radiation controllers!" Heh, yes, I too am starting one. I managed to draw up a built that seems to have a good bit of defense, being ill.rad.earth. Thought I'd share for no particular reason. Any thoughts on it? Hmm, maybe that is a reason. Show me thoughts!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Endless Skies: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7), Dmg-I(7), Dmg-I(9)
Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13)
Level 2: Spectral Wounds -- Decim-Build%(A), Decim-Acc/Dmg(13), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(17), CoPers-Acc/Rchg(19), CoPers-Acc/Conf/Rchg(19), CoPers-Conf/Rchg(21)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(23), DarkWD-Rchg/EndRdx(25)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(25), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-Acc/Rchg(27), S'bndAl-Dmg/Rchg(29), S'bndAl-Build%(29)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Flash -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), EoCur-Acc/Hold/Rchg(33)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(33), Abys-Acc/EndRdx(34), Abys-Acc/Rchg(34), Abys-EndRdx/Fear(34)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def/EndRdx(37), RedFtn-EndRdx/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(37), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx(40)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(43), EoCur-Acc/Hold/Rchg(43)
Level 41: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
Level 49: Earth's Embrace -- Dct'dW-Heal/Rchg(A)
Level 50: Clarion Partial Core Invocation
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)
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Set Bonus Totals: