dark secondary


Amy_Amp

 

Posted

So I was reading the "blaster secondaries" thread and the discussion turned to a dark secondary right at the end. So I thought, hey why not post a thread for ideas on one? Maybe the devs will read it and we can avoid getting a new secondary full to the brim with blaps and no utility powers. heres what I would like, or something like it....

1. Some single target immob, with the "WORMS!!" animation. I would prefer a knockback power, but I cant think of a single one in the dark sets that wouldnt require a basic re-inventing of the power.
2. Smite or shadow punch
3. Shadow punch or smite
4. Death Shroud. Eh, dmg auras are ok, and its sorta like a dot attack that doesnt take a precious spot on the power bar where my primary blasts go.
5. Boost Range. As a toggle(I wish)
6. Soul Drain. Its not build up, but it already exists and takes more then one IO set. And does minor aoe dmg. Kind of nifty, has a different flavor.
7. Opressive gloom. Because it is awsome. Cloak of fear would be ok, but I prefer stun. And Cloak of fear hasnt had its Acc fixed. For 7 years.
8. Shadow Maul. Because I want 3 or less blaps and people will cry if it isnt in there lol
9. I reserve this spot for tenenbrous tentacles(spell?) because I htink there is a 1% chance that power will stay in the primary dark blast when or if it gets ported. I think it will get replaced with that dark "fireball" type power from villain side. And dammit, cone attack worms is too awsome for blasters to miss.

Anyway, thats sorta what I would like. I would even throw out one of the blaps for like a revamped dark pit or something. Save the "blap attack!" secondary for the martial arts one IMO. We need another bells and whistles parlour tricks secondary.

Feel free to post your version below!


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Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
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93496 A Pawn in Time

 

Posted

I would want it to be much more of a straight dark melee port.


 

Posted

Quote:
Originally Posted by Eldagore View Post
Feel free to post your version below!
1.) ST Tenebrous Tentacles
2.) Shadow Punch
3.) Smite
4.) Tar Patch
5.) Soul Drain
6.) Cloak of Darkness
7.) Shadow Maul
8.) Dark Consumption
9.) Midnight Grasp

All the debuffs would be scaled back to Blaster level, and possibly scaled back from there a bit more. CoD would be similar to /Dev Cloaking Device (stat-wise). Dark Consumption would be similar to /Elec's version. Punch, Smite and Maul give you three solid melee attacks and Grasp is a good CC that can pair with other Holds available to Blasters. Tar Patch would be a useful bottleneck, allowing for an awesome Soul Drain.


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