Assault Rifle/Trick Arrow Build Questions
I would go with Cardiac, and then Ageless, in that order, since you are likely to throw 3 recharge in most of Trick Arrow on top of Hasten.
Key idea here is to immobilize/slow them and Ignite them to death as much as possible.
Redraw hell.
Tough call on the patron/epics.
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Redraw hasn't been that bad so far. Got to level 13, and it seems like most of what I end up doing is opening with the bow and then drawing the rifle and shooting things silly as soon as they're nicely debuffed.
You mentioned that Ignite is a key power. What about Flamethrower, Full Auto, and Oil Slick Arrow?
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Here's the problem. You'd get to 50 and have an attack chain sort of like this:
Glue Arrow>Disruption Arrow>Acid Arrow>Oil Slick Arrow>Ignite>Full Auto>Flamethrower
That's a lot of powers just to take down a mob. Not to mention, you need to do it all VERY quickly, so that your 2 -res debuffs don't wear off by the time Oil Slick and Ignite finish killing everything. You need glue arrow to start off with, otherwise everything will run from ignite, and I don't think that oil slick will be enough to keep em there.
However, as far as good toons go, you can't go wrong with something that can do that insane amount of damage (ignite and oil slick arrow ALONE can destroy mobs, what with the both of them together ticking for over 150-200dps). Redraw will become a pain later, but it's still something you learn to live with. I'd play the toon if it weren't so busy. But if you enjoy busy toons, you'll enjoy it.
For solo-ing, I would personally just go Soul Mastery so you can run INTO the mob and Soul Drain, then hit the above chain, destroying everything. (If you could bear it, this would be a pretty decent farming toon). For teams, I'd probably just go Power Mastery, picking up Power Build Up and Temp Invuln, so that stacked with tough (and hopefully capped ranged defense), you'd be quite sturdy destroying everything from range while someone else holds the aggro for you.
Any toon that goes Ageless does not need Cardiac. I will stand by that until someone can prove me wrong. Tier 4 Ageless at its worst will provide you with enough End to keep moving through everything. This way you can take Spiritual, keeping everything on an even lower recharge (though with a good build, you could even go musculature, honestly).
Hopefully this helps.
Here's the problem. You'd get to 50 and have an attack chain sort of like this:
Glue Arrow>Disruption Arrow>Acid Arrow>Oil Slick Arrow>Ignite>Full Auto>Flamethrower That's a lot of powers just to take down a mob. Not to mention, you need to do it all VERY quickly, so that your 2 -res debuffs don't wear off by the time Oil Slick and Ignite finish killing everything. You need glue arrow to start off with, otherwise everything will run from ignite, and I don't think that oil slick will be enough to keep em there. However, as far as good toons go, you can't go wrong with something that can do that insane amount of damage (ignite and oil slick arrow ALONE can destroy mobs, what with the both of them together ticking for over 150-200dps). Redraw will become a pain later, but it's still something you learn to live with. I'd play the toon if it weren't so busy. But if you enjoy busy toons, you'll enjoy it. For solo-ing, I would personally just go Soul Mastery so you can run INTO the mob and Soul Drain, then hit the above chain, destroying everything. (If you could bear it, this would be a pretty decent farming toon). For teams, I'd probably just go Power Mastery, picking up Power Build Up and Temp Invuln, so that stacked with tough (and hopefully capped ranged defense), you'd be quite sturdy destroying everything from range while someone else holds the aggro for you. Any toon that goes Ageless does not need Cardiac. I will stand by that until someone can prove me wrong. Tier 4 Ageless at its worst will provide you with enough End to keep moving through everything. This way you can take Spiritual, keeping everything on an even lower recharge (though with a good build, you could even go musculature, honestly). Hopefully this helps. |
I voted Cardiac initially since TA will likely hit ED limits for recharge if you are going with vanilla IO slotting per power. Getting a first tier cardiac will take far less work than a tier 4 ageless, but if you chose to stick it out, you are right - is it perma at tier 4 core? I know Barrier is.
Oh, and OP - yes to all of those - I was just mentioning Ignite since that is the best power in the whole set if you can keep mobs in it, even after the nerf.
Burn patches in this game are no joke, and you will have the smallest and largest of them in the game with this toon.
Oh, and fit in Assault (and Tactics) if you can.
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Thanks very much for the replies! In response to runt9, I very much enjoy busy toons.
I don't have Mids, but I'm thinking that my power selection will be (In no particular order):
-Burst
-Entangling Arrow
-Slug
-Glue Arrow
-Buckshot
-Hasten
-Ice Arrow
-Aid Other
-Super Speed
-Maneuvers
-Flamethrower
-Acid Arrow
-Tactics
-Flash Arrow
-Ignite
-Disruption Arrow
-Aid Self
-Full Auto
-Oil Slick Arrow
-EMP Arrow
-Power Build Up
-Temporary Invulnerability
-Conserve Power
-Assault/Stealth/Combat Jumping (undecided)
As for IO slotting...I have no earthly idea. I guess I'll go for recharge, recovery, and see about softcapping some kind of defense? I don't know if that would even be possible with this build.
Too many alts to list.
Level 28 now, and while I'm certainly feeling the difference in attack strength between Corrupters and Blasters, as well as the difference in debuffing between Corrupters and Defenders, I have to say that this is a REALLY fun character. Half of the time the Rifle is like a Flamethrower that occasionally sprays bullets, especially when Hasten is up. Acid Arrow, Glue Arrow, and Disruption Arrow are usually fired by a single Ice Arrow on a Lieutenant and then Ignite/Flamethrower, Buckshot, and a few single target shots until everything is dead.
I am amused.
Too many alts to list.
Ive got a Assault/Trick Arrow Corruptor at lvl 23 and it is a fun toon to play. It is very busy but is good. I have played with builds before for this and found because of the AoE nature of it can be diffcult to build for Ranged defence. I know you don't have Mids but I had a play around and came up with this (I wouldn't say this is a lvling build) and would be quite expensive. It has Smashing/Lethal Defence at 36%, Ranged Defence at 34% (so both one Insp away from Soft Cap) and has 71% recharge.
I would go Cardiac to help control endurance management a bit more but also the boost to range will make your cone attacks more effective.
I went Mace Mastery two reasons - Scorpion Shield for the Smashing/Lethal Defence and Web Envelope which will keep things at range. With the idea to keep mobs away from you I didn't see the melee centric APPs of much use (except for maybe Mass Hypnosis and Telekinesis from Psychic Master).
I don't have much experience with hte other Incarnate powers so won't comment
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Burst
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (15) Positron's Blast - Chance of Damage(Energy)
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Lockdown - Accuracy/Hold
- (11) Lockdown - Accuracy/Recharge
- (23) Lockdown - Recharge/Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (25) Lockdown - Accuracy/Endurance/Recharge/Hold
- (25) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (34) Shield Breaker - Accuracy/Endurance/Recharge
- (34) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Fortunata Hypnosis - Sleep/Recharge
- (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (36) Fortunata Hypnosis - Accuracy/Recharge
- (37) Fortunata Hypnosis - Sleep/Endurance
- (37) Fortunata Hypnosis - Chance for Placate
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Damage/Recharge
- (36) Detonation - Damage/Recharge
- (39) Air Burst - Damage/Recharge
- (42) Detonation - Damage/Endurance
- (42) Touch of Lady Grey - Recharge/Endurance
- (A) Lockdown - Accuracy/Hold
- (43) Lockdown - Accuracy/Recharge
- (46) Lockdown - Recharge/Hold
- (48) Lockdown - Endurance/Recharge/Hold
- (48) Lockdown - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (43) Red Fortune - Defense/Endurance
- (A) Trap of the Hunter - Accuracy/Recharge
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Immobilize/Accuracy
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (50) Red Fortune - Defense/Endurance
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (29) Endurance Modification IO
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 15.8% Defense(Energy)
- 15.8% Defense(Negative)
- 3% Defense(Psionic)
- 21.1% Defense(Ranged)
- 8% Defense(AoE)
- 71.3% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 5% Enhancement(Held)
- 74% Enhancement(Accuracy)
- 8% FlySpeed
- 56.2 HP (5.25%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 7.15%
- MezResist(Sleep) 1.65%
- 20.5% (0.34 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 8% RunSpeed
Yep, on my AR/Kin I also took Black Scorpion for the shield but mostly for the web envelope.
My new Youtube Channel with CoH info
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Definitely mace just for the triple redraw, quadruple if you have nemesis staff
Definitely mace just for the triple redraw, quadruple if you have nemesis staff
|
Also, that's a pretty cool build. I don't know that I could bother putting the +2 Mag Hold proc into Ice Arrow, though. They seem to work best in AoE powers, like EMP Arrow, where they have a chance to work on multiple enemies.
Too many alts to list.
I have one (of the Defender variety) and it's one of my top 10 favorite toons, out of 70+ on 4 servers.
I usually go Flash/Poison/Glue/Acid/Disruption -> Full Auto/Flame Thrower ...and most of the stuff is dead. I also went Dark to use Soul Drain and that really starts to put the hurt out with all those debuffs in place. The redraw isn't as bad as you'd think since you layer the debuffs first and then let lose. I can farm the wall easy peasy, solo almost any mob type without *too* much issue. I usually just toss out the debuffs when teaming with a large group to help the steamroll go along.
It's the perfect mix of debuffs and AoE, for me, that makes the toon so much fun. I feel like I contribute much more than an Assault Rifle blaster, for example. I built for Smash/Lethal/Ranged def (all around 28%). Flash Arrow's -To Hit puts me at the happy place so a luck makes me good for most situations. I also went cardiac and with Tough/Epic Shield I'm near the Defender Res Cap for S/L.
TL;DR - Good combo. Redraw not as bad as you'd think. OSA is awesome.
I'm almost a 70 month Veteran. I can get the Nemesis Staff, the Blackwand, AND the Ghost Slaying Axe. >.>
Also, that's a pretty cool build. I don't know that I could bother putting the +2 Mag Hold proc into Ice Arrow, though. They seem to work best in AoE powers, like EMP Arrow, where they have a chance to work on multiple enemies. |
I only want to comment on the idea of using "Ignite", its a waste. Even with the slows at their cap its only has a 4ft radius so enemies will flee from it before it is done doing damage. You would need to have an enemy immobilized to fully utilize it. Adding additional animation time.
My suggestion is to pretend this power doesn't exist and ignore it. Between Oil Slick, Flame Thrower, and Full Auto their should be little left to deal with. What is left can be Buckshot'd, and M30'd to death.
I only want to comment on the idea of using "Ignite", its a waste. Even with the slows at their cap its only has a 4ft radius so enemies will flee from it before it is done doing damage. You would need to have an enemy immobilized to fully utilize it. Adding additional animation time.
My suggestion is to pretend this power doesn't exist and ignore it. Between Oil Slick, Flame Thrower, and Full Auto their should be little left to deal with. What is left can be Buckshot'd, and M30'd to death. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I mean, it does nuke damage where the only downside is size and fear.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Ignite is so good that it makes your actual tier 9 seem kind of underwhelming, and Full Auto is a GOOD power. It's one of the few powers in the entire game that makes you go 'wait WHAT' at the damage it does before you even slot it, and when you DO slot it, wow.
The entire AR set was rebalanced due to Ignite, and Ignite got nerfed on recharge because it was just so insane.
We were bragging in the corruptor forum about using web envelope+fulcrum and then hitting Ignite, doing over 500 damage every 4 seconds (it used to recharge in 3 seconds but took 4 seconds to animate.)
The devs saw this and did an overhaul to AR due to Ignite being so crazy awesome.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Howdy! I just rolled up an AR/TA Corrupter with the hope of making it into the following:
-Softcapped for Ranged Defense, or close enough that a single purple insp will get him there.
-High Recharge
-Able to handle the endurance of its powers with minimal downtime.
-Use Reactive Integration in order to boosts its damage
-Use Ageless Destiny to further boost Recharge/Recovery
-Judgment! Enough said there.
-Have a Lore pet which can double as an aggro magnet.
My questions are:
-Would this be a viable character?
-Which Alpha would you take, Cardiac or Spiritual?
-Which Patron/Ancillary pool would you suggest?
I wish I had Mids to be able to tweak the build myself, but I'm a Mac user. I'd be overjoyed if someone posted a build, but I'd be happy if someone just confirmed/denied that it could be done without murdering the character's effectiveness.
Thanks much! You all have a nice Memorial Day.
Too many alts to list.