CD/DP, please C&C


Celeritous

 

Posted

On a note to start, the powers are, more or less, set. This is a concept build. However, what I would like come C&C on from wiser defenders than I would be viable enhancment options within the build, possibly a way to min/max with these powers.

Any note would help, and I appreciate in advance any time you take.

The build:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Hydroray: Level 50 Natural Defender
Primary Power Set: Cold Domination
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (34) Pacing of the Turtle - Accuracy/Endurance
  • (45) Achilles' Heel - Chance for Res Debuff
Level 1: Pistols
  • (A) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Damage/Endurance
  • (11) Decimation - Accuracy/Damage
  • (11) Decimation - Chance of Build Up
  • (17) Achilles' Heel - Chance for Res Debuff
Level 2: Snow Storm
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 4: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Range
  • (31) Achilles' Heel - Chance for Res Debuff
Level 6: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (7) HamiO:Enzyme Exposure
  • (7) Luck of the Gambler - Recharge Speed
Level 8: Boxing
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (50) Hecatomb - Damage/Endurance
Level 10: Swap Ammo
Level 12: Arctic Fog
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Ribosome Exposure
  • (13) HamiO:Ribosome Exposure
  • (17) Luck of the Gambler - Recharge Speed
Level 14: Tactics
  • (A) HamiO:Cytoskeleton Exposure
  • (15) HamiO:Cytoskeleton Exposure
  • (15) HamiO:Cytoskeleton Exposure
Level 16: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Range
Level 18: Benumb
  • (A) Accuracy IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 20: Tough
  • (A) HamiO:Ribosome Exposure
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (21) Steadfast Protection - Knockback Protection
  • (25) Aegis - Psionic/Status Resistance
Level 22: Weave
  • (A) HamiO:Enzyme Exposure
  • (23) HamiO:Enzyme Exposure
  • (23) Luck of the Gambler - Recharge Speed
Level 24: Assault
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Sleet
  • (A) Recharge Reduction IO
  • (43) Endurance Reduction IO
  • (43) Endurance Reduction IO
  • (45) Ragnarok - Chance for Knockdown
Level 28: Executioner's Shot
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (29) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage
Level 30: Vengeance
  • (A) HamiO:Membrane Exposure
Level 32: Heat Loss
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - EndMod/Recharge
  • (43) Recharge Reduction IO
Level 35: Piercing Rounds
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage
Level 38: Hail of Bullets
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage
Level 41: Shark Skin
  • (A) HamiO:Ribosome Exposure
  • (42) HamiO:Ribosome Exposure
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: School of Sharks
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 47: Spirit Shark Jaws
  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Accuracy/Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Damage/Recharge
  • (50) Decimation - Damage/Endurance
Level 49: Hibernate
  • (A) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 1: Vigilance
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (5) Miracle - +Recovery
  • (5) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition

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http://www.cohplanner.com/mids/downl...81E7BF6121DD32


@Basque

 

Posted

I'm too tired to give this much thought right now, but if you're going to go for a no cost barred build and invest in the Shield Breaker, you really ought to try to hit the soft cap, or the money is pretty much wasted. The difference between 27 and 24% defense is not 2 billion inf. The difference between 42 and 45, or 40 and 43 might be. I'm thinking you probably meant to go with Scorpion Shield...not Shark Skin.

Also, I have trouble conceiving of a high end build without hasten. You'll probably need to rework quite a bit for defense bonuses, but based on this build, I would drop School of Sharks for Hasten.

Quote:
Originally Posted by Celeritous View Post
Level 2: Health
  • (A) Miracle - Heal
  • (5) Miracle - +Recovery
  • (5) Panacea - +Hit Points/Endurance
I'm not certain on regen, but the Numina unique is better than the Panacea for recovery (10% instead of 9% and a WHOLE lot cheaper).

KB IO in sleet is wasted. I would go for 2 recharge, 1 end (since you think you need it) and either an Achilles' Heel or a damage proc. You can see my sig and read the section on Freezing Rain, since Sleet is similar (controller level values) for more insight. (and I would probably try to scrounge up a few more slots for it)


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

With revision from Draggyn's notes:

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@Basque

 

Posted

My personal favorite way to slot Sleet and/or Freezing Rain is to do the following:

Undermined Defenses: Recharge
Undermined Defenses: Recharge/Endurance Redux
Touch of Lady Grey: Recharge/Endurance Redux
Achilles' Heel: Chance for Res Debuff

This gives you 53% Endurance Redux and 91.78% Recharge along with a side bonus of 2% damage buff from UD.

Another thing, I'd move your Recharge IO from Heat Loss to Hasten, then chance your Accuracy/Endurance Mod Shifter to the Accuracy/Recharge one. Keep your accuracy, get better recharge. There's some sapping factor to Heat Loss, but not enough to actually sap them with just Heat Loss and no benefit anywhere else to sapping.

Unless you enjoy killed accuracy in your powers (I know the people are out there), you may consider switching Tactics for Vengeance. Naturally when slotting venge, make sure to slot your 4th LotG 7.5, and that within itself I'd consider a reason to switch from Tactics to Venge.

I'd try to move a slot from possibly Tactics (you'll have room if you made the switch above probably), 1 slot on boxing, maybe a slot off snow storm, or the 3rd recharge off benumb to give Bullet Rain or Hail of Bullets (probably the former) the Forced Feedback: Chance for +Recharge. 10% chance for +100% recharge for 5 seconds with a 10 or 15 second cool down. It'll help keep your powers get up even faster. Something I actually kinda miss not having on my Storm/Dark Defender build.

Is Mids broken, or does this actually work in game like this. Your Arctic Fog/Weave/Maneuvers has Defense Debuff/To hit debuff/Endurance Redux on your HamiO's and they are actually giving more defense/end redux than the proper Defense Buff/To-Hit Buff/Endurance Redux HamiO's. After switching all the debuff ones to buffs, you've actually lost 1.2% defense. Just a note.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec