White Dwarf VS Black Dwarf


Bill Z Bubba

 

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Originally Posted by Jibikao View Post
So I've decided to focus on White Dwarf (since I've never made a Tanker and White Dwarf is "tank" enough for me. I just can't stand the low damage). I find my damage quite low but at least I've got a decent soft-control in Flare.

I got curious. People talk about double Mire in WS. I actually have never really paid attention to WS's numbers as I didn't plan to make one.

Oh my god... is Mids wrong or is Black Dwarf that much better?

This is what I don't understand. Black Dwarf has a Mire that has the same radius as White Flare and even though the recharge is 4s longer, it fuels BOTH Damage and Tohit and its activation time is only 0.73s AND it debuffs recharge by 20%?

Sublimation VS Drain (I have to correct myself. For some reasons I thought Drain is an aoe drain like Soul Drain)
Black Dwarf's version of Drain is better than Siphon Life and it's one more attack and it heals and debuffs.


Please tell me Mids is wrong because I can't figure out how this is balanced for White Dwarf. Sure, White Dwarf has a single heal but it has the standard 60s recharge and it does zero damage and it doesn't even give +toxic resistance like other single heals do, and Black Dwarf can fuel its damage with Mire. Let's just say White Dwarf survives better on paper (by taking damage and healing back) but one thing to keep in mind is that Black Dwarf can fuel its damage so much higher than White and has one more attack. One way to survive better is actually to kill quicker too!


I really don't want to trash Peacebringer that much (sorry been doing that a lot lately. hehe) but the more I play this AT, the more I can't figure out how this AT is balanced against Warshade. WS has two forms that just seem superior. Only Nova form is almost identical except for the debuff types.
In the long run, Warshades are, in my opinion, the strongest offensive juggernaut in the game. They have two powers, that with the right binds skyrocket your damage and to hit. They have a power that allows them to mini-nuke on any enemy they kill, then summon pets from mr mini-nuke's friend's bodies, and ontop of that. They have a self heal + recovery boost, AND finally a power that, if slotted correctly, can permanently cap all resistances if there are enemies available.

In my personal experience, I've never played a war shade & if i had the time i would. Peacebringers are an AT that hasn't had a good cleaning up in it's long existence. A PB's strength is it's heals, with all three of them and the correct binds, I can solo a fully aggroed fire farm mission; granted...I'm on edge the entire time, but a Warshade can do just that at 4+ mission level half as easily.

When comparing a Peacebringer to a Warshade, I'd say that the Warshade will win hands down in the "who has the odds tipped in their favor" contest.


 

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That's just it, warshades outperform pretty much everyone against large groups of minions and LT's but are pretty underpowered against a single hard target.

The argument for Peacebringers seem to be that since they're better against single targets they're just as valuable but I have a lot of trouble following that logic... Peacebringers are average at best in every situation, whereas up against large groups of enemies warshades outshine pretty much every other powerset.

The longer I spend leveling up my peacebringer (currently 33) the less enthusiastic I become about continuing. Do I really want to get him to 50 and invest in a good build, just in the hopes of being mediocre at best? I can't see the sense in doing so. Maybe one day if I come by a bunch of lucky drops and I can afford to risk throwing inf away on an inferior character I will but as of now I don't see it happening.


 

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Originally Posted by Bionut911 View Post
In the long run, Warshades are, in my opinion, the strongest offensive juggernaut in the game. They have two powers, that with the right binds skyrocket your damage and to hit. They have a power that allows them to mini-nuke on any enemy they kill, then summon pets from mr mini-nuke's friend's bodies, and ontop of that. They have a self heal + recovery boost, AND finally a power that, if slotted correctly, can permanently cap all resistances if there are enemies available.

In my personal experience, I've never played a war shade & if i had the time i would. Peacebringers are an AT that hasn't had a good cleaning up in it's long existence. A PB's strength is it's heals, with all three of them and the correct binds, I can solo a fully aggroed fire farm mission; granted...I'm on edge the entire time, but a Warshade can do just that at 4+ mission level half as easily.

When comparing a Peacebringer to a Warshade, I'd say that the Warshade will win hands down in the "who has the odds tipped in their favor" contest.

I made a new WS recently because before I compare anything, I gotta try it first. My WS was very weak leveling up because I skipped Nova. I mainly just want to compare both Human PB and Human WS.

I had to set difficulty down to -1 with No Boss so I can do the tip missions easier. I had huge endurance issue and mainly because I took the pbaoe aura.

Anyway (a big anyway!), I hit 22 last night and got all the Single Origins and that circle power that fuels your health/endurance from dead bodies. OH MY GOD!!!!!!!!!!!!!! I've never had a build that is this NIGHT AND DAY difference. I can now blast all I want per mob and fuel back my endurance/health. I no longer have to save my endurance. I literally just go all out and it fuels back. The recharge is only about 23s with one SO.


I can totally see why Warshade is better and not just the fact that WS survives better and kills faster. Warshade's design is just more interesting and unique. I don't think there's any other that fuels your endurance/health from dead bodies right? WS is just simply, a BETTER design. And I can't wait to get that summon power.

Peacebringer, on the other hand, is like a Regen Assault Set (mix of range/melee) with a lot less damage and no mez protection. Its only "positive" is glowing touch and that is it. Peacebringer does not bring any interesting gameplay except for knockbacks, knockbacks AND even more knockbacks with Solar Flare and Seekers. I am just tired of all the knockbacks.


Sure, my White Dwarf survives well but if I set anything higher than +1, it takes so long to kill a boss. Too long to the point that I get bored. I literally just spam 3 weak attacks over, over, and over again. If it's Black Dwarf, I believe I can kill a lot quicker especially when the mob size gets bigger.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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My White Dwarf used her first teleport last night 'cause the two MMs were blocking the path. Ugh.. couldn't use Flare in air. So annoying. Can you use Black Dwarf Mire in air?

It's like they have to add every little restriction possible to Peacebringer.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
My White Dwarf used her first teleport last night 'cause the two MMs were blocking the path. Ugh.. couldn't use Flare in air. So annoying. Can you use Black Dwarf Mire in air?

It's like they have to add every little restriction possible to Peacebringer.
Yeah, my human only PB always has combat flight on and it's a gigantic pain to always have to drop it when I want to use kheld footstomp. I'm actually thinking of setting up a bind to toggle off combat flight and toggle on footstomp next time I play him.