Help making a Def


Amy_Amp

 

Posted

Lokking to make a new AT because I'm getting bored of all melee toons. I'd like a primary that will keep me busy, but no kin or emp, as for secondary it pretty much seems like Sonic or Ice is the way to go.

Thanks


 

Posted

For all around fun and effectiveness, I'd go Dark or Rad for your primary. Both sets solo well and also are very useful on teams. They are well-rounded, you have a heal but also have a variety of buffs/debuffs and soft control. A lot of their powers are pretty darn good straight out of the box, they just get *better* when well-slotted.


 

Posted

Dark would be my first pick if I rolled a def these days. I really like TA's atypical approach to being a defender, but I just feel like I have to pair it with /a and I would like options so I go Dark first. Traps is a pretty good set that you get to be left alone as well. Traps/dark filled with procs in both sets has potential.


 

Posted

Note: a TA/Sonic would light its own OSA, or at least I've been told by a person with said combo.

Something deadly I've considered, but I didn't know if OSA would officially light or not. By this point, I already have a TA/Elec and a TA/Ice Defenders, so I don't feel like rolling another TA atm to fill this interesting nitch. That and I'm finally getting a home for my Sonic Blast character with a Sonic/Pain Corruptor. One of the few support sets that I still need a 50 of >.>


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
Note: a TA/Sonic would light its own OSA, or at least I've been told by a person with said combo.
It's basically anything with Fire based or energy based damage can light OSA. So even if you're like...TA/Ice you can still light your own OSA with the origin temp power if you were Magic or Tech origin since Apprentice Charm and Taser Dart do Energy damage.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
It's basically anything with Fire based or energy based damage can light OSA. So even if you're like...TA/Ice you can still light your own OSA with the origin temp power if you were Magic or Tech origin since Apprentice Charm and Taser Dart do Energy damage.
That's exactly what my TA/Ice does. Tech origin, still a very powerful combo, just have to set a bind to set it off instead of using a cone/aoe of fire/energy to light it.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec