Build Feedback for WP/Eng Melee
You should focus primarily on S/L/E/NE def and not worry about F/C def so much. To that end, I'd drop the Aegis set in MoB and 4-slot it with Reactive Armor instead. That way, you can drop the Kinetic Combat set in Boxing and use those slots elsewhere.
All the attacks slotted with Kinetic Combat are underslotted for accuracy and damage, add at least one slot to each; I like using the Mako's Acc/Dam/End/Rchg.
Fast Healing is way overslotted, I'd drop it back to 3 slots, 4 at most, and put the Numina +Regen/Recov in Health or PP instead.
If you can scrounge up the slots, add another two Mocking Beratement slots to Taunt, which will give you some F/C def and a nice Recharge bonus.
Quick Recovery has a higher base value than Stamina, so slot it accordingly. If you don't have enough slots to 3 slot QR, Stamina, and PP, put 3-4 in QR and Stamina and single slot PP, since it has half the value of Stamina.
I'd use another set of RA in Tough. Weave has a higher base value than CJ and a much higher end cost, so if you're going to 4-slot one of them it should be Weave.
Whirling Hands is way underslotted and 3 slots of Eradication has more than twice the E/NE def bonus as Cleaving Blow. Use 3-4 slots of Erad and another one or two from another set so it has sufficient end reduction.
Tactics is using a lot of slots and personally, I don't think it's that useful. Take one of the slots and get the Kismet +Acc instead to put in a defense power. I'd probably pick up a travel power over Tactics.
As mentioned earlier, Physical Perfection has half the regen/recovery value of Health and Stamina, yet you've slotted PP more fully than Health. Take some of those slots and put them in Health. PP is fine with one or two slots.
I would probably pick another epic than Energy Mastery since WP has abundant regen and recovery already, but it does have the advantage that you can get away with using few slots.
Here's what I would recommend for your build; it's soft-capped to S/L/E/NE and has around 41% F/C def. The recovery is higher, the regen a little lower, and all the attacks are well slotted for accuracy, damage, and end reduction. Recharge is a little higher, too.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Donavon Roivan: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx:40(9)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(27)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), Ksmt-ToHit+:30(15)
Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(31)
Level 10: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(31)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(17), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Taunt/Rng:50(48)
Level 14: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(45), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod:50(46)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(21)
Level 20: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(37), M'Strk-Acc/Dmg/EndRdx:50(43)
Level 22: Boxing -- Acc-I:30(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(25)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 28: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34), RechRdx-I:50(43)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(31)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Physical Perfection -- P'Shift-End%:50(A), Numna-Regen/Rcvry+:50(45)
Level 47: Super Speed -- Run-I:50(A)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Heal/EndRdx:40(3), Mrcl-Heal:40(34), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(29), P'Shift-End%:50(34)
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Set Bonus Totals:
- 24.88% Defense(Smashing)
- 24.88% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 9.875% Defense(Energy)
- 9.875% Defense(Negative)
- 3% Defense(Psionic)
- 13.94% Defense(Melee)
- 6.438% Defense(Ranged)
- 4.563% Defense(AoE)
- 3.6% Max End
- 18% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 45% Enhancement(RechargeTime)
- 5% FlySpeed
- 414.64 HP (22.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.3%
- 5% (0.084 End/sec) Recovery
- 86% (6.729 HP/sec) Regeneration
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
tried to do a lil min/maxin'.
was able to drop a set of Kin Combats (still at 45.1)
basically I lowered your def and resist's by a few percent in order to get more acc (from 18% to 45%) and a lil more rech (+12.5%) and better slotting on Whirling Hands, ET, and TF.
and I dropped Conserve Energy.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
Looking for feedback on this tank build; had the character for years and finally decided to put sets into it. Sort of new to using sets as I normally just run with normal IOs; and don't worry about set bonuses.
Currently has (with Tier 4 Spirit Alpha - Spiritual Core Paragon )
Defense: Sm/Lth 47.6%, Fire/Cold 46%, Eng/Neg 44.2%, Psi 33.5%
Resistance: Sm/Lth 69.6%, Fire/Cold/Eng/Neg/Tox 11.3, Psi 42.1%
Regen: 1285% for 174.9hp/sec (w/ 10 enemies); 795% for 108.2hp/sec (otherwise)
HP: 3,266
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Donavon Roivan: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery