Blaster Secondary Idea - Martial Discipline


Cheetatron

 

Posted

Here's my take on a power choice for a Blaster Secondary. Martial Discipline. Notice how, say, Maelstrom is Dual Pistols/Martial Arts? That's kind of what I had in mind.

Three main attacks: Crane Kick, Dragon's Tail, Eagle's Claw
Four support: Physical Perfection, Caltrops, Rise to the Challenge, Focus Chi
Two control: Crippling Axe Kick, Cobra Strike

1: Crippling Axe Kick (Minor damage, mag 3 immob, 4s recharge)
2: Caltrops (Moderate DoT, -recharge, -run, 45s recharge)
4: Physical Perfection (Autopower, +regen/recov)
10: Crane Kick (Moderate damage, knockback, 10s recharge)
16: Focus Chi (Build Up, 90s recharge)
20: Cobra Strike (Minor damage, mag 3 stun, 12s recharge)
28: Dragon's Tail (AoE moderate damage, knockdown, 20s recharge)
35: Ignore Pain (Special, 300s recharge) OR Rise to the Challenge (Self +regen, enemy -tohit)
38: Eagle's Claw (High damage, chance for mag 3 stun, 20s recharge)

Ignore Pain: Ignore Pain allows you to completely absorb damage for a short time, say, 10-15 seconds. However, once the power expires, all the damage taken is delivered back to you, possibly defeating you outright if you've suffered enough.

This isn't really me saying this is how it absolutely should be, it's just a rough draft of my take on a martial arts style blaster secondary. It should be feasible. Opinions, thoughts?


 

Posted

Quote:
Originally Posted by MondoCool View Post
Here's my take on a power choice for a Blaster Secondary. Martial Discipline. Notice how, say, Maelstrom is Dual Pistols/Martial Arts? That's kind of what I had in mind.

Three main attacks: Thunder Kick, Crane Kick, Dragon's Tail
Four support: Physical Perfection, Caltrops, Rise to the Challenge, Focus Chi
Two control: Cobra Strike, Crippling Axe Kick

1: Crippling Axe Kick (Minor damage, Immobilize, Fast recharge)
2: Thunder Kick (Moderate damage, Fast recharge)
4: Caltrops (Moderate DoT, -recharge, -run, slow recharge)
10: Focus Chi (Build Up)
16: Physical Perfection (Autopower, +regen/recov)
20: Cobra Strike (Minor damage, Stun, medium recharge)
28: Rise to the Challenge (Toggle, self +regen, enemy -tohit)
35: Dragon's Tail (AoE moderate damage, knockdown, medium recharge)
38: Crane Kick (High damage, knockback, slow recharge)

This isn't really me saying this is how it absolutely should be, it's just a rough draft of my take on a martial arts style blaster secondary. It should be feasible. Opinions, thoughts?
I doubt a blaster secondary would ever get 1 meaningful regen power nevermind 2 but maybe a delayed reaction type health power might work; by that I mean a click power that returns every bit of damage it mitigated before it's crash down 1hp of course


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I doubt a blaster secondary would ever get 1 meaningful regen power nevermind 2 but maybe a delayed reaction type health power might work; by that I mean a click power that returns every bit of damage it mitigated before it's crash down 1hp of course
Physical Perfection is just a very minor increase to regen and recovery. It's basically half Health, half Stamina. The RttC power is the "big regen" ability, and it's there as support, like Mental Manipulation's Drain Psyche, but with the function of the Willpower toggle. However, I like this idea. I implemented it as "Ignore Pain".


 

Posted

Are you willing to give up damage then?


 

Posted

Quote:
Originally Posted by Sharker_Quint_0I View Post
Are you willing to give up damage then?
There's plenty of melee attacks as well as a build up power. How is damage affected?


 

Posted

Really? You honestly think the devs would give blasters not only 1, but 2 forms of regen without having a negative effect on something else? Damage is a blasters defense. If you want regen to be added you have to give up something and that somethng would be damage. Not only would it effect a blaster that chose that secondary, but it would effect all blasters of any power mix. Not going to happen.


 

Posted

Quote:
Originally Posted by Sharker_Quint_0I View Post
Really? You honestly think the devs would give blasters not only 1, but 2 forms of regen without having a negative effect on something else? Damage is a blasters defense. If you want regen to be added you have to give up something and that somethng would be damage. Not only would it effect a blaster that chose that secondary, but it would effect all blasters of any power mix. Not going to happen.
Physical Perfection is a very minor regen buff. It's honestly better slotted for the recovery.

As for the RTTC, the regen aspect can be reduced in favour of amplifying the -tohit to enemies.