Can a AE mission stand the test of time?


Redmanfx

 

Posted

This question got me thinking. With all the AE tweaks and reward adjustments can an ae mission made before all these tweaks still be any good? Would it be worth playing? I made a "harder then normal" story containing just one mission long ago called Introducing the Gia Mob. This mission was to show off my new custom mob containing many Lt's and minions that complimented each other by their power sets. The bosses? Yes they are hard and with the complimenting support cast( I think I made 10 or so with different powers and such), but with incarnate powers now I wonder how challenging this arc can be.

You can find it under @redmanfx "Introducing the GIA mob"(I will include the mish ID when the game maint. is over) It is a single mission and on higher difficulties it can be extremely hard so beware. I would like to see how incarnate powers effect the mission and to get some feed back as to your feelings on the rewards you get compared to the difficulty. This mission was created back in the day before AE was ruined by the devs or at least rewards were as punishment for the exploitation of the AE system. The mission has many objectives, so it's not the 1, 2, 3 and it's over mission.

I haven't edited this AE mission for years so If you do decide to check it out. Let me know how your powers worked and if your rewards were worth the effort. And just let me know if it was any fun or not. This mission was not made to exploit but the test the custom mob I made for the "Fiendish Plot" arc, which I may or may not continue expanding. Thanks for your input.

Arc Id is 29778


Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons