Needing an affordable Sonic/Traps build


Celestyna

 

Posted

The subject says it all really, Im looking to make up a Sonic/Traps toon for a bit of everything really, I hear the debuffs and damage is good enough to solo some, the same qualities also make it quite versitile for PvE and PvP as well.
But the thing Im really after is an affordable build for it. About a 500m build with leaping as travel power, also wondering if anyone has a levelling build with leaping too? By that im good just using basic IO's without a problem.


 

Posted

You gotta be a little bit more specific than that. Any powers you do NOT want on the build? Any powers that you can't live without? Any care towards a specific epic?

Also: Is getting the Numina/Miracle uniques and some LotG 7.5 with reward merits and/or hero merits a problem?


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

I dun know the pools well enough to know what not to take, so nope none that I cant live without, but hero merit bought stuff is fine to do


 

Posted

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow:40(A)
Level 1: Shriek -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(3), Thundr-Dmg/Rchg:35(3), Thundr-Acc/Dmg/Rchg:35(5), Thundr-Acc/Dmg/EndRdx:35(5)
Level 2: Scream -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(7), Decim-Dmg/Rchg:35(7), Decim-Acc/EndRdx/Rchg:35(9), Decim-Acc/Dmg/Rchg:35(9)
Level 4: Howl -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(13), Posi-Dmg/Rchg:35(15), Posi-Acc/Dmg/EndRdx:35(15), Posi-Dam%:35(17)
Level 6: Acid Mortar -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(19), ShldBrk-DefDeb/EndRdx/Rchg:30(19), ShldBrk-Acc/EndRdx/Rchg:30(21), ShldBrk-%Dam:30(21)
Level 8: Force Field Generator -- LkGmblr-Def/EndRdx/Rchg:35(A), LkGmblr-Def:35(23), LkGmblr-Rchg+:35(23), LkGmblr-Def/EndRdx:35(25)
Level 10: Hasten -- RechRdx-I:35(A), RechRdx-I:35(25)
Level 12: Poison Trap -- Lock-Acc/Hold:35(A), Lock-Acc/Rchg:35(27), Lock-Rchg/Hold:35(27), Lock-EndRdx/Rchg/Hold:35(29), Lock-Acc/EndRdx/Rchg/Hold:35(29), Lock-%Hold:35(31)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(31), LkGmblr-Def:40(31), LkGmblr-Rchg+:35(33)
Level 16: Shout -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(33), Decim-Dmg/Rchg:35(33), Decim-Acc/EndRdx/Rchg:35(34), Decim-Acc/Dmg/Rchg:35(34)
Level 18: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(34), Cloud-Acc/Rchg:30(36), Cloud-ToHitDeb/EndRdx/Rchg:30(36), Cloud-Acc/EndRdx/Rchg:30(36), Cloud-%Dam:30(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:35(37), Aegis-ResDam/EndRdx/Rchg:35(37), Aegis-ResDam:35(39), S'fstPrt-ResKB:30(39)
Level 24: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(39), LkGmblr-Rchg+:35(40), LkGmblr-Def:35(40)
Level 26: Trip Mine -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(40), Oblit-Dmg/Rchg:35(42), Oblit-Acc/Dmg/Rchg:35(42), Oblit-Acc/Dmg/EndRdx/Rchg:35(42), Oblit-%Dam:35(43)
Level 28: Aid Other -- Empty(A)
Level 30: Aid Self -- Numna-Heal/EndRdx:35(A), Numna-Heal/Rchg:35(43), Numna-Heal/EndRdx/Rchg:35(43), Dct'dW-Heal/EndRdx/Rchg:35(45)
Level 32: Tactics -- GSFC-ToHit/EndRdx:40(A), AdjTgt-ToHit/EndRdx:40(45)
Level 35: Amplify -- RechRdx-I:35(A), RechRdx-I:40(45)
Level 38: Dreadful Wail -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(46), Oblit-Dmg/Rchg:35(46), Oblit-Acc/Dmg/Rchg:35(46), Oblit-Acc/Dmg/EndRdx/Rchg:35(48), Oblit-%Dam:35(48)
Level 41: Power Sink -- P'Shift-Acc/Rchg:40(A), P'Shift-EndMod/Acc:40(48)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/EndRdx/Rchg:40(50), Aegis-ResDam:40(50)
Level 47: Conserve Power -- RechRdx-I:35(A), RechRdx-I:35(50)
Level 49: Vengeance -- LkGmblr-Rchg+:35(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:35(A), Numna-Regen/Rcvry+:35(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(11), P'Shift-End%:35(13)



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Posted

Dun mean to pick fault, but thats a defender build, I meant a corruptor


 

Posted

Quote:
Originally Posted by Celestyna_EU View Post
I dun know the pools well enough to know what not to take, so nope none that I cant live without, but hero merit bought stuff is fine to do
Alright. I will see what I can come up with later today. Just one comment: I don't PvP so I can't guarantee how well it will work for that aspect. Although I know for PvP you'd prolly want to proc as much as possible which will raise the price quite a bit.

EDIT: What about Trip mine and Time bomb? Those are personal taste since some people like them others hate them =/


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Sonic Blast gets better offensive output as a defender due to the better -resistance and stacking, which more than makes up for any difference due to scourge.

Traps gets better numbers as a defender.

As a defender you get more endurance when teamed.

There's no game mechanics reason that I can think of to take a Sonic Blast and Traps character corruptor over defender. Other combinations differ, with many, if not most, falling on the corruptor side of the tracks. Sonic Blast Traps is one of the exceptions.

If you flip it to corruptor and want to maintain soft-cap, you'll have to make up the defensive difference. A PvP IO would likely be the quick, if expensive, fix. Other options would be to go with Triage Beacon instead of Medicine and Hover/Stealth/Combat Jumping. You could also swap Hasten for Hover/Stealth/CJ.

If you can't flip the build from defender to corruptor for yourself, you need entirely more help than I have either the time nor patience for.

PS: None of this applies to PvP. If you want a PvP build, you should ask in the PvP Forums.


 

Posted

Someone else mentioned this combo recently and you guys are making me want to roll a traps/sonic defender pretty bad. I already have a high level traps/ar defender though, so maybe a fire/traps corruptor would give me a different experience.

As far as why I did that combo, I just figured it was thematic and having caltrops/web/acid/and the glorious Ignite power would be too fun to skip.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

RE: Combat Jumping

You'll need to decide "Force of Nature" build or "Mu Resist" Build. Each have their strong points and weak points. I could also work with a typed defense Scorpion Shield based build, but I think you'll have more endurance issues with that branch. My Traps/Dark went with FoN. My Fire/Traps and Traps/Dp went with Mu. I honestly don't recall if I have Scorpion on any builds currently, but I have had it in the past.

To fit in CJ, you'll have to give something up.

  • Maneuvers, Tactics, Vengeance
  • Hasten
  • Aid Self
  • Add a PvP +3 Defense IO for 2 billion Influence
  • Sacrifice a Power, to gain slots

Maneuvers vs CJ is about a 1 point difference in defense. Not sure if I can compensate for that or not, till I try it with a full build.

You may [s]need[/s] desire Tactics for fighting +4s, if you have any strong preference for fighting +4s. Need is a bit of a strong word as well, given that you have -defense in traps. Probably more like desire.

Vengeance, well I'm totally addicted to Vengeance. Vengeance + FoN is godhood. It's also great for things like nemesis Vengeance, Preatorian Orbs, and all the new -defense powers cropping up everywhere.

Hasten, I totally cringe to give up recharge on a traps character.

Aid Self, I prefer Aid Self, but Triage with Rebirth can make a good substitute. Also, many players despise Aid Self, or just don't like how it works.

PvP IO, this makes it entirely easier to make the build work, and is almost a requirement for soft-capping Corruptors; but is much more optional for a defender. The main problem is cost and aquiring one. About the only way to get one is 35 A-Merits. You can bid on one for 2 billion, but you may wait 2 to 8 weeks, if ever, to have the bid filled. I'm working on getting another one with A-Merits ... in about a month.

Sacrifice a Power, which one, and then how do you make up for whatever bonus that power had with it. Totally good question. I have no idea.

You'll probably want to shuffle things around to get CJ and Triage into the build either earlier or later, depending on your preferences.

----

I think, I would probably take the cringe inducing route of dropping Medicine for Triage and CJ with Rebirth.

With Rebirth +Regeneration T4, and +hp/+end Accolades, you'll have about 24 hps regeneration without the Triage, and around 40 hps with Triage. However, Triage will not be available every spawn, but can overlap a bit for very long fights, boosting regen even higher for a short period of time. I consider 25hps the minimum for a viable build for myself. Alleyne has about 25hps equivalent between her regen and drain life, and she is a very viable build.
----

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Acid Mortar -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(19), AnWeak-DefDeb/EndRdx/Rchg(19), Achilles-ResDeb%(21)
Level 8: Force Field Generator -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(21), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 16: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34)
Level 18: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37), S'fstPrt-ResKB(39)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39), LkGmblr-Def(40)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 30: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43)
Level 32: Tactics -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(45)
Level 35: Amplify -- RechRdx-I(A)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(48)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(11), RgnTis-Regen+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), P'Shift-End%(13)



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PS: I'm totally useless for a leveling build. I always just play it by ear and change it as I go along depending on what happens along the way. It's more a matter of I know where I'm going, and I adjust as I run into trouble on the way there. The only real thing I can do is warn you about endurance issues. You will have them, plan ahead for them. Vigilance on Teams will be a huge bonus for endurance from time to time.