DA/KM Tanker power choices


AcceleratorRay

 

Posted

Well, this is perhaps more of a KM question than a DA one, seeing as taking nearly everything from DA is a good idea, the possible exception being Cloak of Fear. I'm more wondering what from KM is worth having, along with which power pools. I figure fighting is a must, but the rest is up in the air.

Slotting suggestions also welcome, but my IO growth is usually organic (what I can get and afford) rather than simply picking sets all at once and buying them.


 

Posted

I thought KM was built in such a way that the dam per animation and endurance of every attack was well balanced. Power choices are to taste. I would probably add fight pool, haste, flight, fill the kb hole up with slots rather than additional toggles.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'd suggest skipping repulsing torrent, and maybe focused burst from
KM. Grab combat jumping or hover and slot with a -kb io, and consider
a second (or third) -kb from Steadfast Protection or Blessing of the Zephyr.
Then add a Theft of Essence +End proc to dark regen - with alignment
merits, it isn't *too* onerous to obtain them without marketeering.

From DA, you could skip Cloak of Fear and/or Soul Transfer (though I
find both useful). Consider adding fighting (at least for Tough, Weave
too if you want to build for +def)


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