DP/Mental Blaster


Hindenburg

 

Posted

Ok I am not any good at Building Blasters, or even anything really for that matter. I was messing around on mids and like to know what u think I should change something I am looking for damage and acc.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Manco: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Rchg(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Empty Clips -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(13), AnWeak-Acc/Rchg(13), AnWeak-DefDeb/EndRdx/Rchg(15), AnWeak-Acc/Rchg/EndRdx(15), AnWeak-%ToHit(17)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(21), LkGmblr-Def(23)
Level 8: Swap Ammo
Level 10: Bullet Rain -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Rng/Slow(23), P'ngTtl-Acc/Slow(25), P'ngTtl-EndRdx/Rchg/Slow(25), FrcFbk-Rechg%(27)
Level 12: Psychic Scream -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Dmg/Rchg(29)
Level 14: Super Jump -- Winter-ResSlow(A), Zephyr-ResKB(43), Zephyr-Travel(43)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Executioner's Shot -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg(31), Thundr-Dmg/Rchg(31)
Level 20: Drain Psyche -- Theft-Heal(A), Theft-Acc/Heal(33), Theft-+End%(33), Theft-Acc/EndRdx/Rchg(33), Theft-Acc/EndRdx/Heal(34)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-Status(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Piercing Rounds -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(37), P'ngTtl-Acc/EndRdx(37), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(39), P'ngTtl--Rchg%(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(40), LkGmblr-Def(40)
Level 30: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Super Speed -- Zephyr-ResKB(A)
Level 38: Psychic Shockwave -- Oblit-Dmg/Rchg(A), Oblit-Dmg(46), Oblit-Acc/Rchg(48)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 44: Oppressive Gloom -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(50)
Level 47: Soul Storm -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Incendiary Ammunition



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Posted

Take its and have fun.

Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 1: Subdual -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7)
Level 2: Pistols -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(31), Decim-Dmg/EndRdx(31), Decim-Build%(34), Decim-Acc/EndRdx/Rchg(34)
Level 4: Mind Probe -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(21)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19), RechRdx-I(48)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(34), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/Rchg(40), HO:Centri(43)
Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(43), P'Shift-Acc/Rchg(43), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Dct'dW-Heal/Rchg(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dam%(29)
Level 28: World of Confusion -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), RedFtn-Def/EndRdx(33), RedFtn-Def(33)
Level 35: Hail of Bullets -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def(50)
Level 49: Suppressive Fire -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 6: Incendiary Ammunition



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Posted

For some reason my build did not show so I re edit it. Like I said I was looking for damage mostly. Was not thinking of getting close to the enemies if I can help it.


 

Posted

ToHit > Accuracy.

best ways to get tohit is Tactics and a Kismet: 6% (which is labeled Acc..but its actually ToHit)

--I would drop all the Pacing Turtles

--You should try to get your HP close to 1600.

--You might choose one type of defense to focus on. Ranged defense maybe?

hmm, I'm playin with mids..Mental Manip is meant for up close..SM/leth defense seems your best bet (even if you prefer to stay outta melee).

this build is way over the hp cap if you have your hp accolades

needs some work, but maybe give you some ideas

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Manco: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Pistols -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(3)
Level 1: Subdual -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Dmg/Rchg(11)
Level 2: Empty Clips -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(15), HO:Centri(15), HO:Centri(17)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(11), LkGmblr-Rchg+(21), ULeap-Stlth(46)
Level 8: Swap Ammo
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(21)
Level 12: Psychic Scream -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Dmg/Rchg(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(31), Dev'n-Dmg/EndRdx(31), Dev'n-Acc/Dmg/Rchg(31)
Level 20: Drain Psyche -- Theft-+End%(A), Nictus-Heal(33), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Acc-I(34)
Level 22: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(36)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx(34), ImpSkn-Status(40)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
Level 30: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
Level 35: Super Speed -- Zephyr-ResKB(A), EndRdx-I(46)
Level 38: Psychic Shockwave -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg(46)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-Psi/Status(48)
Level 44: Oppressive Gloom -- Amaze-ToHitDeb%(A)
Level 47: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
Level 49: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(50)
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------

Set Bonus Totals:

  • 17.5% DamageBuff
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 20.5% Defense(Melee)
  • 45% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 203.3 HP (16.9%) HitPoints
  • Knockback (Mag -8)


perma jump is ---> /up 1