Bane Mace and Mace Mastery redraw
Patron Redraw between the bane mace and patron mace was fixed, unless it's been re-broken very recently and I've not noticed it.
Definitely no redraw between Bane Mace and Mace Mastery mace, I was playing my Bane just yesterday.
No redraw penalty between Bane's Mace and Mace mastery. However, they do look a bit different depending which one you draw out first.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Thanks guys
Unless I'm very much mistaken, once I hit 50 with this guy, the total -res I'll be putting out will make some defenders nod respectfully...
Too bad I can't do psi damage too.
The cake is a lie! The cake is a lie!
yeah, my Bane is threatening to put my Corrupter into retirement. The group buffs from double assault, double maneuvers and TT:Leadership coupled with the debuffs from Surveillance, Shatter Armor and Web Cocoon are every bit as strong as what my radiation corrupter brings. The only thing that's lacking is -regen, and the Diagmetic Interface proc should bring that.
I'm sure I saw this somewhere before, but I didn't quickly find it on search
Provided I select the bane mace on my costume, do the mace mastery mace and the normal mace share a weapon instance, or do I still get hit with redraw?
I'm quite taken with the shatter armor -res to stack with venom grenade and surveilance, but I hate more redraw than I already have so...
edit: yes I know I have to put up with redraw for the other -res powers... sigh
The cake is a lie! The cake is a lie!