FEEBACK: Steampunk Emotes
The two costume change emotes are:
/cce # ccOilStrike
/cce # ccPressureRelease
Where # is your costume slot from 0-4. Capitalization is irrelevant.
Both the direct commands and the use of the cc emotes on the pull down menu from the costume window both work.
Feedback on ccPressureRelease:
Perfect!
Feedback on ccOilStrike:
It seems the costume change happens too quickly before the character is enveloped by the oil strike.
The oil strike could stand to obscure the character more so that the costume change is seen. From the front, the character is only half obscured, and from the back, not obscured at all.
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Personally, I rather like all of the emotes but, my only concern is that the Inspiration emote isn't very.. inspirational? I think the light bulb needs to be viewable a bit longer before the emote ends. As it is, it only lasts 2 seconds after several seconds of Plotting. Maybe extend it out a few more seconds, but otherwise its a great emote.
The three new emotes in the Steampunk Booster are:
Inspiration: /em inspiration
Hot Temper: /em hottemper
Train Whistle: /em trainwhistle
For those who homebrew their own quickchat or popmenus, the commands and authbit are:
/bind <key> "em none$$em trainwhistle"
/macro <name> "em none$$em trainwhistle"
And use the key/macro name of your choice and trade in the non-working emote.
And yes. That's "Steampunk..... *1*"
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